diff --git a/Ryujinx.Graphics.Gpu/MacroInterpreter.cs b/Ryujinx.Graphics.Gpu/MacroInterpreter.cs
index fa8a4a48b..8d2d62023 100644
--- a/Ryujinx.Graphics.Gpu/MacroInterpreter.cs
+++ b/Ryujinx.Graphics.Gpu/MacroInterpreter.cs
@@ -82,8 +82,7 @@ namespace Ryujinx.Graphics.Gpu
/// Optional argument passed to the program, 0 if not used
/// Shadow RAM control register value
/// Current GPU state
- /// Shadow GPU state
- public void Execute(int[] mme, int position, int param, ShadowRamControl shadowCtrl, GpuState state, GpuState shadowState)
+ public void Execute(int[] mme, int position, int param, ShadowRamControl shadowCtrl, GpuState state)
{
Reset();
@@ -95,11 +94,11 @@ namespace Ryujinx.Graphics.Gpu
FetchOpCode(mme);
- while (Step(mme, state, shadowState));
+ while (Step(mme, state));
// Due to the delay slot, we still need to execute
// one more instruction before we actually exit.
- Step(mme, state, shadowState);
+ Step(mme, state);
}
///
@@ -124,9 +123,8 @@ namespace Ryujinx.Graphics.Gpu
///
/// Program code to execute
/// Current GPU state
- /// Shadow GPU state
/// True to continue execution, false if the program exited
- private bool Step(int[] mme, GpuState state, GpuState shadowState)
+ private bool Step(int[] mme, GpuState state)
{
int baseAddr = _pc - 1;
@@ -172,7 +170,7 @@ namespace Ryujinx.Graphics.Gpu
{
SetDstGpr(FetchParam());
- Send(state, shadowState, result);
+ Send(state, result);
break;
}
@@ -182,7 +180,7 @@ namespace Ryujinx.Graphics.Gpu
{
SetDstGpr(result);
- Send(state, shadowState, result);
+ Send(state, result);
break;
}
@@ -204,7 +202,7 @@ namespace Ryujinx.Graphics.Gpu
SetMethAddr(result);
- Send(state, shadowState, FetchParam());
+ Send(state, FetchParam());
break;
}
@@ -216,7 +214,7 @@ namespace Ryujinx.Graphics.Gpu
SetMethAddr(result);
- Send(state, shadowState,(result >> 12) & 0x3f);
+ Send(state, (result >> 12) & 0x3f);
break;
}
@@ -489,24 +487,12 @@ namespace Ryujinx.Graphics.Gpu
/// Performs a GPU method call.
///
/// Current GPU state
- /// Shadow GPU state
/// Call argument
- private void Send(GpuState state, GpuState shadowState, int value)
+ private void Send(GpuState state, int value)
{
- // TODO: Figure out what TrackWithFilter does, compared to Track.
- if (_shadowCtrl == ShadowRamControl.Track ||
- _shadowCtrl == ShadowRamControl.TrackWithFilter)
- {
- shadowState.Write(_methAddr, value);
- }
- else if (_shadowCtrl == ShadowRamControl.Replay)
- {
- value = shadowState.Read(_methAddr);
- }
-
MethodParams meth = new MethodParams(_methAddr, value);
- state.CallMethod(meth);
+ state.CallMethod(meth, _shadowCtrl);
_methAddr += _methIncr;
}
diff --git a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
index 5936fa53a..7628fe6bf 100644
--- a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
+++ b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
@@ -62,13 +62,13 @@ namespace Ryujinx.Graphics.Gpu
///
/// Program code
/// Current GPU state
- public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state, GpuState shadowState)
+ public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state)
{
if (_executionPending)
{
_executionPending = false;
- _interpreter?.Execute(mme, Position, _argument, shadowCtrl, state, shadowState);
+ _interpreter?.Execute(mme, Position, _argument, shadowCtrl, state);
}
}
@@ -101,11 +101,6 @@ namespace Ryujinx.Graphics.Gpu
///
public GpuState State { get; }
- ///
- /// Sub-channel shadow GPU state (used as backup storage to restore MME changes).
- ///
- public GpuState ShadowState { get; }
-
///
/// Engine bound to the sub-channel.
///
@@ -117,7 +112,6 @@ namespace Ryujinx.Graphics.Gpu
public SubChannel()
{
State = new GpuState();
- ShadowState = new GpuState();
}
}
@@ -202,11 +196,7 @@ namespace Ryujinx.Graphics.Gpu
}
else if (meth.Method < 0xe00)
{
- SubChannel sc = _subChannels[meth.SubChannel];
-
- sc.ShadowState.Write(meth.Method, meth.Argument);
-
- sc.State.CallMethod(meth);
+ _subChannels[meth.SubChannel].State.CallMethod(meth, _shadowCtrl);
}
else
{
@@ -223,9 +213,7 @@ namespace Ryujinx.Graphics.Gpu
if (meth.IsLastCall)
{
- SubChannel sc = _subChannels[meth.SubChannel];
-
- _macros[macroIndex].Execute(_mme, _shadowCtrl, sc.State, sc.ShadowState);
+ _macros[macroIndex].Execute(_mme, _shadowCtrl, _subChannels[meth.SubChannel].State);
_context.Methods.PerformDeferredDraws();
}
diff --git a/Ryujinx.Graphics.Gpu/State/GpuState.cs b/Ryujinx.Graphics.Gpu/State/GpuState.cs
index a6671fe84..fb495eff0 100644
--- a/Ryujinx.Graphics.Gpu/State/GpuState.cs
+++ b/Ryujinx.Graphics.Gpu/State/GpuState.cs
@@ -12,7 +12,8 @@ namespace Ryujinx.Graphics.Gpu.State
public delegate void MethodCallback(GpuState state, int argument);
- private int[] _backingMemory;
+ private readonly int[] _memory;
+ private readonly int[] _shadow;
///
/// GPU register information.
@@ -29,14 +30,15 @@ namespace Ryujinx.Graphics.Gpu.State
public bool Modified;
}
- private Register[] _registers;
+ private readonly Register[] _registers;
///
/// Creates a new instance of the GPU state.
///
public GpuState()
{
- _backingMemory = new int[RegistersCount];
+ _memory = new int[RegistersCount];
+ _shadow = new int[RegistersCount];
_registers = new Register[RegistersCount];
@@ -62,25 +64,40 @@ namespace Ryujinx.Graphics.Gpu.State
}
}
- InitializeDefaultState();
+ InitializeDefaultState(_memory);
+ InitializeDefaultState(_shadow);
}
///
/// Calls a GPU method, using this state.
///
/// The GPU method to be called
- public void CallMethod(MethodParams meth)
+ /// Shadow RAM control register value
+ public void CallMethod(MethodParams meth, ShadowRamControl shadowCtrl)
{
+ int value = meth.Argument;
+
+ // TODO: Figure out what TrackWithFilter does, compared to Track.
+ if (shadowCtrl == ShadowRamControl.Track ||
+ shadowCtrl == ShadowRamControl.TrackWithFilter)
+ {
+ _shadow[meth.Method] = value;
+ }
+ else if (shadowCtrl == ShadowRamControl.Replay)
+ {
+ value = _shadow[meth.Method];
+ }
+
Register register = _registers[meth.Method];
- if (_backingMemory[meth.Method] != meth.Argument)
+ if (_memory[meth.Method] != value)
{
_registers[(int)register.BaseOffset].Modified = true;
}
- _backingMemory[meth.Method] = meth.Argument;
+ _memory[meth.Method] = value;
- register.Callback?.Invoke(this, meth.Argument);
+ register.Callback?.Invoke(this, value);
}
///
@@ -90,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.State
/// Data at the register
public int Read(int offset)
{
- return _backingMemory[offset];
+ return _memory[offset];
}
///
@@ -100,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.State
/// Value to be written
public void Write(int offset, int value)
{
- _backingMemory[offset] = value;
+ _memory[offset] = value;
}
///
@@ -109,29 +126,29 @@ namespace Ryujinx.Graphics.Gpu.State
/// The offset to be written
public void SetUniformBufferOffset(int offset)
{
- _backingMemory[(int)MethodOffset.UniformBufferState + 3] = offset;
+ _memory[(int)MethodOffset.UniformBufferState + 3] = offset;
}
///
/// Initializes registers with the default state.
///
- private void InitializeDefaultState()
+ private static void InitializeDefaultState(int[] memory)
{
// Enable Rasterizer
- _backingMemory[(int)MethodOffset.RasterizeEnable] = 1;
+ memory[(int)MethodOffset.RasterizeEnable] = 1;
// Depth ranges.
for (int index = 0; index < Constants.TotalViewports; index++)
{
- _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
- _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
+ memory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
+ memory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
}
// Viewport transform enable.
- _backingMemory[(int)MethodOffset.ViewportTransformEnable] = 1;
+ memory[(int)MethodOffset.ViewportTransformEnable] = 1;
// Default front stencil mask.
- _backingMemory[0x4e7] = 0xff;
+ memory[0x4e7] = 0xff;
// Conditional rendering condition.
_backingMemory[0x556] = (int)Condition.Always;
@@ -139,7 +156,7 @@ namespace Ryujinx.Graphics.Gpu.State
// Default color mask.
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
- _backingMemory[(int)MethodOffset.RtColorMask + index] = 0x1111;
+ memory[(int)MethodOffset.RtColorMask + index] = 0x1111;
}
// Default blend states
@@ -342,7 +359,7 @@ namespace Ryujinx.Graphics.Gpu.State
/// The data at the specified location
public T Get(MethodOffset offset) where T : struct
{
- return MemoryMarshal.Cast(_backingMemory.AsSpan().Slice((int)offset))[0];
+ return MemoryMarshal.Cast(_memory.AsSpan().Slice((int)offset))[0];
}
///