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Workaround for MoltenVK barrier issues (#5118)

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gdkchan 2023-05-28 19:24:35 -03:00 committed by GitHub
parent 597388ecda
commit 96d1f0da2d
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@ -80,6 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
private PipelineColorBlendAttachmentState[] _storedBlend; private PipelineColorBlendAttachmentState[] _storedBlend;
private ulong _drawCountSinceBarrier;
public ulong DrawCount { get; private set; } public ulong DrawCount { get; private set; }
public bool RenderPassActive { get; private set; } public bool RenderPassActive { get; private set; }
@ -133,6 +134,18 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe void Barrier() public unsafe void Barrier()
{ {
if (_drawCountSinceBarrier != DrawCount)
{
_drawCountSinceBarrier = DrawCount;
// Barriers apparently have no effect inside a render pass on MoltenVK.
// As a workaround, end the render pass.
if (Gd.IsMoltenVk)
{
EndRenderPass();
}
}
MemoryBarrier memoryBarrier = new MemoryBarrier() MemoryBarrier memoryBarrier = new MemoryBarrier()
{ {
SType = StructureType.MemoryBarrier, SType = StructureType.MemoryBarrier,