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Keep sRGB enabled for texture blits (#1009)

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gdkchan 2020-03-22 19:34:26 -03:00 committed by GitHub
parent 49d7b1c7d8
commit 9a208c4fb5
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@ -16,8 +16,6 @@ namespace Ryujinx.Graphics.OpenGL
Extents2D dstRegion, Extents2D dstRegion,
bool linearFilter) bool linearFilter)
{ {
GL.Disable(EnableCap.FramebufferSrgb);
int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding); int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding); int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
@ -50,8 +48,6 @@ namespace Ryujinx.Graphics.OpenGL
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
GL.Enable(EnableCap.FramebufferSrgb);
} }
private static void Attach(FramebufferTarget target, Format format, int handle) private static void Attach(FramebufferTarget target, Format format, int handle)