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Keep sRGB enabled for texture blits (#1009)
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1 changed files with 0 additions and 4 deletions
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@ -16,8 +16,6 @@ namespace Ryujinx.Graphics.OpenGL
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Extents2D dstRegion,
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Extents2D dstRegion,
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bool linearFilter)
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bool linearFilter)
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{
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{
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GL.Disable(EnableCap.FramebufferSrgb);
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int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
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int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
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int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
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int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
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@ -50,8 +48,6 @@ namespace Ryujinx.Graphics.OpenGL
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
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GL.Enable(EnableCap.FramebufferSrgb);
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}
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}
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private static void Attach(FramebufferTarget target, Format format, int handle)
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private static void Attach(FramebufferTarget target, Format format, int handle)
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