From 9ec8b2c01a0b00f3a33d9a23b9f5ff3758520484 Mon Sep 17 00:00:00 2001 From: MutantAura <44103205+MutantAura@users.noreply.github.com> Date: Thu, 16 May 2024 18:19:37 +0100 Subject: [PATCH] Change Deflate compression level to `Fastest`. (#6812) --- src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs index b08c44d67..c4a648fe4 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs @@ -141,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache if (algorithm == CompressionAlgorithm.Deflate) { - _activeStream = new DeflateStream(_stream, CompressionLevel.SmallestSize, true); + _activeStream = new DeflateStream(_stream, CompressionLevel.Fastest, true); } } @@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache stream.Write(data); break; case CompressionAlgorithm.Deflate: - stream = new DeflateStream(stream, CompressionLevel.SmallestSize, true); + stream = new DeflateStream(stream, CompressionLevel.Fastest, true); stream.Write(data); stream.Dispose(); break;