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config: Fix MaxAnisotropy value parsing (#1764)

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Ac_K 2020-12-01 21:44:04 +01:00 committed by GitHub
parent 7b66cb0d90
commit a04a1b663d
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2 changed files with 5 additions and 5 deletions

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@ -448,7 +448,7 @@ namespace Ryujinx.Configuration
{
Graphics.ResScale.Value = 1;
Graphics.ResScaleCustom.Value = 1.0f;
Graphics.MaxAnisotropy.Value = -1;
Graphics.MaxAnisotropy.Value = -1.0f;
Graphics.ShadersDumpPath.Value = "";
Logger.EnableDebug.Value = false;
Logger.EnableStub.Value = true;

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@ -1,14 +1,14 @@
using Gtk;
using Ryujinx.Audio;
using Ryujinx.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Configuration;
using Ryujinx.Configuration.System;
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Threading.Tasks;
@ -414,7 +414,7 @@ namespace Ryujinx.Ui
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId);
ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId, CultureInfo.InvariantCulture);
ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;