mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-10 12:31:53 +00:00
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
This commit is contained in:
parent
211f7f69db
commit
a38a72b062
27 changed files with 816 additions and 199 deletions
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@ -14,23 +14,23 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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public KThread Thread { get; private set; }
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public ManualResetEvent SyncWaitEvent { get; private set; }
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public AutoResetEvent SchedWaitEvent { get; private set; }
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public bool IsActive { get; set; }
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public bool Active { get; set; }
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public int SyncTimeout { get; set; }
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public AutoResetEvent WaitSync { get; private set; }
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public ManualResetEvent WaitActivity { get; private set; }
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public AutoResetEvent WaitSched { get; private set; }
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public SchedulerThread(KThread Thread)
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{
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this.Thread = Thread;
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SyncWaitEvent = new ManualResetEvent(true);
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SchedWaitEvent = new AutoResetEvent(false);
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IsActive = true;
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Active = true;
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WaitSync = new AutoResetEvent(false);
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SyncTimeout = 0;
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WaitActivity = new ManualResetEvent(true);
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WaitSched = new AutoResetEvent(false);
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}
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public void Dispose()
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@ -42,8 +42,11 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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if (Disposing)
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{
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SyncWaitEvent.Dispose();
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SchedWaitEvent.Dispose();
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WaitSync.Dispose();
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WaitActivity.Dispose();
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WaitSched.Dispose();
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}
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}
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}
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@ -206,25 +209,46 @@ namespace Ryujinx.Core.OsHle.Handles
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throw new InvalidOperationException();
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}
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SchedThread.Active = Active;
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SchedThread.IsActive = Active;
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UpdateSyncWaitEvent(SchedThread);
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WaitIfNeeded(SchedThread);
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if (Active)
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{
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SchedThread.WaitActivity.Set();
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}
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else
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{
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SchedThread.WaitActivity.Reset();
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}
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}
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public bool EnterWait(KThread Thread, int Timeout = -1)
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public void EnterWait(KThread Thread)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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SchedThread.SyncTimeout = Timeout;
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Suspend(Thread.ProcessorId);
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UpdateSyncWaitEvent(SchedThread);
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SchedThread.WaitSync.WaitOne();
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return WaitIfNeeded(SchedThread);
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TryResumingExecution(SchedThread);
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}
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public bool EnterWait(KThread Thread, int Timeout)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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Suspend(Thread.ProcessorId);
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bool Result = SchedThread.WaitSync.WaitOne(Timeout);
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TryResumingExecution(SchedThread);
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return Result;
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}
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public void WakeUp(KThread Thread)
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@ -234,39 +258,7 @@ namespace Ryujinx.Core.OsHle.Handles
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throw new InvalidOperationException();
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}
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SchedThread.SyncTimeout = 0;
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UpdateSyncWaitEvent(SchedThread);
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WaitIfNeeded(SchedThread);
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}
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private void UpdateSyncWaitEvent(SchedulerThread SchedThread)
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{
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if (SchedThread.Active && SchedThread.SyncTimeout == 0)
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{
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SchedThread.SyncWaitEvent.Set();
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}
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else
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{
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SchedThread.SyncWaitEvent.Reset();
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}
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}
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private bool WaitIfNeeded(SchedulerThread SchedThread)
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{
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KThread Thread = SchedThread.Thread;
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if (!IsActive(SchedThread) && Thread.Thread.IsCurrentThread())
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{
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Suspend(Thread.ProcessorId);
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return Resume(Thread);
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}
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else
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{
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return false;
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}
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SchedThread.WaitSync.Set();
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}
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public void Suspend(int ProcessorId)
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@ -292,53 +284,52 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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PrintDbgThreadInfo(Thread, "yielded execution.");
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lock (SchedLock)
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if (IsActive(Thread))
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{
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SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.ActualPriority);
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if (IsActive(Thread) && SchedThread == null)
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lock (SchedLock)
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{
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PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
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SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.ActualPriority);
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return;
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}
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if (SchedThread == null)
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{
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PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
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if (SchedThread != null)
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{
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RunThread(SchedThread);
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return;
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}
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if (SchedThread != null)
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{
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RunThread(SchedThread);
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}
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}
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}
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else
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{
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//Just stop running the thread if it's not active,
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//and run whatever is waiting to run with the higuest priority.
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Suspend(Thread.ProcessorId);
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}
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Resume(Thread);
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}
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public bool Resume(KThread Thread)
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public void Resume(KThread Thread)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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throw new InvalidOperationException();
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}
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return TryResumingExecution(SchedThread);
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TryResumingExecution(SchedThread);
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}
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private bool TryResumingExecution(SchedulerThread SchedThread)
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private void TryResumingExecution(SchedulerThread SchedThread)
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{
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KThread Thread = SchedThread.Thread;
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if (!SchedThread.Active || SchedThread.SyncTimeout != 0)
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{
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PrintDbgThreadInfo(Thread, "entering inactive wait state...");
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}
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PrintDbgThreadInfo(Thread, "trying to resume...");
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bool Result = false;
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if (SchedThread.SyncTimeout != 0)
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{
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Result = SchedThread.SyncWaitEvent.WaitOne(SchedThread.SyncTimeout);
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SchedThread.SyncTimeout = 0;
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}
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SchedThread.WaitActivity.WaitOne();
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lock (SchedLock)
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{
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@ -346,7 +337,7 @@ namespace Ryujinx.Core.OsHle.Handles
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{
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PrintDbgThreadInfo(Thread, "resuming execution...");
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return Result;
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return;
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}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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@ -354,18 +345,16 @@ namespace Ryujinx.Core.OsHle.Handles
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PrintDbgThreadInfo(Thread, "entering wait state...");
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}
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SchedThread.SchedWaitEvent.WaitOne();
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SchedThread.WaitSched.WaitOne();
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PrintDbgThreadInfo(Thread, "resuming execution...");
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return Result;
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}
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private void RunThread(SchedulerThread SchedThread)
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{
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if (!SchedThread.Thread.Thread.Execute())
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{
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SchedThread.SchedWaitEvent.Set();
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SchedThread.WaitSched.Set();
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}
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else
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{
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@ -380,21 +369,16 @@ namespace Ryujinx.Core.OsHle.Handles
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throw new InvalidOperationException();
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}
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return IsActive(SchedThread);
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}
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private bool IsActive(SchedulerThread SchedThread)
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{
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return SchedThread.Active && SchedThread.SyncTimeout == 0;
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return SchedThread.IsActive;
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}
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private void PrintDbgThreadInfo(KThread Thread, string Message)
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{
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Log.PrintDebug(LogClass.KernelScheduler, "(" +
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"ThreadId: " + Thread.ThreadId + ", " +
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"ProcessorId: " + Thread.ProcessorId + ", " +
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"ActualPriority: " + Thread.ActualPriority + ", " +
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"WantedPriority: " + Thread.WantedPriority + ") " + Message);
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"ThreadId = " + Thread.ThreadId + ", " +
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"ProcessorId = " + Thread.ProcessorId + ", " +
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"ActualPriority = " + Thread.ActualPriority + ", " +
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"WantedPriority = " + Thread.WantedPriority + ") " + Message);
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}
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public void Dispose()
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@ -198,5 +198,35 @@ namespace Ryujinx.Core.OsHle.Ipc
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return -1;
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}
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public long GetBufferType0x21Position()
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{
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if (PtrBuff.Count > 0 && PtrBuff[0].Position != 0)
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{
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return PtrBuff[0].Position;
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}
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if (SendBuff.Count > 0)
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{
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return SendBuff[0].Position;
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}
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return 0;
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}
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public long GetBufferType0x22Position()
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{
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if (RecvListBuff.Count > 0 && RecvListBuff[0].Position != 0)
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{
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return RecvListBuff[0].Position;
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}
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if (ReceiveBuff.Count > 0)
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{
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return ReceiveBuff[0].Position;
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}
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return 0;
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}
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}
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}
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@ -86,6 +86,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
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{
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Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} called.");
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Func(ThreadState);
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Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} ended.");
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@ -18,6 +18,11 @@ namespace Ryujinx.Core.OsHle.Kernel
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long MutexAddress = (long)ThreadState.X1;
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int WaitThreadHandle = (int)ThreadState.X2;
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Ns.Log.PrintDebug(LogClass.KernelSvc,
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"OwnerThreadHandle = " + OwnerThreadHandle.ToString("x8") + ", " +
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"MutexAddress = " + MutexAddress .ToString("x16") + ", " +
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"WaitThreadHandle = " + WaitThreadHandle .ToString("x8"));
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if (IsPointingInsideKernel(MutexAddress))
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid mutex address 0x{MutexAddress:x16}!");
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@ -38,6 +43,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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KThread OwnerThread = Process.HandleTable.GetData<KThread>(OwnerThreadHandle);
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Ns.Log.PrintDebug(LogClass.KernelSvc, "lock tid: " + OwnerThread.ThreadId.ToString());
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if (OwnerThread == null)
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid owner thread handle 0x{OwnerThreadHandle:x8}!");
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@ -69,6 +76,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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{
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long MutexAddress = (long)ThreadState.X0;
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Ns.Log.PrintDebug(LogClass.KernelSvc, "MutexAddress = " + MutexAddress.ToString("x16"));
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if (IsPointingInsideKernel(MutexAddress))
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid mutex address 0x{MutexAddress:x16}!");
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@ -102,6 +111,12 @@ namespace Ryujinx.Core.OsHle.Kernel
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int ThreadHandle = (int)ThreadState.X2;
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ulong Timeout = ThreadState.X3;
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Ns.Log.PrintDebug(LogClass.KernelSvc,
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"OwnerThreadHandle = " + MutexAddress .ToString("x16") + ", " +
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"MutexAddress = " + CondVarAddress.ToString("x16") + ", " +
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"WaitThreadHandle = " + ThreadHandle .ToString("x8") + ", " +
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"Timeout = " + Timeout .ToString("x16"));
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if (IsPointingInsideKernel(MutexAddress))
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid mutex address 0x{MutexAddress:x16}!");
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@ -166,6 +181,8 @@ namespace Ryujinx.Core.OsHle.Kernel
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{
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int MutexValue = Process.Memory.ReadInt32(MutexAddress);
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Ns.Log.PrintDebug(LogClass.KernelSvc, "MutexValue = " + MutexValue.ToString("x8"));
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if (MutexValue != (OwnerThreadHandle | MutexHasListenersMask))
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{
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return;
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@ -176,7 +193,7 @@ namespace Ryujinx.Core.OsHle.Kernel
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InsertWaitingMutexThread(OwnerThreadHandle, WaitThread);
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Process.Scheduler.EnterWait(WaitThread);
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Process.Scheduler.EnterWait(CurrThread);
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}
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private bool MutexUnlock(KThread CurrThread, long MutexAddress)
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@ -199,8 +216,12 @@ namespace Ryujinx.Core.OsHle.Kernel
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OwnerThread = OwnerThread.NextMutexThread;
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}
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UpdateMutexOwner(CurrThread, OwnerThread, MutexAddress);
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CurrThread.NextMutexThread = null;
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CurrThread.UpdatePriority();
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if (OwnerThread != null)
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{
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int HasListeners = OwnerThread.NextMutexThread != null ? MutexHasListenersMask : 0;
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@ -284,7 +305,9 @@ namespace Ryujinx.Core.OsHle.Kernel
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}
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else
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{
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return Process.Scheduler.EnterWait(WaitThread);
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Process.Scheduler.EnterWait(WaitThread);
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return true;
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}
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}
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@ -314,8 +337,6 @@ namespace Ryujinx.Core.OsHle.Kernel
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int MutexValue = Process.Memory.ReadInt32(CurrThread.MutexAddress);
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MutexValue &= ~MutexHasListenersMask;
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if (MutexValue == 0)
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{
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//Give the lock to this thread.
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@ -325,15 +346,17 @@ namespace Ryujinx.Core.OsHle.Kernel
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CurrThread.MutexAddress = 0;
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CurrThread.CondVarAddress = 0;
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CurrThread.MutexOwner = null;
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CurrThread.MutexOwner?.UpdatePriority();
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CurrThread.UpdatePriority();
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CurrThread.MutexOwner = null;
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Process.Scheduler.WakeUp(CurrThread);
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}
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else
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{
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//Wait until the lock is released.
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MutexValue &= ~MutexHasListenersMask;
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InsertWaitingMutexThread(MutexValue, CurrThread);
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MutexValue |= MutexHasListenersMask;
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@ -399,6 +422,23 @@ namespace Ryujinx.Core.OsHle.Kernel
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OwnerThread.UpdatePriority();
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}
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private void UpdateMutexOwner(KThread CurrThread, KThread NewOwner, long MutexAddress)
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{
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//Go through all threads waiting for the mutex,
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//and update the MutexOwner field to point to the new owner.
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CurrThread = CurrThread.NextMutexThread;
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while (CurrThread != null)
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{
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if (CurrThread.MutexAddress == MutexAddress)
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{
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CurrThread.MutexOwner = NewOwner;
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}
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CurrThread = CurrThread.NextMutexThread;
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}
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}
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private void AcquireMutexValue(long MutexAddress)
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{
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while (!Process.Memory.AcquireAddress(MutexAddress))
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|
|
|
@ -44,6 +44,7 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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{
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{ ("/dev/nvhost-as-gpu", 0x4101), NvGpuAsIoctlBindChannel },
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{ ("/dev/nvhost-as-gpu", 0x4102), NvGpuAsIoctlAllocSpace },
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{ ("/dev/nvhost-as-gpu", 0x4105), NvGpuAsIoctlUnmap },
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{ ("/dev/nvhost-as-gpu", 0x4106), NvGpuAsIoctlMapBufferEx },
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{ ("/dev/nvhost-as-gpu", 0x4108), NvGpuAsIoctlGetVaRegions },
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{ ("/dev/nvhost-as-gpu", 0x4109), NvGpuAsIoctlInitializeEx },
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@ -201,6 +202,19 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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return 0;
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}
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private long NvGpuAsIoctlUnmap(ServiceCtx Context)
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{
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long Position = Context.Request.GetSendBuffPtr();
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MemReader Reader = new MemReader(Context.Memory, Position);
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long Offset = Reader.ReadInt64();
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Context.Ns.Gpu.MemoryMgr.Unmap(Offset, 0x10000);
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return 0;
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}
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private long NvGpuAsIoctlMapBufferEx(ServiceCtx Context)
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{
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long Position = Context.Request.GetSendBuffPtr();
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@ -319,6 +333,19 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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int Padding = Reader.ReadInt32();
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int Offset = Reader.ReadInt32();
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int Pages = Reader.ReadInt32();
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NvMap Map = NvMaps.GetData<NvMap>(Context.Process, Handle);
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if (Map == null)
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{
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Context.Ns.Log.PrintWarning(LogClass.ServiceNv, $"invalid NvMap Handle {Handle}!");
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return -1; //TODO: Corrent error code.
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}
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Context.Ns.Gpu.MapMemory(Map.CpuAddress,
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(long)(uint)Offset << 16,
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||||
(long)(uint)Pages << 16);
|
||||
}
|
||||
|
||||
//TODO
|
||||
|
|
31
Ryujinx.Core/OsHle/Services/Nv/NvChNvMap.cs
Normal file
31
Ryujinx.Core/OsHle/Services/Nv/NvChNvMap.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System.Collections.Concurrent;
|
||||
|
||||
namespace Ryujinx.Core.OsHle.Services.Nv
|
||||
{
|
||||
class NvChNvMap
|
||||
{
|
||||
private static ConcurrentDictionary<Process, IdDictionary> NvMaps;
|
||||
|
||||
public void Create(ServiceCtx Context)
|
||||
{
|
||||
long InputPosition = Context.Request.GetBufferType0x21Position();
|
||||
long OutputPosition = Context.Request.GetBufferType0x22Position();
|
||||
|
||||
int Size = Context.Memory.ReadInt32(InputPosition);
|
||||
|
||||
int Handle = AddNvMap(Context, new NvMap(Size));
|
||||
|
||||
Context.Memory.WriteInt32(OutputPosition, Handle);
|
||||
}
|
||||
|
||||
private int AddNvMap(ServiceCtx Context, NvMap Map)
|
||||
{
|
||||
return NvMaps[Context.Process].Add(Map);
|
||||
}
|
||||
|
||||
public NvMap GetNvMap(ServiceCtx Context, int Handle)
|
||||
{
|
||||
return NvMaps[Context.Process].GetData<NvMap>(Handle);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -9,5 +9,12 @@ namespace Ryujinx.Core.OsHle.Services.Nv
|
|||
public int Kind;
|
||||
public long CpuAddress;
|
||||
public long GpuAddress;
|
||||
|
||||
public NvMap() { }
|
||||
|
||||
public NvMap(int Size)
|
||||
{
|
||||
this.Size = Size;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -44,6 +44,8 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
void SetViewport(int X, int Y, int Width, int Height);
|
||||
|
||||
void GetFrameBufferData(long Tag, Action<byte[]> Callback);
|
||||
|
||||
//Rasterizer
|
||||
void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
|
||||
|
||||
|
@ -51,7 +53,7 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
void SetIndexArray(byte[] Buffer, GalIndexFormat Format);
|
||||
|
||||
void DrawArrays(int VbIndex, GalPrimitiveType PrimType);
|
||||
void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType);
|
||||
|
||||
void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType);
|
||||
|
||||
|
|
|
@ -270,6 +270,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public void GetBufferData(long Tag, Action<byte[]> Callback)
|
||||
{
|
||||
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
|
||||
{
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, Fb.Handle);
|
||||
|
||||
byte[] Data = new byte[Fb.Width * Fb.Height * 4];
|
||||
|
||||
(PixelFormat Format, PixelType Type) = OGLEnumConverter.GetTextureFormat(GalTextureFormat.A8B8G8R8);
|
||||
|
||||
GL.ReadPixels(
|
||||
0,
|
||||
0,
|
||||
Fb.Width,
|
||||
Fb.Height,
|
||||
Format,
|
||||
Type,
|
||||
Data);
|
||||
|
||||
Callback(Data);
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, CurrFbHandle);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetViewport(Rect Viewport)
|
||||
{
|
||||
GL.Viewport(
|
||||
|
|
|
@ -48,8 +48,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
public int VaoHandle;
|
||||
public int VboHandle;
|
||||
|
||||
public int PrimCount;
|
||||
}
|
||||
|
||||
private struct IbInfo
|
||||
|
@ -102,8 +100,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
EnsureVbInitialized(VbIndex);
|
||||
|
||||
VertexBuffers[VbIndex].PrimCount = Buffer.Length / Stride;
|
||||
|
||||
VbInfo Vb = VertexBuffers[VbIndex];
|
||||
|
||||
IntPtr Length = new IntPtr(Buffer.Length);
|
||||
|
@ -171,29 +167,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
|
||||
}
|
||||
|
||||
public void DrawArrays(int VbIndex, GalPrimitiveType PrimType)
|
||||
public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
|
||||
{
|
||||
VbInfo Vb = VertexBuffers[VbIndex];
|
||||
|
||||
if (Vb.PrimCount == 0)
|
||||
if (PrimCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VbInfo Vb = VertexBuffers[VbIndex];
|
||||
|
||||
GL.BindVertexArray(Vb.VaoHandle);
|
||||
|
||||
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), 0, Vb.PrimCount);
|
||||
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
|
||||
}
|
||||
|
||||
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
|
||||
{
|
||||
VbInfo Vb = VertexBuffers[VbIndex];
|
||||
|
||||
if (Vb.PrimCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
|
||||
|
||||
GL.BindVertexArray(Vb.VaoHandle);
|
||||
|
|
|
@ -146,6 +146,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
ActionsQueue.Enqueue(() => FrameBuffer.SetViewport(X, Y, Width, Height));
|
||||
}
|
||||
|
||||
public void GetFrameBufferData(long Tag, Action<byte[]> Callback)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => FrameBuffer.GetBufferData(Tag, Callback));
|
||||
}
|
||||
|
||||
public void ClearBuffers(int RtIndex, GalClearBufferFlags Flags)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
|
||||
|
@ -173,14 +178,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Buffer, Format));
|
||||
}
|
||||
|
||||
public void DrawArrays(int VbIndex, GalPrimitiveType PrimType)
|
||||
public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
|
||||
{
|
||||
if ((uint)VbIndex > 31)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(VbIndex));
|
||||
}
|
||||
|
||||
ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, PrimType));
|
||||
ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, First, PrimCount, PrimType));
|
||||
}
|
||||
|
||||
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
|
||||
|
|
|
@ -31,51 +31,53 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
InstsExpr = new Dictionary<ShaderIrInst, GetInstExpr>()
|
||||
{
|
||||
{ ShaderIrInst.And, GetAndExpr },
|
||||
{ ShaderIrInst.Asr, GetAsrExpr },
|
||||
{ ShaderIrInst.Band, GetBandExpr },
|
||||
{ ShaderIrInst.Bnot, GetBnotExpr },
|
||||
{ ShaderIrInst.Ceil, GetCeilExpr },
|
||||
{ ShaderIrInst.Ceq, GetCeqExpr },
|
||||
{ ShaderIrInst.Cge, GetCgeExpr },
|
||||
{ ShaderIrInst.Cgt, GetCgtExpr },
|
||||
{ ShaderIrInst.Clamp, GetClampExpr },
|
||||
{ ShaderIrInst.Cle, GetCleExpr },
|
||||
{ ShaderIrInst.Clt, GetCltExpr },
|
||||
{ ShaderIrInst.Cne, GetCneExpr },
|
||||
{ ShaderIrInst.Exit, GetExitExpr },
|
||||
{ ShaderIrInst.Fabs, GetFabsExpr },
|
||||
{ ShaderIrInst.Fadd, GetFaddExpr },
|
||||
{ ShaderIrInst.Fceq, GetCeqExpr },
|
||||
{ ShaderIrInst.Fcge, GetCgeExpr },
|
||||
{ ShaderIrInst.Fcgt, GetCgtExpr },
|
||||
{ ShaderIrInst.Fcle, GetCleExpr },
|
||||
{ ShaderIrInst.Fclt, GetCltExpr },
|
||||
{ ShaderIrInst.Fcne, GetCneExpr },
|
||||
{ ShaderIrInst.Fcos, GetFcosExpr },
|
||||
{ ShaderIrInst.Fex2, GetFex2Expr },
|
||||
{ ShaderIrInst.Ffma, GetFfmaExpr },
|
||||
{ ShaderIrInst.Flg2, GetFlg2Expr },
|
||||
{ ShaderIrInst.Floor, GetFloorExpr },
|
||||
{ ShaderIrInst.Fmul, GetFmulExpr },
|
||||
{ ShaderIrInst.Fneg, GetFnegExpr },
|
||||
{ ShaderIrInst.Frcp, GetFrcpExpr },
|
||||
{ ShaderIrInst.Frsq, GetFrsqExpr },
|
||||
{ ShaderIrInst.Fsin, GetFsinExpr },
|
||||
{ ShaderIrInst.Ftos, GetFtosExpr },
|
||||
{ ShaderIrInst.Ftou, GetFtouExpr },
|
||||
{ ShaderIrInst.Ipa, GetIpaExpr },
|
||||
{ ShaderIrInst.Kil, GetKilExpr },
|
||||
{ ShaderIrInst.Lsr, GetLsrExpr },
|
||||
{ ShaderIrInst.Not, GetNotExpr },
|
||||
{ ShaderIrInst.Or, GetOrExpr },
|
||||
{ ShaderIrInst.Stof, GetStofExpr },
|
||||
{ ShaderIrInst.Texq, GetTexqExpr },
|
||||
{ ShaderIrInst.Texs, GetTexsExpr },
|
||||
{ ShaderIrInst.Trunc, GetTruncExpr },
|
||||
{ ShaderIrInst.Txlf, GetTxlfExpr },
|
||||
{ ShaderIrInst.Utof, GetUtofExpr },
|
||||
{ ShaderIrInst.Xor, GetXorExpr }
|
||||
{ ShaderIrInst.And, GetAndExpr },
|
||||
{ ShaderIrInst.Asr, GetAsrExpr },
|
||||
{ ShaderIrInst.Band, GetBandExpr },
|
||||
{ ShaderIrInst.Bnot, GetBnotExpr },
|
||||
{ ShaderIrInst.Ceil, GetCeilExpr },
|
||||
{ ShaderIrInst.Ceq, GetCeqExpr },
|
||||
{ ShaderIrInst.Cge, GetCgeExpr },
|
||||
{ ShaderIrInst.Cgt, GetCgtExpr },
|
||||
{ ShaderIrInst.Clamps, GetClampsExpr },
|
||||
{ ShaderIrInst.Clampu, GetClampuExpr },
|
||||
{ ShaderIrInst.Cle, GetCleExpr },
|
||||
{ ShaderIrInst.Clt, GetCltExpr },
|
||||
{ ShaderIrInst.Cne, GetCneExpr },
|
||||
{ ShaderIrInst.Exit, GetExitExpr },
|
||||
{ ShaderIrInst.Fabs, GetFabsExpr },
|
||||
{ ShaderIrInst.Fadd, GetFaddExpr },
|
||||
{ ShaderIrInst.Fceq, GetCeqExpr },
|
||||
{ ShaderIrInst.Fcge, GetCgeExpr },
|
||||
{ ShaderIrInst.Fcgt, GetCgtExpr },
|
||||
{ ShaderIrInst.Fclamp, GetFclampExpr },
|
||||
{ ShaderIrInst.Fcle, GetCleExpr },
|
||||
{ ShaderIrInst.Fclt, GetCltExpr },
|
||||
{ ShaderIrInst.Fcne, GetCneExpr },
|
||||
{ ShaderIrInst.Fcos, GetFcosExpr },
|
||||
{ ShaderIrInst.Fex2, GetFex2Expr },
|
||||
{ ShaderIrInst.Ffma, GetFfmaExpr },
|
||||
{ ShaderIrInst.Flg2, GetFlg2Expr },
|
||||
{ ShaderIrInst.Floor, GetFloorExpr },
|
||||
{ ShaderIrInst.Fmul, GetFmulExpr },
|
||||
{ ShaderIrInst.Fneg, GetFnegExpr },
|
||||
{ ShaderIrInst.Frcp, GetFrcpExpr },
|
||||
{ ShaderIrInst.Frsq, GetFrsqExpr },
|
||||
{ ShaderIrInst.Fsin, GetFsinExpr },
|
||||
{ ShaderIrInst.Ftos, GetFtosExpr },
|
||||
{ ShaderIrInst.Ftou, GetFtouExpr },
|
||||
{ ShaderIrInst.Ipa, GetIpaExpr },
|
||||
{ ShaderIrInst.Kil, GetKilExpr },
|
||||
{ ShaderIrInst.Lsr, GetLsrExpr },
|
||||
{ ShaderIrInst.Not, GetNotExpr },
|
||||
{ ShaderIrInst.Or, GetOrExpr },
|
||||
{ ShaderIrInst.Stof, GetStofExpr },
|
||||
{ ShaderIrInst.Texq, GetTexqExpr },
|
||||
{ ShaderIrInst.Texs, GetTexsExpr },
|
||||
{ ShaderIrInst.Trunc, GetTruncExpr },
|
||||
{ ShaderIrInst.Txlf, GetTxlfExpr },
|
||||
{ ShaderIrInst.Utof, GetUtofExpr },
|
||||
{ ShaderIrInst.Xor, GetXorExpr }
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -478,7 +480,19 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private string GetCeilExpr(ShaderIrOp Op) => GetUnaryCall(Op, "ceil");
|
||||
|
||||
private string GetClampExpr(ShaderIrOp Op) => GetTernaryCall(Op, "clamp");
|
||||
private string GetClampsExpr(ShaderIrOp Op)
|
||||
{
|
||||
return "clamp(" + GetOperExpr(Op, Op.OperandA) + ", " +
|
||||
GetOperExpr(Op, Op.OperandB) + ", " +
|
||||
GetOperExpr(Op, Op.OperandC) + ")";
|
||||
}
|
||||
|
||||
private string GetClampuExpr(ShaderIrOp Op)
|
||||
{
|
||||
return "int(clamp(uint(" + GetOperExpr(Op, Op.OperandA) + "), " +
|
||||
"uint(" + GetOperExpr(Op, Op.OperandB) + "), " +
|
||||
"uint(" + GetOperExpr(Op, Op.OperandC) + ")))";
|
||||
}
|
||||
|
||||
private string GetCltExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "<");
|
||||
private string GetCeqExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "==");
|
||||
|
@ -499,6 +513,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private string GetFfmaExpr(ShaderIrOp Op) => GetTernaryExpr(Op, "*", "+");
|
||||
|
||||
private string GetFclampExpr(ShaderIrOp Op) => GetTernaryCall(Op, "clamp");
|
||||
|
||||
private string GetFlg2Expr(ShaderIrOp Op) => GetUnaryCall(Op, "log2");
|
||||
|
||||
private string GetFloorExpr(ShaderIrOp Op) => GetUnaryCall(Op, "floor");
|
||||
|
|
|
@ -66,6 +66,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fmul);
|
||||
}
|
||||
|
||||
public static void Fset_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitFset(Block, OpCode, ShaderOper.CR);
|
||||
}
|
||||
|
||||
public static void Fset_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitFset(Block, OpCode, ShaderOper.Immf);
|
||||
}
|
||||
|
||||
public static void Fset_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitFset(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Fsetp_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitFsetp(Block, OpCode, ShaderOper.CR);
|
||||
|
@ -279,6 +294,78 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
EmitSet(Block, OpCode, true, Oper);
|
||||
}
|
||||
|
||||
private static void EmitIset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
EmitSet(Block, OpCode, false, Oper);
|
||||
}
|
||||
|
||||
private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool Na = ((OpCode >> 43) & 1) != 0;
|
||||
bool Ab = ((OpCode >> 44) & 1) != 0;
|
||||
bool Nb = ((OpCode >> 53) & 1) != 0;
|
||||
bool Aa = ((OpCode >> 54) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
ShaderIrInst CmpInst;
|
||||
|
||||
if (IsFloat)
|
||||
{
|
||||
OperA = GetAluAbsNeg(OperA, Aa, Na);
|
||||
OperB = GetAluAbsNeg(OperB, Ab, Nb);
|
||||
|
||||
CmpInst = GetCmpF(OpCode);
|
||||
}
|
||||
else
|
||||
{
|
||||
CmpInst = GetCmp(OpCode);
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
|
||||
|
||||
ShaderIrInst LopInst = GetBLop(OpCode);
|
||||
|
||||
ShaderIrOperPred PNode = GetOperPred39(OpCode);
|
||||
|
||||
ShaderIrOperImmf Imm0 = new ShaderIrOperImmf(0);
|
||||
ShaderIrOperImmf Imm1 = new ShaderIrOperImmf(1);
|
||||
|
||||
ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
|
||||
ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
|
||||
|
||||
if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
|
||||
{
|
||||
ShaderIrOp Op2 = new ShaderIrOp(LopInst, Op, PNode);
|
||||
|
||||
Asg0 = new ShaderIrCond(Op2, Asg0, Not: true);
|
||||
Asg1 = new ShaderIrCond(Op2, Asg1, Not: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Asg0 = new ShaderIrCond(Op, Asg0, Not: true);
|
||||
Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(Asg0, OpCode));
|
||||
Block.AddNode(GetPredNode(Asg1, OpCode));
|
||||
}
|
||||
|
||||
private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
EmitSetp(Block, OpCode, true, Oper);
|
||||
|
|
|
@ -70,6 +70,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
EmitI2f(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void I2i_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitI2i(Block, OpCode, ShaderOper.CR);
|
||||
}
|
||||
|
||||
public static void I2i_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitI2i(Block, OpCode, ShaderOper.Imm);
|
||||
}
|
||||
|
||||
public static void I2i_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitI2i(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Mov_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
|
||||
|
@ -183,7 +198,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
ShaderIrOperImmf IMin = new ShaderIrOperImmf(CMin);
|
||||
ShaderIrOperImmf IMax = new ShaderIrOperImmf(CMax);
|
||||
|
||||
OperA = new ShaderIrOp(ShaderIrInst.Clamp, OperA, IMin, IMax);
|
||||
OperA = new ShaderIrOp(ShaderIrInst.Fclamp, OperA, IMin, IMax);
|
||||
}
|
||||
|
||||
ShaderIrInst Inst = Signed
|
||||
|
@ -252,6 +267,81 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
IntType Type = GetIntType(OpCode);
|
||||
|
||||
if (Type == IntType.U64 ||
|
||||
Type == IntType.S64)
|
||||
{
|
||||
//TODO: 64-bits support.
|
||||
//Note: GLSL doesn't support 64-bits integers.
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
int Sel = (int)(OpCode >> 41) & 3;
|
||||
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool SatA = ((OpCode >> 50) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperA = GetAluAbsNeg(OperA, AbsA, NegA);
|
||||
|
||||
bool Signed = Type >= IntType.S8;
|
||||
|
||||
int Shift = Sel * 8;
|
||||
|
||||
int Size = 8 << ((int)Type & 3);
|
||||
|
||||
if (Shift != 0)
|
||||
{
|
||||
OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
|
||||
}
|
||||
|
||||
if (Size < 32)
|
||||
{
|
||||
uint Mask = uint.MaxValue >> (32 - Size);
|
||||
|
||||
if (SatA)
|
||||
{
|
||||
uint CMin = 0;
|
||||
uint CMax = Mask;
|
||||
|
||||
if (Signed)
|
||||
{
|
||||
uint HalfMask = Mask >> 1;
|
||||
|
||||
CMin -= HalfMask + 1;
|
||||
CMax = HalfMask;
|
||||
}
|
||||
|
||||
ShaderIrOperImm IMin = new ShaderIrOperImm((int)CMin);
|
||||
ShaderIrOperImm IMax = new ShaderIrOperImm((int)CMax);
|
||||
|
||||
OperA = new ShaderIrOp(Signed
|
||||
? ShaderIrInst.Clamps
|
||||
: ShaderIrInst.Clampu, OperA, IMin, IMax);
|
||||
}
|
||||
else
|
||||
{
|
||||
OperA = new ShaderIrOp(ShaderIrInst.And, OperA, new ShaderIrOperImm((int)Mask));
|
||||
}
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
||||
}
|
||||
|
||||
private static IntType GetIntType(long OpCode)
|
||||
{
|
||||
bool Signed = ((OpCode >> 13) & 1) != 0;
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
F_Start,
|
||||
Ceil,
|
||||
Clamp,
|
||||
|
||||
Fabs,
|
||||
Fadd,
|
||||
Fceq,
|
||||
|
@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Fcgeu,
|
||||
Fcgt,
|
||||
Fcgtu,
|
||||
Fclamp,
|
||||
Fcle,
|
||||
Fcleu,
|
||||
Fclt,
|
||||
|
@ -53,6 +54,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Ceq,
|
||||
Cge,
|
||||
Cgt,
|
||||
Clamps,
|
||||
Clampu,
|
||||
Cle,
|
||||
Clt,
|
||||
Cne,
|
||||
|
|
|
@ -6,11 +6,24 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
private const int EncodingBits = 14;
|
||||
|
||||
private static ShaderDecodeFunc[] OpCodes;
|
||||
private class ShaderDecodeEntry
|
||||
{
|
||||
public ShaderDecodeFunc Func;
|
||||
|
||||
public int XBits;
|
||||
|
||||
public ShaderDecodeEntry(ShaderDecodeFunc Func, int XBits)
|
||||
{
|
||||
this.Func = Func;
|
||||
this.XBits = XBits;
|
||||
}
|
||||
}
|
||||
|
||||
private static ShaderDecodeEntry[] OpCodes;
|
||||
|
||||
static ShaderOpCodeTable()
|
||||
{
|
||||
OpCodes = new ShaderDecodeFunc[1 << EncodingBits];
|
||||
OpCodes = new ShaderDecodeEntry[1 << EncodingBits];
|
||||
|
||||
#region Instructions
|
||||
Set("111000110000xx", ShaderDecode.Exit);
|
||||
|
@ -31,12 +44,18 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Set("0100110001101x", ShaderDecode.Fmul_C);
|
||||
Set("0011100x01101x", ShaderDecode.Fmul_I);
|
||||
Set("0101110001101x", ShaderDecode.Fmul_R);
|
||||
Set("0100100xxxxxxx", ShaderDecode.Fset_C);
|
||||
Set("0011000xxxxxxx", ShaderDecode.Fset_I);
|
||||
Set("01011000xxxxxx", ShaderDecode.Fset_R);
|
||||
Set("010010111011xx", ShaderDecode.Fsetp_C);
|
||||
Set("0011011x1011xx", ShaderDecode.Fsetp_I);
|
||||
Set("010110111011xx", ShaderDecode.Fsetp_R);
|
||||
Set("0100110010111x", ShaderDecode.I2f_C);
|
||||
Set("0011100x10111x", ShaderDecode.I2f_I);
|
||||
Set("0101110010111x", ShaderDecode.I2f_R);
|
||||
Set("0100110011100x", ShaderDecode.I2i_C);
|
||||
Set("0011100x11100x", ShaderDecode.I2i_I);
|
||||
Set("0101110011100x", ShaderDecode.I2i_R);
|
||||
Set("11100000xxxxxx", ShaderDecode.Ipa);
|
||||
Set("010010110110xx", ShaderDecode.Isetp_C);
|
||||
Set("0011011x0110xx", ShaderDecode.Isetp_I);
|
||||
|
@ -91,6 +110,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
XMask = ~XMask;
|
||||
|
||||
ShaderDecodeEntry Entry = new ShaderDecodeEntry(Func, XBits);
|
||||
|
||||
for (int Index = 0; Index < (1 << XBits); Index++)
|
||||
{
|
||||
Value &= XMask;
|
||||
|
@ -100,13 +121,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Value |= ((Index >> X) & 1) << XPos[X];
|
||||
}
|
||||
|
||||
OpCodes[Value] = Func;
|
||||
if (OpCodes[Value] == null || OpCodes[Value].XBits > XBits)
|
||||
{
|
||||
OpCodes[Value] = Entry;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static ShaderDecodeFunc GetDecoder(long OpCode)
|
||||
{
|
||||
return OpCodes[(ulong)OpCode >> (64 - EncodingBits)];
|
||||
return OpCodes[(ulong)OpCode >> (64 - EncodingBits)]?.Func;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,10 +7,11 @@ namespace Ryujinx.Graphics.Gpu
|
|||
{
|
||||
public IGalRenderer Renderer { get; private set; }
|
||||
|
||||
internal NsGpuMemoryMgr MemoryMgr { get; private set; }
|
||||
public NsGpuMemoryMgr MemoryMgr { get; private set; }
|
||||
|
||||
public NvGpuFifo Fifo { get; private set; }
|
||||
|
||||
public NvGpuEngine2d Engine2d { get; private set; }
|
||||
public NvGpuEngine3d Engine3d { get; private set; }
|
||||
|
||||
private Thread FifoProcessing;
|
||||
|
@ -25,6 +26,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
Fifo = new NvGpuFifo(this);
|
||||
|
||||
Engine2d = new NvGpuEngine2d(this);
|
||||
Engine3d = new NvGpuEngine3d(this);
|
||||
|
||||
KeepRunning = true;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
class NsGpuMemoryMgr
|
||||
public class NsGpuMemoryMgr
|
||||
{
|
||||
private const long AddrSize = 1L << 40;
|
||||
|
||||
|
@ -50,12 +50,20 @@ namespace Ryujinx.Graphics.Gpu
|
|||
return GpuAddr;
|
||||
}
|
||||
|
||||
public void Unmap(long Position, long Size)
|
||||
{
|
||||
for (long Offset = 0; Offset < Size; Offset += PageSize)
|
||||
{
|
||||
SetPTAddr(Position + Offset, PteUnmapped);
|
||||
}
|
||||
}
|
||||
|
||||
public long Map(long CpuAddr, long Size)
|
||||
{
|
||||
CpuAddr &= ~PageMask;
|
||||
|
||||
long Position = GetFreePosition(Size);
|
||||
|
||||
|
||||
if (Position != -1)
|
||||
{
|
||||
for (long Offset = 0; Offset < Size; Offset += PageSize)
|
||||
|
|
158
Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs
Normal file
158
Ryujinx.Graphics/Gpu/NvGpuEngine2d.cs
Normal file
|
@ -0,0 +1,158 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
public class NvGpuEngine2d : INvGpuEngine
|
||||
{
|
||||
private enum CopyOperation
|
||||
{
|
||||
SrcCopyAnd,
|
||||
RopAnd,
|
||||
Blend,
|
||||
SrcCopy,
|
||||
Rop,
|
||||
SrcCopyPremult,
|
||||
BlendPremult
|
||||
}
|
||||
|
||||
public int[] Registers { get; private set; }
|
||||
|
||||
private NsGpu Gpu;
|
||||
|
||||
private Dictionary<int, NvGpuMethod> Methods;
|
||||
|
||||
public NvGpuEngine2d(NsGpu Gpu)
|
||||
{
|
||||
this.Gpu = Gpu;
|
||||
|
||||
Registers = new int[0xe00];
|
||||
|
||||
Methods = new Dictionary<int, NvGpuMethod>();
|
||||
|
||||
void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
|
||||
{
|
||||
while (Count-- > 0)
|
||||
{
|
||||
Methods.Add(Meth, Method);
|
||||
|
||||
Meth += Stride;
|
||||
}
|
||||
}
|
||||
|
||||
AddMethod(0xb5, 1, 1, TextureCopy);
|
||||
}
|
||||
|
||||
public void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry)
|
||||
{
|
||||
if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
|
||||
{
|
||||
Method(Memory, PBEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteRegister(PBEntry);
|
||||
}
|
||||
}
|
||||
|
||||
private void TextureCopy(AMemory Memory, NsGpuPBEntry PBEntry)
|
||||
{
|
||||
CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
|
||||
|
||||
bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
|
||||
int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
|
||||
int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
|
||||
|
||||
bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
|
||||
int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
|
||||
int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
|
||||
int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
|
||||
int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
|
||||
|
||||
TextureSwizzle DstSwizzle = DstLinear
|
||||
? TextureSwizzle.Pitch
|
||||
: TextureSwizzle.BlockLinear;
|
||||
|
||||
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
|
||||
|
||||
long Tag = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
|
||||
|
||||
TryGetCpuAddr(NvGpuEngine2dReg.SrcAddress, out long SrcAddress);
|
||||
TryGetCpuAddr(NvGpuEngine2dReg.DstAddress, out long DstAddress);
|
||||
|
||||
bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Tag);
|
||||
|
||||
if (IsFbTexture && DstLinear)
|
||||
{
|
||||
DstSwizzle = TextureSwizzle.BlockLinear;
|
||||
}
|
||||
|
||||
Texture DstTexture = new Texture(
|
||||
DstAddress,
|
||||
DstWidth,
|
||||
DstHeight,
|
||||
DstBlockHeight,
|
||||
DstBlockHeight,
|
||||
DstSwizzle,
|
||||
GalTextureFormat.A8B8G8R8);
|
||||
|
||||
if (IsFbTexture)
|
||||
{
|
||||
Gpu.Renderer.GetFrameBufferData(Tag, (byte[] Buffer) =>
|
||||
{
|
||||
CopyTexture(Memory, DstTexture, Buffer);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
long Size = SrcWidth * SrcHeight * 4;
|
||||
|
||||
byte[] Buffer = AMemoryHelper.ReadBytes(Memory, SrcAddress, Size);
|
||||
|
||||
CopyTexture(Memory, DstTexture, Buffer);
|
||||
}
|
||||
}
|
||||
|
||||
private void CopyTexture(AMemory Memory, Texture Texture, byte[] Buffer)
|
||||
{
|
||||
TextureWriter.Write(Memory, Texture, Buffer);
|
||||
}
|
||||
|
||||
private bool TryGetCpuAddr(NvGpuEngine2dReg Reg, out long Position)
|
||||
{
|
||||
Position = MakeInt64From2xInt32(Reg);
|
||||
|
||||
Position = Gpu.GetCpuAddr(Position);
|
||||
|
||||
return Position != -1;
|
||||
}
|
||||
|
||||
private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
|
||||
{
|
||||
return
|
||||
(long)Registers[(int)Reg + 0] << 32 |
|
||||
(uint)Registers[(int)Reg + 1];
|
||||
}
|
||||
|
||||
private void WriteRegister(NsGpuPBEntry PBEntry)
|
||||
{
|
||||
int ArgsCount = PBEntry.Arguments.Count;
|
||||
|
||||
if (ArgsCount > 0)
|
||||
{
|
||||
Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
|
||||
}
|
||||
}
|
||||
|
||||
private int ReadRegister(NvGpuEngine2dReg Reg)
|
||||
{
|
||||
return Registers[(int)Reg];
|
||||
}
|
||||
|
||||
private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
|
||||
{
|
||||
Registers[(int)Reg] = Value;
|
||||
}
|
||||
}
|
||||
}
|
25
Ryujinx.Graphics/Gpu/NvGpuEngine2dReg.cs
Normal file
25
Ryujinx.Graphics/Gpu/NvGpuEngine2dReg.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
enum NvGpuEngine2dReg
|
||||
{
|
||||
DstFormat = 0x80,
|
||||
DstLinear = 0x81,
|
||||
DstBlockDimensions = 0x82,
|
||||
DstDepth = 0x83,
|
||||
DstLayer = 0x84,
|
||||
DstPitch = 0x85,
|
||||
DstWidth = 0x86,
|
||||
DstHeight = 0x87,
|
||||
DstAddress = 0x88,
|
||||
SrcFormat = 0x8c,
|
||||
SrcLinear = 0x8d,
|
||||
SrcBlockDimensions = 0x8e,
|
||||
SrcDepth = 0x8f,
|
||||
SrcLayer = 0x90,
|
||||
SrcPitch = 0x91,
|
||||
SrcWidth = 0x92,
|
||||
SrcHeight = 0x93,
|
||||
SrcAddress = 0x94,
|
||||
CopyOperation = 0xab
|
||||
}
|
||||
}
|
|
@ -360,6 +360,9 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
for (int Index = 0; Index < 32; Index++)
|
||||
{
|
||||
int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
|
||||
int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
|
||||
|
||||
int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4);
|
||||
|
||||
bool Enable = (Control & 0x1000) != 0;
|
||||
|
@ -394,7 +397,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
}
|
||||
else
|
||||
{
|
||||
Gpu.Renderer.DrawArrays(Index, PrimType);
|
||||
Gpu.Renderer.DrawArrays(Index, VertexFirst, VertexCount, PrimType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,6 +12,8 @@ namespace Ryujinx.Graphics.Gpu
|
|||
ViewportTranslateX = 0x283,
|
||||
ViewportTranslateY = 0x284,
|
||||
ViewportTranslateZ = 0x285,
|
||||
VertexArrayFirst = 0x35d,
|
||||
VertexArrayCount = 0x35e,
|
||||
VertexAttribNFormat = 0x458,
|
||||
IBlendEnable = 0x4b9,
|
||||
BlendSeparateAlpha = 0x4cf,
|
||||
|
|
|
@ -139,11 +139,17 @@ namespace Ryujinx.Graphics.Gpu
|
|||
{
|
||||
switch (SubChannels[PBEntry.SubChannel])
|
||||
{
|
||||
case NvGpuEngine._2d: Call2dMethod(Memory, PBEntry); break;
|
||||
case NvGpuEngine._3d: Call3dMethod(Memory, PBEntry); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Call2dMethod(AMemory Memory, NsGpuPBEntry PBEntry)
|
||||
{
|
||||
Gpu.Engine2d.CallMethod(Memory, PBEntry);
|
||||
}
|
||||
|
||||
private void Call3dMethod(AMemory Memory, NsGpuPBEntry PBEntry)
|
||||
{
|
||||
if (PBEntry.Method < 0xe00)
|
||||
|
|
23
Ryujinx.Graphics/Gpu/TextureHelper.cs
Normal file
23
Ryujinx.Graphics/Gpu/TextureHelper.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
static class TextureHelper
|
||||
{
|
||||
public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
|
||||
{
|
||||
switch (Texture.Swizzle)
|
||||
{
|
||||
case TextureSwizzle.Pitch:
|
||||
case TextureSwizzle.PitchColorKey:
|
||||
return new LinearSwizzle(Texture.Pitch, Bpp);
|
||||
|
||||
case TextureSwizzle.BlockLinear:
|
||||
case TextureSwizzle.BlockLinearColorKey:
|
||||
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Swizzle.ToString());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = GetSwizzle(Texture, Width, 2);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
|
@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
byte[] Output = new byte[Width * Height * 4];
|
||||
|
||||
ISwizzle Swizzle = GetSwizzle(Texture, Width, 4);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
|
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
byte[] Output = new byte[Width * Height * 8];
|
||||
|
||||
ISwizzle Swizzle = GetSwizzle(Texture, Width, 8);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
|
@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
byte[] Output = new byte[Width * Height * 16];
|
||||
|
||||
ISwizzle Swizzle = GetSwizzle(Texture, Width, 16);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
|
||||
|
||||
fixed (byte* BuffPtr = Output)
|
||||
{
|
||||
|
@ -140,21 +140,5 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
|
||||
{
|
||||
switch (Texture.Swizzle)
|
||||
{
|
||||
case TextureSwizzle.Pitch:
|
||||
case TextureSwizzle.PitchColorKey:
|
||||
return new LinearSwizzle(Texture.Pitch, Bpp);
|
||||
|
||||
case TextureSwizzle.BlockLinear:
|
||||
case TextureSwizzle.BlockLinearColorKey:
|
||||
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Swizzle.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
45
Ryujinx.Graphics/Gpu/TextureWriter.cs
Normal file
45
Ryujinx.Graphics/Gpu/TextureWriter.cs
Normal file
|
@ -0,0 +1,45 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
public static class TextureWriter
|
||||
{
|
||||
public static void Write(AMemory Memory, Texture Texture, byte[] Data)
|
||||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data); break;
|
||||
|
||||
default:
|
||||
throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe static void Write4Bpp(AMemory Memory, Texture Texture, byte[] Data)
|
||||
{
|
||||
int Width = Texture.Width;
|
||||
int Height = Texture.Height;
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
||||
|
||||
fixed (byte* BuffPtr = Data)
|
||||
{
|
||||
long InOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
int Pixel = *(int*)(BuffPtr + InOffs);
|
||||
|
||||
Memory.WriteInt32Unchecked(Texture.Position + Offset, Pixel);
|
||||
|
||||
InOffs += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -22,14 +22,11 @@ namespace Ryujinx
|
|||
|
||||
AOptimizations.DisableMemoryChecks = !Convert.ToBoolean(Parser.Value("Enable_Memory_Checks"));
|
||||
|
||||
Console.WriteLine(Parser.Value("Logging_Enable_Warn"));
|
||||
|
||||
bool LoggingEnableDebug = Convert.ToBoolean(Parser.Value("Logging_Enable_Debug"));
|
||||
bool LoggingEnableStub = Convert.ToBoolean(Parser.Value("Logging_Enable_Stub"));
|
||||
bool LoggingEnableInfo = Convert.ToBoolean(Parser.Value("Logging_Enable_Info"));
|
||||
bool LoggingEnableTrace = Convert.ToBoolean(Parser.Value("Logging_Enable_Trace"));
|
||||
bool LoggingEnableWarn = Convert.ToBoolean(Parser.Value("Logging_Enable_Warn"));
|
||||
bool LoggingEnableError = Convert.ToBoolean(Parser.Value("Logging_Enable_Error"));
|
||||
Log.SetEnable(LogLevel.Debug, Convert.ToBoolean(Parser.Value("Logging_Enable_Debug")));
|
||||
Log.SetEnable(LogLevel.Stub, Convert.ToBoolean(Parser.Value("Logging_Enable_Stub")));
|
||||
Log.SetEnable(LogLevel.Info, Convert.ToBoolean(Parser.Value("Logging_Enable_Info")));
|
||||
Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
|
||||
Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
|
||||
|
||||
string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
|
|
Loading…
Reference in a new issue