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Fix IHidServer code style

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Ac_K 2018-09-21 06:30:58 +02:00 committed by GitHub
parent e77c1560e6
commit a76660eac5
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@ -1260,7 +1260,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
{
int Unknown0 = Context.RequestData.ReadInt32();
Context.ResponseData.Write((byte)0x1); //FullKeyController is always connected ?
Context.ResponseData.Write(true); //FullKeyController is always connected ?
Context.Device.Log.PrintStub(LogClass.ServiceHid, $"Stubbed. Unknown0: {Unknown0} - Connected: true");
@ -1272,7 +1272,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
{
int NpadId = Context.RequestData.ReadInt32();
Context.ResponseData.Write((byte)0x1); //Npad always got a battery ?
Context.ResponseData.Write(true); //Npad always got a battery ?
Context.Device.Log.PrintStub(LogClass.ServiceHid, $"Stubbed. NpadId: {NpadId} - HasBattery: true");
@ -1284,8 +1284,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
{
int NpadId = Context.RequestData.ReadInt32();
Context.ResponseData.Write((byte)0x1); //Npad always got a left battery ?
Context.ResponseData.Write((byte)0x1); //Npad always got a right battery ?
Context.ResponseData.Write(true); //Npad always got a left battery ?
Context.ResponseData.Write(true); //Npad always got a right battery ?
Context.Device.Log.PrintStub(LogClass.ServiceHid, $"Stubbed. NpadId: {NpadId} - HasLeftBattery: true - HasRightBattery: true");