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Formatting

This commit is contained in:
sunshineinabox 2024-05-18 21:48:27 -07:00
parent ecadc6a4f9
commit ab7f379e11
2 changed files with 5 additions and 5 deletions

View file

@ -909,7 +909,7 @@ namespace Ryujinx.Graphics.Vulkan
oldMode = _newState.DepthMode; oldMode = _newState.DepthMode;
_newState.DepthMode = mode == DepthMode.MinusOneToOne; _newState.DepthMode = mode == DepthMode.MinusOneToOne;
} }
if ((Gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne ? DynamicState.DepthMode : _newState.DepthMode) != oldMode) if ((Gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne ? DynamicState.DepthMode : _newState.DepthMode) != oldMode)
{ {
SignalStateChange(); SignalStateChange();

View file

@ -318,7 +318,7 @@ namespace Ryujinx.Graphics.Vulkan
_dirty |= DirtyFlags.AlphaToOne; _dirty |= DirtyFlags.AlphaToOne;
} }
} }
public void SetDepthMode(bool mode) public void SetDepthMode(bool mode)
{ {
if (DepthMode != mode) if (DepthMode != mode)
@ -381,7 +381,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
_dirty &= ~DirtyFlags.LogicOpEnable; _dirty &= ~DirtyFlags.LogicOpEnable;
} }
if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne) if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne)
{ {
_dirty &= ~DirtyFlags.DepthMode; _dirty &= ~DirtyFlags.DepthMode;
@ -479,7 +479,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
RecordAlphaToOneEnable(gd, commandBuffer); RecordAlphaToOneEnable(gd, commandBuffer);
} }
if (_dirty.HasFlag(DirtyFlags.DepthMode)) if (_dirty.HasFlag(DirtyFlags.DepthMode))
{ {
RecordDepthMode(gd, commandBuffer); RecordDepthMode(gd, commandBuffer);
@ -630,7 +630,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
gd.ExtendedDynamicState2Api.CmdSetPatchControlPoints(commandBuffer, _patchControlPoints); gd.ExtendedDynamicState2Api.CmdSetPatchControlPoints(commandBuffer, _patchControlPoints);
} }
private readonly void RecordDepthMode(VulkanRenderer gd, CommandBuffer commandBuffer) private readonly void RecordDepthMode(VulkanRenderer gd, CommandBuffer commandBuffer)
{ {
gd.ExtendedDynamicState3Api.CmdSetDepthClipNegativeOneToOne(commandBuffer, DepthMode); gd.ExtendedDynamicState3Api.CmdSetDepthClipNegativeOneToOne(commandBuffer, DepthMode);