diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 768a58e7b..a085936a4 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Shader if (tfd != null) { - flags = TranslationFlags.Feedback; + flags |= TranslationFlags.Feedback; } TranslationCounts counts = new TranslationCounts(); @@ -426,6 +426,8 @@ namespace Ryujinx.Graphics.Gpu.Shader // The shader isn't currently cached, translate it and compile it. ShaderCodeHolder shader = TranslateShader(shaderContexts[0]); + bool isDiskShaderCacheIncompatible = shaderContexts[0].UsedFeatures.HasFlag(FeatureFlags.Bindless); + shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, shader.Program.Code); IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, null); @@ -434,7 +436,7 @@ namespace Ryujinx.Graphics.Gpu.Shader cpShader = new ShaderBundle(hostProgram, shader); - if (isShaderCacheEnabled) + if (isShaderCacheEnabled && !isDiskShaderCacheIncompatible) { _cpProgramsDiskCache.Add(programCodeHash, cpShader); @@ -540,6 +542,17 @@ namespace Ryujinx.Graphics.Gpu.Shader shaders[3] = TranslateShader(shaderContexts[4]); shaders[4] = TranslateShader(shaderContexts[5]); + bool isDiskShaderCacheIncompatible = false; + + for (int i = 0; i < shaderContexts.Length; i++) + { + if (shaderContexts[i] != null && shaderContexts[i].UsedFeatures.HasFlag(FeatureFlags.Bindless)) + { + isDiskShaderCacheIncompatible = true; + break; + } + } + List hostShaders = new List(); for (int stage = 0; stage < Constants.ShaderStages; stage++) @@ -564,7 +577,7 @@ namespace Ryujinx.Graphics.Gpu.Shader gpShaders = new ShaderBundle(hostProgram, shaders); - if (isShaderCacheEnabled) + if (isShaderCacheEnabled && !isDiskShaderCacheIncompatible) { _gpProgramsDiskCache.Add(programCodeHash, gpShaders); diff --git a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs index 9c65038a9..d2b53f84d 100644 --- a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs +++ b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs @@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader.Translation // Affected by resolution scaling. FragCoordXY = 1 << 1, - IntegerSampling = 1 << 0 + IntegerSampling = 1 << 0, + + Bindless = 1 << 2, } } diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs index 0d64bccc4..c7eb27e5d 100644 --- a/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -36,6 +36,22 @@ namespace Ryujinx.Graphics.Shader.Translation return new TranslatorContext(address, cfg, config); } + private static void ScanForBindless(BasicBlock[] blocks, ShaderConfig config) + { + for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) + { + // Right now the guest shader cache cannot handle bindless textures correctly. + for (LinkedListNode node = blocks[blkIndex].Operations.First; node != null; node = node.Next) + { + if (node.Value is TextureOperation texOp && (texOp.Flags & TextureFlags.Bindless) != 0) + { + config.SetUsedFeature(FeatureFlags.Bindless); + break; + } + } + } + } + internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config, out ShaderProgramInfo shaderProgramInfo) { var cfgs = new ControlFlowGraph[functions.Length]; @@ -75,6 +91,8 @@ namespace Ryujinx.Graphics.Shader.Translation Dominance.FindDominators(cfg); Dominance.FindDominanceFrontiers(cfg.Blocks); + ScanForBindless(cfg.Blocks, config); + Ssa.Rename(cfg.Blocks); Optimizer.RunPass(cfg.Blocks, config); diff --git a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index 501f78807..649911a23 100644 --- a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Shader.Translation public ShaderStage Stage => _config.Stage; public int Size => _config.Size; + public FeatureFlags UsedFeatures => _config.UsedFeatures; + public HashSet TextureHandlesForCache => _config.TextureHandlesForCache; public IGpuAccessor GpuAccessor => _config.GpuAccessor;