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Avalonia - Use loaded config when assigning controller input (#3447)
* Use loaded config when assigning controller input * Fix crash when switch player in controller window
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1 changed files with 4 additions and 5 deletions
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@ -8,6 +8,7 @@ using Avalonia.Threading;
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using Avalonia.VisualTree;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Ui.Controls;
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using Ryujinx.Ava.Ui.Models;
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using Ryujinx.Ava.Ui.ViewModels;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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@ -127,9 +128,7 @@ namespace Ryujinx.Ava.Ui.Windows
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}
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else if (device.Type == Models.DeviceType.Controller)
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{
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InputConfig config = ConfigurationState.Instance.Hid.InputConfig.Value.Find(inputConfig => inputConfig.Id == ViewModel.SelectedGamepad.Id);
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assigner = new GamepadButtonAssigner(ViewModel.SelectedGamepad, (config as StandardControllerInputConfig).TriggerThreshold, forStick);
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assigner = new GamepadButtonAssigner(ViewModel.SelectedGamepad, (ViewModel.Config as StandardControllerInputConfig).TriggerThreshold, forStick);
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}
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else
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{
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@ -184,8 +183,8 @@ namespace Ryujinx.Ava.Ui.Windows
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if (e.AddedItems.Count > 0)
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{
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(PlayerIndex key, _) = (KeyValuePair<PlayerIndex, string>)e.AddedItems[0];
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ViewModel.PlayerId = key;
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var player = (PlayerModel)e.AddedItems[0];
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ViewModel.PlayerId = player.Id;
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}
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}
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}
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