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Add support for the R4G4 texture format (#2956)
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1485780d90
commit
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7 changed files with 72 additions and 18 deletions
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@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.GAL
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public bool HasVectorIndexingBug { get; }
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public bool SupportsAstcCompression { get; }
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public bool SupportsR4G4Format { get; }
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public bool SupportsFragmentShaderInterlock { get; }
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public bool SupportsFragmentShaderOrderingIntel { get; }
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public bool SupportsImageLoadFormatted { get; }
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@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.GAL
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bool hasFrontFacingBug,
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bool hasVectorIndexingBug,
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bool supportsAstcCompression,
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bool supportsR4G4Format,
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bool supportsFragmentShaderInterlock,
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bool supportsFragmentShaderOrderingIntel,
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bool supportsImageLoadFormatted,
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@ -40,6 +42,7 @@ namespace Ryujinx.Graphics.GAL
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HasFrontFacingBug = hasFrontFacingBug;
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HasVectorIndexingBug = hasVectorIndexingBug;
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SupportsAstcCompression = supportsAstcCompression;
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SupportsR4G4Format = supportsR4G4Format;
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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SupportsImageLoadFormatted = supportsImageLoadFormatted;
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@ -58,6 +58,7 @@ namespace Ryujinx.Graphics.GAL
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D32FloatS8Uint,
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R8G8B8X8Srgb,
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R8G8B8A8Srgb,
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R4G4Unorm,
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R4G4B4A4Unorm,
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R5G5B5X1Unorm,
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R5G5B5A1Unorm,
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@ -58,6 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ 0x25385, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ 0x253b0, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ 0xa4908, new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4) },
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{ 0x2491e, new FormatInfo(Format.R4G4Unorm, 1, 1, 1, 2) },
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{ 0x24912, new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4) },
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{ 0x24914, new FormatInfo(Format.R5G5B5A1Unorm, 1, 1, 2, 4) },
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{ 0x24915, new FormatInfo(Format.R5G6B5Unorm, 1, 1, 2, 3) },
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@ -785,7 +785,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Handle compressed cases not supported by the host:
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// - ASTC is usually not supported on desktop cards.
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// - BC4/BC5 is not supported on 3D textures.
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if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
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if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
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{
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if (!AstcDecoder.TryDecodeToRgba8P(
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data.ToArray(),
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@ -805,11 +805,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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data = decoded;
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}
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else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
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else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
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{
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data = PixelConverter.ConvertR4G4ToR4G4B4A4(data);
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}
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else if (Target == Target.Texture3D && Format.IsBc4())
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{
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data = BCnDecoder.DecodeBC4(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc4Snorm);
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}
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else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
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else if (Target == Target.Texture3D && Format.IsBc5())
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{
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data = BCnDecoder.DecodeBC5(data, width, height, depth, levels, layers, Info.FormatInfo.Format == Format.Bc5Snorm);
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}
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@ -66,6 +66,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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if (!caps.SupportsR4G4Format && info.FormatInfo.Format == Format.R4G4Unorm)
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{
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return new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4);
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}
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if (info.Target == Target.Texture3D)
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{
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// The host API does not support 3D BC4/BC5 compressed formats.
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@ -101,21 +101,22 @@ namespace Ryujinx.Graphics.OpenGL
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public Capabilities GetCapabilities()
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{
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return new Capabilities(
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows,
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows,
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HwCapabilities.SupportsAstcCompression,
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HwCapabilities.SupportsFragmentShaderInterlock,
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HwCapabilities.SupportsFragmentShaderOrdering,
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HwCapabilities.SupportsImageLoadFormatted,
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HwCapabilities.SupportsMismatchingViewFormat,
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HwCapabilities.SupportsNonConstantTextureOffset,
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HwCapabilities.SupportsShaderBallot,
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HwCapabilities.SupportsTextureShadowLod,
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HwCapabilities.SupportsViewportSwizzle,
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HwCapabilities.SupportsIndirectParameters,
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HwCapabilities.MaximumComputeSharedMemorySize,
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HwCapabilities.MaximumSupportedAnisotropy,
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HwCapabilities.StorageBufferOffsetAlignment);
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hasFrontFacingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows,
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hasVectorIndexingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows,
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supportsAstcCompression: HwCapabilities.SupportsAstcCompression,
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supportsR4G4Format: false,
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supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
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supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
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supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
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supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
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maximumComputeSharedMemorySize: HwCapabilities.MaximumComputeSharedMemorySize,
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maximumSupportedAnisotropy: HwCapabilities.MaximumSupportedAnisotropy,
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storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment);
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}
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public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
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39
Ryujinx.Graphics.Texture/PixelConverter.cs
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39
Ryujinx.Graphics.Texture/PixelConverter.cs
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@ -0,0 +1,39 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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namespace Ryujinx.Graphics.Texture
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{
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public static class PixelConverter
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{
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public unsafe static byte[] ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data)
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{
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byte[] output = new byte[data.Length * 2];
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int start = 0;
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if (Sse41.IsSupported)
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{
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int sizeTrunc = data.Length & ~7;
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start = sizeTrunc;
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fixed (byte* inputPtr = data, outputPtr = output)
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{
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for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
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{
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Sse2.Store(outputPtr + offset * 2, Sse41.ConvertToVector128Int16(inputPtr + offset).AsByte());
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}
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}
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}
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Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output);
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for (int i = start; i < data.Length; i++)
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{
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outputSpan[i] = (ushort)data[i];
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}
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return output;
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}
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}
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}
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