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Fix amiibo timeout issues & log errors/exceptions (#4712)
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parent
666e05f5cb
commit
c26aeefe03
2 changed files with 35 additions and 11 deletions
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@ -7,6 +7,7 @@ using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Ui.Common.Models.Amiibo;
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using System;
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@ -42,13 +43,18 @@ namespace Ryujinx.Ava.UI.ViewModels
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private bool _showAllAmiibo;
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private bool _useRandomUuid;
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private string _usage;
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private static readonly AmiiboJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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public AmiiboWindowViewModel(StyleableWindow owner, string lastScannedAmiiboId, string titleId)
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{
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_owner = owner;
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_httpClient = new HttpClient { Timeout = TimeSpan.FromMilliseconds(5000) };
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_httpClient = new HttpClient
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{
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Timeout = TimeSpan.FromSeconds(30)
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};
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LastScannedAmiiboId = lastScannedAmiiboId;
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TitleId = titleId;
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@ -89,9 +95,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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_showAllAmiibo = value;
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#pragma warning disable 4014
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ParseAmiiboData();
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#pragma warning restore 4014
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OnPropertyChanged();
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}
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@ -203,8 +207,10 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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amiiboJsonString = await DownloadAmiiboJson();
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}
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catch
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catch (Exception ex)
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{
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Logger.Error?.Print(LogClass.Application, $"Failed to download amiibo data: {ex}");
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ShowInfoDialog();
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}
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}
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@ -369,8 +375,10 @@ namespace Ryujinx.Ava.UI.ViewModels
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return false;
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}
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catch
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catch (Exception ex)
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{
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Logger.Error?.Print(LogClass.Application, $"Failed to check for amiibo updates: {ex}");
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ShowInfoDialog();
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return false;
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@ -393,6 +401,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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return amiiboJsonString;
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}
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Logger.Error?.Print(LogClass.Application, $"Failed to download amiibo data. Response status code: {response.StatusCode}");
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await ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance[LocaleKeys.DialogAmiiboApiTitle],
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LocaleManager.Instance[LocaleKeys.DialogAmiiboApiFailFetchMessage],
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LocaleManager.Instance[LocaleKeys.InputDialogOk],
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@ -429,6 +439,10 @@ namespace Ryujinx.Ava.UI.ViewModels
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AmiiboImage = bitmap.CreateScaledBitmap(new PixelSize(resizeWidth, resizeHeight));
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}
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, $"Failed to get amiibo preview. Response status code: {response.StatusCode}");
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}
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}
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private void ResetAmiiboPreview()
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@ -1,6 +1,7 @@
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using Gtk;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Models.Amiibo;
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@ -12,7 +13,6 @@ using System.Linq;
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using System.Net.Http;
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using System.Reflection;
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using System.Text;
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using System.Text.Json;
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using System.Threading.Tasks;
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using AmiiboApi = Ryujinx.Ui.Common.Models.Amiibo.AmiiboApi;
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using AmiiboJsonSerializerContext = Ryujinx.Ui.Common.Models.Amiibo.AmiiboJsonSerializerContext;
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@ -57,7 +57,7 @@ namespace Ryujinx.Ui.Windows
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_httpClient = new HttpClient()
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{
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Timeout = TimeSpan.FromMilliseconds(5000)
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Timeout = TimeSpan.FromSeconds(30)
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};
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Directory.CreateDirectory(System.IO.Path.Join(AppDataManager.BaseDirPath, "system", "amiibo"));
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@ -93,8 +93,10 @@ namespace Ryujinx.Ui.Windows
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{
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amiiboJsonString = await DownloadAmiiboJson();
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}
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catch
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catch (Exception ex)
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{
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Logger.Error?.Print(LogClass.Application, $"Failed to download amiibo data: {ex}");
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ShowInfoDialog();
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Close();
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@ -183,8 +185,10 @@ namespace Ryujinx.Ui.Windows
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return false;
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}
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catch
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catch (Exception ex)
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{
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Logger.Error?.Print(LogClass.Application, $"Failed to check for amiibo updates: {ex}");
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ShowInfoDialog();
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return false;
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@ -208,6 +212,8 @@ namespace Ryujinx.Ui.Windows
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, $"Failed to download amiibo data. Response status code: {response.StatusCode}");
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GtkDialog.CreateInfoDialog($"Amiibo API", "An error occured while fetching information from the API.");
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Close();
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@ -233,6 +239,10 @@ namespace Ryujinx.Ui.Windows
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_amiiboImage.Pixbuf = amiiboPreview.ScaleSimple(resizeWidth, resizeHeight, Gdk.InterpType.Bilinear);
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, $"Failed to get amiibo preview. Response status code: {response.StatusCode}");
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}
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}
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private void ShowInfoDialog()
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@ -374,4 +384,4 @@ namespace Ryujinx.Ui.Windows
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base.Dispose(disposing);
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}
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}
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}
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}
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