1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-09 01:41:44 +00:00

surfaceflinger: Disable async buffer (#1603)

This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer.

This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super
Mario Galaxy now go ingame).

Thanks to @gdkchan for tracing the memory corruption.
This commit is contained in:
Mary 2020-10-10 12:45:49 +02:00 committed by GitHub
parent ace67ed324
commit c482718d2e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -50,7 +50,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
IsAbandoned = false;
OverrideMaxBufferCount = 0;
DequeueBufferCannotBlock = false;
UseAsyncBuffer = true;
UseAsyncBuffer = false;
DefaultWidth = 1;
DefaultHeight = 1;
DefaultMaxBufferCount = 2;