mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 18:41:44 +00:00
NVIDIA Thread create/delete stutter workarounds (#1760)
* Thread create/delete stutter workarounds Pt 1 * As tiered compilation is disabled, disable quick jit too Should result in tier 1 compilation all the time * Fix rebase.
This commit is contained in:
parent
06aa8a7578
commit
c9b6be1ef8
2 changed files with 29 additions and 1 deletions
|
@ -1,4 +1,4 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
|
@ -6,6 +6,8 @@
|
|||
<OutputType>Exe</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>1.0.0-dirty</Version>
|
||||
<TieredCompilation>false</TieredCompilation>
|
||||
<TieredCompilationQuickJit>false</TieredCompilationQuickJit>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -240,13 +240,39 @@ namespace Ryujinx.Ui
|
|||
};
|
||||
renderLoopThread.Start();
|
||||
|
||||
Thread nvStutterWorkaround = new Thread(NVStutterWorkaround)
|
||||
{
|
||||
Name = "GUI.NVStutterWorkaround"
|
||||
};
|
||||
nvStutterWorkaround.Start();
|
||||
|
||||
MainLoop();
|
||||
|
||||
renderLoopThread.Join();
|
||||
nvStutterWorkaround.Join();
|
||||
|
||||
Exit();
|
||||
}
|
||||
|
||||
private void NVStutterWorkaround()
|
||||
{
|
||||
while (_isActive)
|
||||
{
|
||||
// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
|
||||
// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
|
||||
// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
|
||||
// This creates a new thread every second or so.
|
||||
// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
|
||||
// This is a little over budget on a frame time of 16ms, so creates a large stutter.
|
||||
// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
|
||||
|
||||
// TODO: This should be removed when the issue with the GateThread is resolved.
|
||||
|
||||
ThreadPool.QueueUserWorkItem((state) => { });
|
||||
Thread.Sleep(300);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnButtonPressEvent(EventButton evnt)
|
||||
{
|
||||
_mouseX = evnt.X;
|
||||
|
|
Loading…
Reference in a new issue