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Merge branch 'master' into ICommonStateGetter
This commit is contained in:
commit
e6f6c6ad57
10 changed files with 20 additions and 7 deletions
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@ -206,6 +206,7 @@ namespace ChocolArm64
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SetA64("0>101110000xxxxx0<xxx0xxxxxxxxxx", AInstEmit.Ext_V, typeof(AOpCodeSimdExt));
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SetA64("011111101x1xxxxx110101xxxxxxxxxx", AInstEmit.Fabd_S, typeof(AOpCodeSimdReg));
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SetA64("000111100x100000110000xxxxxxxxxx", AInstEmit.Fabs_S, typeof(AOpCodeSimd));
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SetA64("0>0011101<100000111110xxxxxxxxxx", AInstEmit.Fabs_V, typeof(AOpCodeSimd));
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SetA64("000111100x1xxxxx001010xxxxxxxxxx", AInstEmit.Fadd_S, typeof(AOpCodeSimdReg));
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SetA64("0>0011100<1xxxxx110101xxxxxxxxxx", AInstEmit.Fadd_V, typeof(AOpCodeSimdReg));
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SetA64("0>1011100<1xxxxx110101xxxxxxxxxx", AInstEmit.Faddp_V, typeof(AOpCodeSimdReg));
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@ -309,6 +309,14 @@ namespace ChocolArm64.Instruction
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});
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}
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public static void Fabs_V(AILEmitterCtx Context)
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{
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EmitVectorUnaryOpF(Context, () =>
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{
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EmitUnaryMathCall(Context, nameof(Math.Abs));
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});
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}
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public static void Fadd_S(AILEmitterCtx Context)
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{
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if (AOptimizations.UseSse2)
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@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Gal
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B5G6R5 = 0x15,
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BC7U = 0x17,
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G8R8 = 0x18,
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R16 = 0x1b,
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R8 = 0x1d,
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BC1 = 0x24,
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BC2 = 0x25,
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@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
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case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
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case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
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case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
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}
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@ -159,7 +159,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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case ShaderIrOperAbuf Abuf:
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{
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//This is a built-in input variable.
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if (Abuf.Offs == VertexIdAttr)
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if (Abuf.Offs == VertexIdAttr ||
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Abuf.Offs == InstanceIdAttr)
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{
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break;
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}
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@ -975,7 +975,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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switch (Node)
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{
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case ShaderIrOperAbuf Abuf:
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return Abuf.Offs == GlslDecl.VertexIdAttr
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return Abuf.Offs == GlslDecl.VertexIdAttr ||
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Abuf.Offs == GlslDecl.InstanceIdAttr
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? OperType.I32
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: OperType.F32;
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@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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for (int Index = 0; Index <= Size; Index++)
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{
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Opers[Index] = new ShaderIrOperAbuf(Abuf, Reg);
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Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Reg);
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}
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return Opers;
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@ -33,6 +33,7 @@ namespace Ryujinx.HLE.Gpu
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case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.R8: return Texture.Width * Texture.Height;
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case GalTextureFormat.BC1:
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@ -17,6 +17,7 @@ namespace Ryujinx.HLE.Gpu
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case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
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case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
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case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
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case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture);
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case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
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@ -130,9 +130,7 @@ namespace Ryujinx.HLE.Input
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{
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long BaseControllerOffset = Position + HidControllersOffset + 8 * HidControllerSize;
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HidControllerType Type =
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HidControllerType.ControllerType_Handheld |
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HidControllerType.ControllerType_JoyconPair;
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HidControllerType Type = HidControllerType.ControllerType_Handheld;
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bool IsHalf = false;
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