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Merge branch 'master' into ICommonStateGetter

This commit is contained in:
Lordmau5 2018-06-13 01:28:49 +02:00
commit e6f6c6ad57
10 changed files with 20 additions and 7 deletions

View file

@ -206,6 +206,7 @@ namespace ChocolArm64
SetA64("0>101110000xxxxx0<xxx0xxxxxxxxxx", AInstEmit.Ext_V, typeof(AOpCodeSimdExt));
SetA64("011111101x1xxxxx110101xxxxxxxxxx", AInstEmit.Fabd_S, typeof(AOpCodeSimdReg));
SetA64("000111100x100000110000xxxxxxxxxx", AInstEmit.Fabs_S, typeof(AOpCodeSimd));
SetA64("0>0011101<100000111110xxxxxxxxxx", AInstEmit.Fabs_V, typeof(AOpCodeSimd));
SetA64("000111100x1xxxxx001010xxxxxxxxxx", AInstEmit.Fadd_S, typeof(AOpCodeSimdReg));
SetA64("0>0011100<1xxxxx110101xxxxxxxxxx", AInstEmit.Fadd_V, typeof(AOpCodeSimdReg));
SetA64("0>1011100<1xxxxx110101xxxxxxxxxx", AInstEmit.Faddp_V, typeof(AOpCodeSimdReg));

View file

@ -309,6 +309,14 @@ namespace ChocolArm64.Instruction
});
}
public static void Fabs_V(AILEmitterCtx Context)
{
EmitVectorUnaryOpF(Context, () =>
{
EmitUnaryMathCall(Context, nameof(Math.Abs));
});
}
public static void Fadd_S(AILEmitterCtx Context)
{
if (AOptimizations.UseSse2)

View file

@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Gal
B5G6R5 = 0x15,
BC7U = 0x17,
G8R8 = 0x18,
R16 = 0x1b,
R8 = 0x1d,
BC1 = 0x24,
BC2 = 0x25,

View file

@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
}

View file

@ -159,7 +159,8 @@ namespace Ryujinx.Graphics.Gal.Shader
case ShaderIrOperAbuf Abuf:
{
//This is a built-in input variable.
if (Abuf.Offs == VertexIdAttr)
if (Abuf.Offs == VertexIdAttr ||
Abuf.Offs == InstanceIdAttr)
{
break;
}

View file

@ -975,7 +975,8 @@ namespace Ryujinx.Graphics.Gal.Shader
switch (Node)
{
case ShaderIrOperAbuf Abuf:
return Abuf.Offs == GlslDecl.VertexIdAttr
return Abuf.Offs == GlslDecl.VertexIdAttr ||
Abuf.Offs == GlslDecl.InstanceIdAttr
? OperType.I32
: OperType.F32;

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gal.Shader
for (int Index = 0; Index <= Size; Index++)
{
Opers[Index] = new ShaderIrOperAbuf(Abuf, Reg);
Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Reg);
}
return Opers;

View file

@ -33,6 +33,7 @@ namespace Ryujinx.HLE.Gpu
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
case GalTextureFormat.BC1:

View file

@ -17,6 +17,7 @@ namespace Ryujinx.HLE.Gpu
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture);
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);

View file

@ -130,9 +130,7 @@ namespace Ryujinx.HLE.Input
{
long BaseControllerOffset = Position + HidControllersOffset + 8 * HidControllerSize;
HidControllerType Type =
HidControllerType.ControllerType_Handheld |
HidControllerType.ControllerType_JoyconPair;
HidControllerType Type = HidControllerType.ControllerType_Handheld;
bool IsHalf = false;