diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs
index d0024001e..b17debfc7 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs
@@ -1,18 +1,48 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
- /// Possible requests to the keyboard when running in inline mode.
+ /// Possible requests to the software keyboard when running in inline mode.
///
enum InlineKeyboardRequest : uint
{
- Unknown0 = 0x0,
- Finalize = 0x4,
- SetUserWordInfo = 0x6,
- SetCustomizeDic = 0x7,
- Calc = 0xA,
- SetCustomizedDictionaries = 0xB,
+ ///
+ /// Finalize the keyboard applet.
+ ///
+ Finalize = 0x4,
+
+ ///
+ /// Set user words for text prediction.
+ ///
+ SetUserWordInfo = 0x6,
+
+ ///
+ /// Sets the CustomizeDic data. Can't be used if CustomizedDictionaries is already set.
+ ///
+ SetCustomizeDic = 0x7,
+
+ ///
+ /// Configure the keyboard applet and put it in a state where it is processing input.
+ ///
+ Calc = 0xA,
+
+ ///
+ /// Set custom dictionaries for text prediction. Can't be used if SetCustomizeDic is already set.
+ ///
+ SetCustomizedDictionaries = 0xB,
+
+ ///
+ /// Release custom dictionaries data.
+ ///
UnsetCustomizedDictionaries = 0xC,
- UseChangedStringV2 = 0xD,
- UseMovedCursorV2 = 0xE
+
+ ///
+ /// [8.0.0+] Request the keyboard applet to use the ChangedStringV2 response when notifying changes in text data.
+ ///
+ UseChangedStringV2 = 0xD,
+
+ ///
+ /// [8.0.0+] Request the keyboard applet to use the MovedCursorV2 response when notifying changes in cursor position.
+ ///
+ UseMovedCursorV2 = 0xE
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardResponse.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardResponse.cs
index 61908b7bf..b21db507c 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardResponse.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardResponse.cs
@@ -1,26 +1,93 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
- /// Possible responses from the keyboard when running in inline mode.
+ /// Possible responses from the software keyboard when running in inline mode.
///
enum InlineKeyboardResponse : uint
{
- FinishedInitialize = 0x0,
- Default = 0x1,
- ChangedString = 0x2,
- MovedCursor = 0x3,
- MovedTab = 0x4,
- DecidedEnter = 0x5,
- DecidedCancel = 0x6,
- ChangedStringUtf8 = 0x7,
- MovedCursorUtf8 = 0x8,
- DecidedEnterUtf8 = 0x9,
- UnsetCustomizeDic = 0xA,
- ReleasedUserWordInfo = 0xB,
+ ///
+ /// The software keyboard received a Calc and it is fully initialized. Reply data is ignored by the user-process.
+ ///
+ FinishedInitialize = 0x0,
+
+ ///
+ /// Default response. Official sw has no handling for this besides just closing the storage.
+ ///
+ Default = 0x1,
+
+ ///
+ /// The text data in the software keyboard changed (UTF-16 encoding).
+ ///
+ ChangedString = 0x2,
+
+ ///
+ /// The cursor position in the software keyboard changed (UTF-16 encoding).
+ ///
+ MovedCursor = 0x3,
+
+ ///
+ /// A tab in the software keyboard changed.
+ ///
+ MovedTab = 0x4,
+
+ ///
+ /// The OK key was pressed in the software keyboard, confirming the input text (UTF-16 encoding).
+ ///
+ DecidedEnter = 0x5,
+
+ ///
+ /// The Cancel key was pressed in the software keyboard, cancelling the input.
+ ///
+ DecidedCancel = 0x6,
+
+ ///
+ /// Same as ChangedString, but with UTF-8 encoding.
+ ///
+ ChangedStringUtf8 = 0x7,
+
+ ///
+ /// Same as MovedCursor, but with UTF-8 encoding.
+ ///
+ MovedCursorUtf8 = 0x8,
+
+ ///
+ /// Same as DecidedEnter, but with UTF-8 encoding.
+ ///
+ DecidedEnterUtf8 = 0x9,
+
+ ///
+ /// They software keyboard is releasing the data previously set by a SetCustomizeDic request.
+ ///
+ UnsetCustomizeDic = 0xA,
+
+ ///
+ /// They software keyboard is releasing the data previously set by a SetUserWordInfo request.
+ ///
+ ReleasedUserWordInfo = 0xB,
+
+ ///
+ /// They software keyboard is releasing the data previously set by a SetCustomizedDictionaries request.
+ ///
UnsetCustomizedDictionaries = 0xC,
- ChangedStringV2 = 0xD,
- MovedCursorV2 = 0xE,
- ChangedStringUtf8V2 = 0xF,
- MovedCursorUtf8V2 = 0x10
+
+ ///
+ /// Same as ChangedString, but with additional fields.
+ ///
+ ChangedStringV2 = 0xD,
+
+ ///
+ /// Same as MovedCursor, but with additional fields.
+ ///
+ MovedCursorV2 = 0xE,
+
+ ///
+ /// Same as ChangedStringUtf8, but with additional fields.
+ ///
+ ChangedStringUtf8V2 = 0xF,
+
+ ///
+ /// Same as MovedCursorUtf8, but with additional fields.
+ ///
+ MovedCursorUtf8V2 = 0x10
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs
index 2940d1614..024ff2cf4 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs
@@ -1,14 +1,33 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
- /// Possible states for the keyboard when running in inline mode.
+ /// Possible states for the software keyboard when running in inline mode.
///
enum InlineKeyboardState : uint
{
+ ///
+ /// The software keyboard has just been created or finalized and is uninitialized.
+ ///
Uninitialized = 0x0,
- Initializing = 0x1,
- Ready = 0x2,
+
+ ///
+ /// A Calc was previously received and fulfilled, so the software keyboard is initialized, but is not processing input.
+ ///
+ Initialized = 0x1,
+
+ ///
+ /// A Calc was received and the software keyboard is processing input.
+ ///
+ Ready = 0x2,
+
+ ///
+ /// New text data or cursor position of the software keyboard are available.
+ ///
DataAvailable = 0x3,
- Completed = 0x4
+
+ ///
+ /// The Calc request was fulfilled with either a text input or a cancel.
+ ///
+ Complete = 0x4
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs
index 60cc52877..50e77b742 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs
@@ -45,41 +45,41 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
writer.Write(cursor); // Cursor position
}
- public static byte[] FinishedInitialize()
+ public static byte[] FinishedInitialize(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint) + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Ready, InlineKeyboardResponse.FinishedInitialize, writer);
+ BeginResponse(state, InlineKeyboardResponse.FinishedInitialize, writer);
writer.Write((byte)1); // Data (ignored by the program)
return stream.ToArray();
}
}
- public static byte[] Default()
+ public static byte[] Default(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.Default, writer);
+ BeginResponse(state, InlineKeyboardResponse.Default, writer);
return stream.ToArray();
}
}
- public static byte[] ChangedString(string text)
+ public static byte[] ChangedString(string text, InlineKeyboardState state)
{
- uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
+ uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.ChangedString, writer);
+ BeginResponse(state, InlineKeyboardResponse.ChangedString, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
@@ -88,21 +88,21 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] MovedCursor(string text)
+ public static byte[] MovedCursor(string text, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.MovedCursor, writer);
+ BeginResponse(state, InlineKeyboardResponse.MovedCursor, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
return stream.ToArray();
}
}
- public static byte[] MovedTab(string text)
+ public static byte[] MovedTab(string text, InlineKeyboardState state)
{
// Should be the same as MovedCursor.
@@ -111,48 +111,48 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.MovedTab, writer);
+ BeginResponse(state, InlineKeyboardResponse.MovedTab, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
return stream.ToArray();
}
}
- public static byte[] DecidedEnter(string text)
+ public static byte[] DecidedEnter(string text, InlineKeyboardState state)
{
uint resSize = 3 * sizeof(uint) + MaxStrLenUTF16;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedEnter, writer);
+ BeginResponse(state, InlineKeyboardResponse.DecidedEnter, writer);
WriteString(text, writer, MaxStrLenUTF16, Encoding.Unicode);
return stream.ToArray();
}
}
- public static byte[] DecidedCancel()
+ public static byte[] DecidedCancel(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedCancel, writer);
+ BeginResponse(state, InlineKeyboardResponse.DecidedCancel, writer);
return stream.ToArray();
}
}
- public static byte[] ChangedStringUtf8(string text)
+ public static byte[] ChangedStringUtf8(string text, InlineKeyboardState state)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringUtf8, writer);
+ BeginResponse(state, InlineKeyboardResponse.ChangedStringUtf8, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
@@ -161,81 +161,81 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] MovedCursorUtf8(string text)
+ public static byte[] MovedCursorUtf8(string text, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorUtf8, writer);
+ BeginResponse(state, InlineKeyboardResponse.MovedCursorUtf8, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
return stream.ToArray();
}
}
- public static byte[] DecidedEnterUtf8(string text)
+ public static byte[] DecidedEnterUtf8(string text, InlineKeyboardState state)
{
uint resSize = 3 * sizeof(uint) + MaxStrLenUTF8;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedEnterUtf8, writer);
+ BeginResponse(state, InlineKeyboardResponse.DecidedEnterUtf8, writer);
WriteString(text, writer, MaxStrLenUTF8, Encoding.UTF8);
return stream.ToArray();
}
}
- public static byte[] UnsetCustomizeDic()
+ public static byte[] UnsetCustomizeDic(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.UnsetCustomizeDic, writer);
+ BeginResponse(state, InlineKeyboardResponse.UnsetCustomizeDic, writer);
return stream.ToArray();
}
}
- public static byte[] ReleasedUserWordInfo()
+ public static byte[] ReleasedUserWordInfo(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.ReleasedUserWordInfo, writer);
+ BeginResponse(state, InlineKeyboardResponse.ReleasedUserWordInfo, writer);
return stream.ToArray();
}
}
- public static byte[] UnsetCustomizedDictionaries()
+ public static byte[] UnsetCustomizedDictionaries(InlineKeyboardState state)
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.UnsetCustomizedDictionaries, writer);
+ BeginResponse(state, InlineKeyboardResponse.UnsetCustomizedDictionaries, writer);
return stream.ToArray();
}
}
- public static byte[] ChangedStringV2(string text)
+ public static byte[] ChangedStringV2(string text, InlineKeyboardState state)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringV2, writer);
+ BeginResponse(state, InlineKeyboardResponse.ChangedStringV2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
@@ -245,14 +245,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] MovedCursorV2(string text)
+ public static byte[] MovedCursorV2(string text, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorV2, writer);
+ BeginResponse(state, InlineKeyboardResponse.MovedCursorV2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
writer.Write((byte)0); // Flag == 0
@@ -260,14 +260,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] ChangedStringUtf8V2(string text)
+ public static byte[] ChangedStringUtf8V2(string text, InlineKeyboardState state)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringUtf8V2, writer);
+ BeginResponse(state, InlineKeyboardResponse.ChangedStringUtf8V2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
@@ -277,14 +277,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] MovedCursorUtf8V2(string text)
+ public static byte[] MovedCursorUtf8V2(string text, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorUtf8V2, writer);
+ BeginResponse(state, InlineKeyboardResponse.MovedCursorUtf8V2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
writer.Write((byte)0); // Flag == 0
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
index 23e8bd1fe..262dd4df8 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
@@ -2,33 +2,38 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
+ ///
+ /// A structure with appearance configurations for the software keyboard when running in inline mode.
+ ///
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardAppear
{
private const int OkTextLength = 8;
- // Some games send a Calc without intention of showing the keyboard, a
- // common trend observed is that this field will be != 0 in such cases.
+ ///
+ /// Some games send a Calc without intention of showing the keyboard, a
+ /// common trend observed is that this field will be != 0 in such cases.
+ ///
public uint ShouldBeHidden;
+ ///
+ /// The string displayed in the Submit button.
+ ///
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
public string OkText;
///
/// The character displayed in the left button of the numeric keyboard.
- /// This is ignored when Mode is not set to NumbersOnly.
///
public char LeftOptionalSymbolKey;
///
/// The character displayed in the right button of the numeric keyboard.
- /// This is ignored when Mode is not set to NumbersOnly.
///
public char RightOptionalSymbolKey;
///
- /// When set, predictive typing is enabled making use of the system dictionary,
- /// and any custom user dictionary.
+ /// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
///
[MarshalAs(UnmanagedType.I1)]
public bool PredictionEnabled;
@@ -43,13 +48,24 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public int Padding1;
public int Padding2;
- public byte EnableReturnButton;
+ ///
+ /// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
+ ///
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseNewLine;
+
+ ///
+ /// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
+ ///
+ public byte Unknown1;
- public byte Padding3;
public byte Padding4;
public byte Padding5;
- public uint CalcArgFlags;
+ ///
+ /// Bitmask 0x1000 of the Calc and DirectionalButtonAssignEnabled in bitmask 0x10000000.
+ ///
+ public uint CalcFlags;
public uint Padding6;
public uint Padding7;
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
index 89ed55925..4f43472de 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
@@ -1,4 +1,5 @@
-using Ryujinx.Common.Logging;
+using Ryujinx.Common;
+using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using System;
@@ -14,31 +15,41 @@ namespace Ryujinx.HLE.HOS.Applets
{
private const string DefaultText = "Ryujinx";
+ private const long DebounceTimeMillis = 200;
+ private const int ResetDelayMillis = 500;
+
private readonly Switch _device;
private const int StandardBufferSize = 0x7D8;
private const int InteractiveBufferSize = 0x7D4;
+ private const int MaxUserWords = 0x1388;
- private SoftwareKeyboardState _state = SoftwareKeyboardState.Uninitialized;
+ private SoftwareKeyboardState _foregroundState = SoftwareKeyboardState.Uninitialized;
+ private volatile InlineKeyboardState _backgroundState = InlineKeyboardState.Uninitialized;
private bool _isBackground = false;
+ private bool _alreadyShown = false;
+ private volatile bool _useChangedStringV2 = false;
private AppletSession _normalSession;
private AppletSession _interactiveSession;
- // Configuration for foreground mode
- private SoftwareKeyboardConfig _keyboardFgConfig;
- private SoftwareKeyboardCalc _keyboardCalc;
- private SoftwareKeyboardDictSet _keyboardDict;
+ // Configuration for foreground mode.
+ private SoftwareKeyboardConfig _keyboardForegroundConfig;
- // Configuration for background mode
- private SoftwareKeyboardInitialize _keyboardBgInitialize;
+ // Configuration for background (inline) mode.
+ private SoftwareKeyboardInitialize _keyboardBackgroundInitialize;
+ private SoftwareKeyboardCalc _keyboardBackgroundCalc;
+ private SoftwareKeyboardCustomizeDic _keyboardBackgroundDic;
+ private SoftwareKeyboardDictSet _keyboardBackgroundDictSet;
+ private SoftwareKeyboardUserWord[] _keyboardBackgroundUserWords;
private byte[] _transferMemory;
- private string _textValue = null;
+ private string _textValue = "";
private bool _okPressed = false;
private Encoding _encoding = Encoding.Unicode;
+ private long _lastTextSetMillis = 0;
public event EventHandler AppletStateChanged;
@@ -55,22 +66,27 @@ namespace Ryujinx.HLE.HOS.Applets
_interactiveSession.DataAvailable += OnInteractiveData;
+ _alreadyShown = false;
+ _useChangedStringV2 = false;
+
var launchParams = _normalSession.Pop();
var keyboardConfig = _normalSession.Pop();
- // TODO: A better way would be handling the background creation properly
- // in LibraryAppleCreator / Acessor instead of guessing by size.
if (keyboardConfig.Length == Marshal.SizeOf())
{
+ // Initialize the keyboard applet in background mode.
+
_isBackground = true;
- _keyboardBgInitialize = ReadStruct(keyboardConfig);
- _state = SoftwareKeyboardState.Uninitialized;
+ _keyboardBackgroundInitialize = ReadStruct(keyboardConfig);
+ _backgroundState = InlineKeyboardState.Uninitialized;
return ResultCode.Success;
}
else
{
+ // Initialize the keyboard applet in foreground mode.
+
_isBackground = false;
if (keyboardConfig.Length < Marshal.SizeOf())
@@ -79,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Applets
}
else
{
- _keyboardFgConfig = ReadStruct(keyboardConfig);
+ _keyboardForegroundConfig = ReadStruct(keyboardConfig);
}
if (!_normalSession.TryPop(out _transferMemory))
@@ -87,12 +103,12 @@ namespace Ryujinx.HLE.HOS.Applets
Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
}
- if (_keyboardFgConfig.UseUtf8)
+ if (_keyboardForegroundConfig.UseUtf8)
{
_encoding = Encoding.UTF8;
}
- _state = SoftwareKeyboardState.Ready;
+ _foregroundState = SoftwareKeyboardState.Ready;
ExecuteForegroundKeyboard();
@@ -105,32 +121,44 @@ namespace Ryujinx.HLE.HOS.Applets
return ResultCode.Success;
}
+ private InlineKeyboardState GetInlineState()
+ {
+ return _backgroundState;
+ }
+
+ private void SetInlineState(InlineKeyboardState state)
+ {
+ _backgroundState = state;
+ }
+
private void ExecuteForegroundKeyboard()
{
string initialText = null;
// Initial Text is always encoded as a UTF-16 string in the work buffer (passed as transfer memory)
// InitialStringOffset points to the memory offset and InitialStringLength is the number of UTF-16 characters
- if (_transferMemory != null && _keyboardFgConfig.InitialStringLength > 0)
+ if (_transferMemory != null && _keyboardForegroundConfig.InitialStringLength > 0)
{
- initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardFgConfig.InitialStringOffset, 2 * _keyboardFgConfig.InitialStringLength);
+ initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardForegroundConfig.InitialStringOffset,
+ 2 * _keyboardForegroundConfig.InitialStringLength);
}
// If the max string length is 0, we set it to a large default
// length.
- if (_keyboardFgConfig.StringLengthMax == 0)
+ if (_keyboardForegroundConfig.StringLengthMax == 0)
{
- _keyboardFgConfig.StringLengthMax = 100;
+ _keyboardForegroundConfig.StringLengthMax = 100;
}
var args = new SoftwareKeyboardUiArgs
{
- HeaderText = _keyboardFgConfig.HeaderText,
- SubtitleText = _keyboardFgConfig.SubtitleText,
- GuideText = _keyboardFgConfig.GuideText,
- SubmitText = (!string.IsNullOrWhiteSpace(_keyboardFgConfig.SubmitText) ? _keyboardFgConfig.SubmitText : "OK"),
- StringLengthMin = _keyboardFgConfig.StringLengthMin,
- StringLengthMax = _keyboardFgConfig.StringLengthMax,
+ HeaderText = _keyboardForegroundConfig.HeaderText,
+ SubtitleText = _keyboardForegroundConfig.SubtitleText,
+ GuideText = _keyboardForegroundConfig.GuideText,
+ SubmitText = (!string.IsNullOrWhiteSpace(_keyboardForegroundConfig.SubmitText) ?
+ _keyboardForegroundConfig.SubmitText : "OK"),
+ StringLengthMin = _keyboardForegroundConfig.StringLengthMin,
+ StringLengthMax = _keyboardForegroundConfig.StringLengthMax,
InitialText = initialText
};
@@ -151,26 +179,26 @@ namespace Ryujinx.HLE.HOS.Applets
// than our default text, repeat our default text until we meet
// the minimum length requirement.
// This should always be done before the text truncation step.
- while (_textValue.Length < _keyboardFgConfig.StringLengthMin)
+ while (_textValue.Length < _keyboardForegroundConfig.StringLengthMin)
{
_textValue = String.Join(" ", _textValue, _textValue);
}
// If our default text is longer than the allowed length,
// we truncate it.
- if (_textValue.Length > _keyboardFgConfig.StringLengthMax)
+ if (_textValue.Length > _keyboardForegroundConfig.StringLengthMax)
{
- _textValue = _textValue.Substring(0, (int)_keyboardFgConfig.StringLengthMax);
+ _textValue = _textValue.Substring(0, (int)_keyboardForegroundConfig.StringLengthMax);
}
// Does the application want to validate the text itself?
- if (_keyboardFgConfig.CheckText)
+ if (_keyboardForegroundConfig.CheckText)
{
// The application needs to validate the response, so we
// submit it to the interactive output buffer, and poll it
// for validation. Once validated, the application will submit
// back a validation status, which is handled in OnInteractiveDataPushIn.
- _state = SoftwareKeyboardState.ValidationPending;
+ _foregroundState = SoftwareKeyboardState.ValidationPending;
_interactiveSession.Push(BuildResponse(_textValue, true));
}
@@ -179,7 +207,7 @@ namespace Ryujinx.HLE.HOS.Applets
// If the application doesn't need to validate the response,
// we push the data to the non-interactive output buffer
// and poll it for completion.
- _state = SoftwareKeyboardState.Complete;
+ _foregroundState = SoftwareKeyboardState.Complete;
_normalSession.Push(BuildResponse(_textValue, false));
@@ -204,7 +232,7 @@ namespace Ryujinx.HLE.HOS.Applets
private void OnForegroundInteractiveData(byte[] data)
{
- if (_state == SoftwareKeyboardState.ValidationPending)
+ if (_foregroundState == SoftwareKeyboardState.ValidationPending)
{
// TODO(jduncantor):
// If application rejects our "attempt", submit another attempt,
@@ -216,9 +244,9 @@ namespace Ryujinx.HLE.HOS.Applets
AppletStateChanged?.Invoke(this, null);
- _state = SoftwareKeyboardState.Complete;
+ _foregroundState = SoftwareKeyboardState.Complete;
}
- else if(_state == SoftwareKeyboardState.Complete)
+ else if(_foregroundState == SoftwareKeyboardState.Complete)
{
// If we have already completed, we push the result text
// back on the output buffer and poll the application.
@@ -242,142 +270,278 @@ namespace Ryujinx.HLE.HOS.Applets
using (MemoryStream stream = new MemoryStream(data))
using (BinaryReader reader = new BinaryReader(stream))
{
- var request = (InlineKeyboardRequest)reader.ReadUInt32();
-
+ InlineKeyboardRequest request = (InlineKeyboardRequest)reader.ReadUInt32();
+ InlineKeyboardState state = GetInlineState();
long remaining;
- // Always show the keyboard if the state is 'Ready'.
- bool showKeyboard = _state == SoftwareKeyboardState.Ready;
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Keyboard received command {request} in state {state}");
switch (request)
{
- case InlineKeyboardRequest.Unknown0: // Unknown request sent by some games after calc
- _interactiveSession.Push(InlineResponses.Default());
- break;
case InlineKeyboardRequest.UseChangedStringV2:
- // Not used because we only send the entire string after confirmation.
- _interactiveSession.Push(InlineResponses.Default());
+ _useChangedStringV2 = true;
break;
case InlineKeyboardRequest.UseMovedCursorV2:
- // Not used because we only send the entire string after confirmation.
- _interactiveSession.Push(InlineResponses.Default());
+ // Not used because we only reply with the final string.
+ break;
+ case InlineKeyboardRequest.SetUserWordInfo:
+ // Read the user word info data.
+ remaining = stream.Length - stream.Position;
+ if (remaining < sizeof(int))
+ {
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info of {remaining} bytes");
+ }
+ else
+ {
+ int wordsCount = reader.ReadInt32();
+ int wordSize = Marshal.SizeOf();
+ remaining = stream.Length - stream.Position;
+
+ if (wordsCount > MaxUserWords)
+ {
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Received {wordsCount} User Words but the maximum is {MaxUserWords}");
+ }
+ else if (wordsCount * wordSize != remaining)
+ {
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard User Word Info data of {remaining} bytes for {wordsCount} words");
+ }
+ else
+ {
+ _keyboardBackgroundUserWords = new SoftwareKeyboardUserWord[wordsCount];
+
+ for (int word = 0; word < wordsCount; word++)
+ {
+ byte[] wordData = reader.ReadBytes(wordSize);
+ _keyboardBackgroundUserWords[word] = ReadStruct(wordData);
+ }
+ }
+ }
+ _interactiveSession.Push(InlineResponses.ReleasedUserWordInfo(state));
break;
case InlineKeyboardRequest.SetCustomizeDic:
+ // Read the custom dic data.
+ remaining = stream.Length - stream.Position;
+ if (remaining != Marshal.SizeOf())
+ {
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Customize Dic of {remaining} bytes");
+ }
+ else
+ {
+ var keyboardDicData = reader.ReadBytes((int)remaining);
+ _keyboardBackgroundDic = ReadStruct(keyboardDicData);
+ }
+ _interactiveSession.Push(InlineResponses.UnsetCustomizeDic(state));
+ break;
+ case InlineKeyboardRequest.SetCustomizedDictionaries:
+ // Read the custom dictionaries data.
remaining = stream.Length - stream.Position;
if (remaining != Marshal.SizeOf())
{
- Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes!");
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes");
}
else
{
var keyboardDictData = reader.ReadBytes((int)remaining);
- _keyboardDict = ReadStruct(keyboardDictData);
+ _keyboardBackgroundDictSet = ReadStruct(keyboardDictData);
}
- _interactiveSession.Push(InlineResponses.Default());
+ _interactiveSession.Push(InlineResponses.UnsetCustomizedDictionaries(state));
break;
case InlineKeyboardRequest.Calc:
- // Put the keyboard in a Ready state, this will force showing
- _state = SoftwareKeyboardState.Ready;
+ // The Calc request tells the Applet to enter the main input handling loop, which will end
+ // with either a text being submitted or a cancel request from the user.
+
+ // NOTE: Some Calc requests happen early in the process and are not meant to be shown. This possibly
+ // happens because the game has complete control over when the inline keyboard is drawn, but here it
+ // would cause a dialog to pop in the emulator, which is inconvenient. An algorithm is applied to
+ // decide whether it is a dummy Calc or not, but regardless of the result, the dummy Calc appears to
+ // never happen twice, so the keyboard will always show if it has already been shown before.
+ bool forceShowKeyboard = _alreadyShown;
+ _alreadyShown = true;
+
+ // Read the Calc data.
remaining = stream.Length - stream.Position;
if (remaining != Marshal.SizeOf())
{
- Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes!");
+ Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes");
}
else
{
var keyboardCalcData = reader.ReadBytes((int)remaining);
- _keyboardCalc = ReadStruct(keyboardCalcData);
+ _keyboardBackgroundCalc = ReadStruct(keyboardCalcData);
- if (_keyboardCalc.Utf8Mode == 0x1)
+ // Check if the application expects UTF8 encoding instead of UTF16.
+ if (_keyboardBackgroundCalc.UseUtf8)
{
_encoding = Encoding.UTF8;
}
// Force showing the keyboard regardless of the state, an unwanted
// input dialog may show, but it is better than a soft lock.
- if (_keyboardCalc.Appear.ShouldBeHidden == 0)
+ if (_keyboardBackgroundCalc.Appear.ShouldBeHidden == 0)
{
- showKeyboard = true;
+ forceShowKeyboard = true;
}
}
// Send an initialization finished signal.
- _interactiveSession.Push(InlineResponses.FinishedInitialize());
+ state = InlineKeyboardState.Ready;
+ SetInlineState(state);
+ _interactiveSession.Push(InlineResponses.FinishedInitialize(state));
// Start a task with the GUI handler to get user's input.
- new Task(() =>
- {
- bool submit = true;
- string inputText = (!string.IsNullOrWhiteSpace(_keyboardCalc.InputText) ? _keyboardCalc.InputText : DefaultText);
-
- // Call the configured GUI handler to get user's input.
- if (!showKeyboard)
- {
- // Submit the default text to avoid soft locking if the keyboard was ignored by
- // accident. It's better to change the name than being locked out of the game.
- submit = true;
- inputText = DefaultText;
-
- Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
- }
- else if (_device.UiHandler == null)
- {
- Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
- }
- else
- {
- var args = new SoftwareKeyboardUiArgs
- {
- HeaderText = "", // The inline keyboard lacks these texts
- SubtitleText = "",
- GuideText = "",
- SubmitText = (!string.IsNullOrWhiteSpace(_keyboardCalc.Appear.OkText) ? _keyboardCalc.Appear.OkText : "OK"),
- StringLengthMin = 0,
- StringLengthMax = 100,
- InitialText = inputText
- };
-
- submit = _device.UiHandler.DisplayInputDialog(args, out inputText);
- }
-
- if (submit)
- {
- Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK...");
-
- if (_encoding == Encoding.UTF8)
- {
- _interactiveSession.Push(InlineResponses.DecidedEnterUtf8(inputText));
- }
- else
- {
- _interactiveSession.Push(InlineResponses.DecidedEnter(inputText));
- }
- }
- else
- {
- Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel...");
- _interactiveSession.Push(InlineResponses.DecidedCancel());
- }
-
- // TODO: Why is this necessary? Does the software expect a constant stream of responses?
- Thread.Sleep(500);
-
- Logger.Debug?.Print(LogClass.ServiceAm, "Resetting state of the keyboard...");
- _interactiveSession.Push(InlineResponses.Default());
- }).Start();
+ new Task(() => { GetInputTextAndSend(forceShowKeyboard, state); }).Start();
break;
case InlineKeyboardRequest.Finalize:
- // The game wants to close the keyboard applet and will wait for a state change.
- _state = SoftwareKeyboardState.Uninitialized;
+ // The calling process wants to close the keyboard applet and will wait for a state change.
+ _backgroundState = InlineKeyboardState.Uninitialized;
AppletStateChanged?.Invoke(this, null);
break;
default:
// We shouldn't be able to get here through standard swkbd execution.
- Logger.Error?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_state}!");
- _interactiveSession.Push(InlineResponses.Default());
+ Logger.Warning?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_backgroundState}");
+ _interactiveSession.Push(InlineResponses.Default(state));
break;
}
}
}
+ private void GetInputTextAndSend(bool forceShowKeyboard, InlineKeyboardState oldState)
+ {
+ bool submit = true;
+
+ // Use the text specified by the Calc if it is available, otherwise use the default one.
+ string inputText = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.InputText) ?
+ _keyboardBackgroundCalc.InputText : DefaultText);
+
+ // Compute the elapsed time for the debouncing algorithm.
+ long currentMillis = PerformanceCounter.ElapsedMilliseconds;
+ long inputElapsedMillis = currentMillis - _lastTextSetMillis;
+
+ // Reset the input text before submitting the final result, that's because some games do not expect
+ // consecutive submissions to abruptly shrink and they will crash if it happens. Changing the string
+ // before the final submission prevents that.
+ InlineKeyboardState newState = InlineKeyboardState.DataAvailable;
+ SetInlineState(newState);
+ ChangedString("", newState);
+
+ if (inputElapsedMillis < DebounceTimeMillis)
+ {
+ // A repeated Calc request has been received without player interaction, after the input has been
+ // sent. This behavior happens in some games, so instead of showing another dialog, just apply a
+ // time-based debouncing algorithm and repeat the last submission, either a value or a cancel.
+ inputText = _textValue;
+ submit = _textValue != null;
+
+ Logger.Warning?.Print(LogClass.Application, "Debouncing repeated keyboard request");
+ }
+ else if (!forceShowKeyboard)
+ {
+ // Submit the default text to avoid soft locking if the keyboard was ignored by
+ // accident. It's better to change the name than being locked out of the game.
+ inputText = DefaultText;
+
+ Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
+ }
+ else if (_device.UiHandler == null)
+ {
+ Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
+ }
+ else
+ {
+ // Call the configured GUI handler to get user's input.
+ var args = new SoftwareKeyboardUiArgs
+ {
+ HeaderText = "", // The inline keyboard lacks these texts
+ SubtitleText = "",
+ GuideText = "",
+ SubmitText = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.Appear.OkText) ?
+ _keyboardBackgroundCalc.Appear.OkText : "OK"),
+ StringLengthMin = 0,
+ StringLengthMax = 100,
+ InitialText = inputText
+ };
+
+ submit = _device.UiHandler.DisplayInputDialog(args, out inputText);
+ inputText = submit ? inputText : null;
+ }
+
+ // The 'Complete' state indicates the Calc request has been fulfilled by the applet.
+ newState = InlineKeyboardState.Complete;
+
+ if (submit)
+ {
+ Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK");
+ DecidedEnter(inputText, newState);
+ }
+ else
+ {
+ Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel");
+ DecidedCancel(newState);
+ }
+
+ _interactiveSession.Push(InlineResponses.Default(newState));
+
+ // The constant calls to PopInteractiveData suggest that the keyboard applet continuously reports
+ // data back to the application and this can also be time-sensitive. Pushing a state reset right
+ // after the data has been sent does not work properly and the application will soft-lock. This
+ // delay gives time for the application to catch up with the data and properly process the state
+ // reset.
+ Thread.Sleep(ResetDelayMillis);
+
+ // 'Initialized' is the only known state so far that does not soft-lock the keyboard after use.
+ newState = InlineKeyboardState.Initialized;
+
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Resetting state of the keyboard to {newState}");
+
+ SetInlineState(newState);
+ _interactiveSession.Push(InlineResponses.Default(newState));
+
+ // Keep the text and the timestamp of the input for the debouncing algorithm.
+ _textValue = inputText;
+ _lastTextSetMillis = PerformanceCounter.ElapsedMilliseconds;
+ }
+
+ private void ChangedString(string text, InlineKeyboardState state)
+ {
+ if (_encoding == Encoding.UTF8)
+ {
+ if (_useChangedStringV2)
+ {
+ _interactiveSession.Push(InlineResponses.ChangedStringUtf8V2(text, state));
+ }
+ else
+ {
+ _interactiveSession.Push(InlineResponses.ChangedStringUtf8(text, state));
+ }
+ }
+ else
+ {
+ if (_useChangedStringV2)
+ {
+ _interactiveSession.Push(InlineResponses.ChangedStringV2(text, state));
+ }
+ else
+ {
+ _interactiveSession.Push(InlineResponses.ChangedString(text, state));
+ }
+ }
+ }
+
+ private void DecidedEnter(string text, InlineKeyboardState state)
+ {
+ if (_encoding == Encoding.UTF8)
+ {
+ _interactiveSession.Push(InlineResponses.DecidedEnterUtf8(text, state));
+ }
+ else
+ {
+ _interactiveSession.Push(InlineResponses.DecidedEnter(text, state));
+ }
+ }
+
+ private void DecidedCancel(InlineKeyboardState state)
+ {
+ _interactiveSession.Push(InlineResponses.DecidedCancel(state));
+ }
+
private byte[] BuildResponse(string text, bool interactive)
{
int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize;
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs
index 6213c2e4f..a80690c3d 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs
@@ -3,7 +3,7 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
- /// A structure that defines the configuration options of the software keyboard.
+ /// A structure with configuration options of the software keyboard when starting a new input request in inline mode.
///
[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardCalc
@@ -12,28 +12,56 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public uint Unknown;
+ ///
+ /// The size of the Calc struct, as reported by the process communicating with the applet.
+ ///
public ushort Size;
public byte Unknown1;
public byte Unknown2;
+ ///
+ /// Configuration flags. Their purpose is currently unknown.
+ ///
public ulong Flags;
+ ///
+ /// The original parameters used when initializing the keyboard applet.
+ ///
public SoftwareKeyboardInitialize Initialize;
+ ///
+ /// The audio volume used by the sound effects of the keyboard.
+ ///
public float Volume;
+ ///
+ /// The initial position of the text cursor (caret) in the provided input text.
+ ///
public int CursorPos;
+ ///
+ /// Appearance configurations for the on-screen keyboard.
+ ///
public SoftwareKeyboardAppear Appear;
+ ///
+ /// The initial input text to be used by the software keyboard.
+ ///
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
public string InputText;
- public byte Utf8Mode;
+ ///
+ /// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
+ ///
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseUtf8;
public byte Unknown3;
+ ///
+ /// [5.0.0+] Enable the backspace key in the software keyboard.
+ ///
[MarshalAs(UnmanagedType.I1)]
public bool BackspaceEnabled;
@@ -41,32 +69,57 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public byte Unknown5;
[MarshalAs(UnmanagedType.I1)]
- public byte KeytopAsFloating;
+ public bool KeytopAsFloating;
[MarshalAs(UnmanagedType.I1)]
- public byte FooterScalable;
+ public bool FooterScalable;
[MarshalAs(UnmanagedType.I1)]
- public byte AlphaEnabledInInputMode;
+ public bool AlphaEnabledInInputMode;
- [MarshalAs(UnmanagedType.I1)]
public byte InputModeFadeType;
+ ///
+ /// When set, the software keyboard ignores touch input.
+ ///
[MarshalAs(UnmanagedType.I1)]
- public byte TouchDisabled;
+ public bool TouchDisabled;
+ ///
+ /// When set, the software keyboard ignores hardware keyboard commands.
+ ///
[MarshalAs(UnmanagedType.I1)]
- public byte HardwareKeyboardDisabled;
+ public bool HardwareKeyboardDisabled;
public uint Unknown6;
public uint Unknown7;
+ ///
+ /// Default value is 1.0.
+ ///
public float KeytopScale0;
+
+ ///
+ /// Default value is 1.0.
+ ///
public float KeytopScale1;
+
public float KeytopTranslate0;
public float KeytopTranslate1;
+
+ ///
+ /// Default value is 1.0.
+ ///
public float KeytopBgAlpha;
+
+ ///
+ /// Default value is 1.0.
+ ///
public float FooterBgAlpha;
+
+ ///
+ /// Default value is 1.0.
+ ///
public float BalloonScale;
public float Unknown8;
@@ -74,9 +127,19 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public uint Unknown10;
public uint Unknown11;
+ ///
+ /// [5.0.0+] Enable sound effect.
+ ///
public byte SeGroup;
+ ///
+ /// [6.0.0+] Enables the Trigger field when Trigger is non-zero.
+ ///
public byte TriggerFlag;
+
+ ///
+ /// [6.0.0+] Always set to zero.
+ ///
public byte Trigger;
public byte Padding;
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCustomizeDic.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCustomizeDic.cs
new file mode 100644
index 000000000..538fb9274
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCustomizeDic.cs
@@ -0,0 +1,14 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ ///
+ /// A structure used by SetCustomizeDic request to software keyboard.
+ ///
+ [StructLayout(LayoutKind.Sequential, Pack = 4)]
+ struct SoftwareKeyboardCustomizeDic
+ {
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 112)]
+ public byte[] Unknown;
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardDictSet.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardDictSet.cs
index 1abdc15b2..b4ffdb908 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardDictSet.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardDictSet.cs
@@ -2,10 +2,33 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
- [StructLayout(LayoutKind.Sequential, Pack = 4)]
+ ///
+ /// A structure with custom dictionary words for the software keyboard.
+ ///
+ [StructLayout(LayoutKind.Sequential, Pack = 2)]
struct SoftwareKeyboardDictSet
{
- [MarshalAs(UnmanagedType.ByValArray, SizeConst = 28)]
- public uint[] Entries;
+ ///
+ /// A 0x1000-byte aligned buffer position.
+ ///
+ public ulong BufferPosition;
+
+ ///
+ /// A 0x1000-byte aligned buffer size.
+ ///
+ public uint BufferSize;
+
+ ///
+ /// Array of word entries in the buffer.
+ ///
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 24)]
+ public ulong[] Entries;
+
+ ///
+ /// Number of used entries in the Entries field.
+ ///
+ public ushort TotalEntries;
+
+ public ushort Padding1;
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardInitialize.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardInitialize.cs
index 28e3df7f5..764d0e38f 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardInitialize.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardInitialize.cs
@@ -3,14 +3,23 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
- /// A structure that indicates the initialization the inline software keyboard.
+ /// A structure that mirrors the parameters used to initialize the keyboard applet.
///
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardInitialize
{
public uint Unknown;
+
+ ///
+ /// The applet mode used when launching the swkb. The bits regarding the background vs foreground mode can be wrong.
+ ///
public byte LibMode;
+
+ ///
+ /// [5.0.0+] Set to 0x1 to indicate a firmware version >= 5.0.0.
+ ///
public byte FivePlus;
+
public byte Padding1;
public byte Padding2;
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardUserWord.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardUserWord.cs
new file mode 100644
index 000000000..08f1c3d33
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardUserWord.cs
@@ -0,0 +1,14 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ ///
+ /// A structure used by SetUserWordInfo request to the software keyboard.
+ ///
+ [StructLayout(LayoutKind.Sequential, Pack = 4)]
+ struct SoftwareKeyboardUserWord
+ {
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 100)]
+ public byte[] Unknown;
+ }
+}