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Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124)
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@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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CachedShaderStage currentStage = stages[i];
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if (currentStage != null && currentStage.Info.Stage == stage && currentStage.Info != null)
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if (currentStage?.Info != null && currentStage.Info.Stage == stage)
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{
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return ShaderCache.GetBindings(currentStage.Info);
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}
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