diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
index bb3a8dcac..760ad2edc 100644
--- a/Ryujinx.Graphics.GAL/IPipeline.cs
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -52,6 +52,7 @@ namespace Ryujinx.Graphics.GAL
void SetLogicOpState(bool enable, LogicalOp op);
+ void SetLineParameters(float width, bool smooth);
void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
void SetPrimitiveRestart(bool enable, int index);
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 39b3d13c4..96741cd6c 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -223,12 +223,17 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateTexturePoolState(state);
}
- // Input assembler state.
+ // Rasterizer state.
if (state.QueryModified(MethodOffset.VertexAttribState))
{
UpdateVertexAttribState(state);
}
+ if (state.QueryModified(MethodOffset.LineWidthSmooth, MethodOffset.LineSmoothEnable))
+ {
+ UpdateLineState(state);
+ }
+
if (state.QueryModified(MethodOffset.PointSize,
MethodOffset.VertexProgramPointSize,
MethodOffset.PointSpriteEnable,
@@ -716,6 +721,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.Renderer.Pipeline.SetVertexAttribs(vertexAttribs);
}
+ ///
+ /// Updates host line width based on guest GPU state.
+ ///
+ /// Current GPU state
+ private void UpdateLineState(GpuState state)
+ {
+ float width = state.Get(MethodOffset.LineWidthSmooth);
+ bool smooth = state.Get(MethodOffset.LineSmoothEnable);
+
+ _context.Renderer.Pipeline.SetLineParameters(width, smooth);
+ }
+
///
/// Updates host point size based on guest GPU state.
///
diff --git a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
index 4504e6b14..1ddef95cb 100644
--- a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
+++ b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
@@ -67,6 +67,8 @@ namespace Ryujinx.Graphics.Gpu.State
BlendEnable = 0x4d8,
StencilTestState = 0x4e0,
YControl = 0x4eb,
+ LineWidthSmooth = 0x4ec,
+ LineWidthAliased = 0x4ed,
FirstVertex = 0x50d,
FirstInstance = 0x50e,
ClipDistanceEnable = 0x544,
@@ -77,6 +79,7 @@ namespace Ryujinx.Graphics.Gpu.State
ConditionState = 0x554,
SamplerPoolState = 0x557,
DepthBiasFactor = 0x55b,
+ LineSmoothEnable = 0x55c,
TexturePoolState = 0x55d,
StencilBackTestState = 0x565,
DepthBiasUnits = 0x56f,
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index a651dc750..948a8b891 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -746,6 +746,20 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public void SetLineParameters(float width, bool smooth)
+ {
+ if (smooth)
+ {
+ GL.Enable(EnableCap.LineSmooth);
+ }
+ else
+ {
+ GL.Disable(EnableCap.LineSmooth);
+ }
+
+ GL.LineWidth(width);
+ }
+
public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
{
// GL_POINT_SPRITE was deprecated in core profile 3.2+ and causes GL_INVALID_ENUM when set.