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Author SHA1 Message Date
TSRBerry
9b8625d999
Introduce Mako to fix pr_triage workflow (#5574)
* pr_triage: Fix invalid workflow

* Don't assign reviewers to draft PRs

* Add team review request for developers team

* Introduce Mako to make team reviewers work
2023-08-16 23:01:34 +02:00
TSRBerry
b12ea343d0
Add improved csc problem matcher (#5530) 2023-08-16 22:58:34 +02:00
TSRBerry
3ab0a71c7b
Fix PR build concurrency and stop auto assigning reviewers for draft PRs (#5519)
* build: Remove concurrency

It's called by checks anyway.

* Only assign reviewers for PRs that are ready for reviews
2023-08-06 23:25:02 +02:00
TSRBerry
bedee64af5
Add slightly better workaround for current workflow issues (#5507)
* checks: Add retry logic to dotnet format style step as well

I can't imagine dotnet format whitespace ever segfaulting,
so hopefully it won't be needed there.

* checks: Replace bash scripts with unstable-commands action

* build: Add unstable-commands action for test step
2023-08-01 00:15:37 +02:00
TSRBerry
eb528ae0f0
Add workflow to automatically check code style issues for PRs (#4670)
* Add workflow to perform automated checks for PRs

* Downgrade Microsoft.CodeAnalysis to 4.4.0

This is a workaround to fix issues with dotnet-format.
See:
- https://github.com/dotnet/format/issues/1805
- https://github.com/dotnet/format/issues/1800

* Adjust editorconfig to be more compatible with Ryujinx code-style

* Adjust .editorconfig line endings to match .gitattributes

* Disable 'prefer switch expression' rule

* Remove naming styles

These are the default rules, so we don't need to override them.

* Silence IDE0060 in .editorconfig

* Slightly adjust .editorconfig

* Add lost workflow changes

* Move .editorconfig comment to the top

* .editorconfig: private static readonly fields should be _lowerCamelCase

* .editorconfig: Remove alignment for declarations as well

* editorconfig: Add rule for local constants

* Disable CA1822 for HLE services

* Disable CA1822 for ViewModels

Bindings won't work with static members, but this issue is silently ignored.

* Run dotnet format for the whole solution

* Check result code of SDL_GetDisplayBounds

* Fix dotnet format style issues

* Add missing trailing commas

* Update Microsoft.CodeAnalysis.CSharp to 4.6.0

Skipping 4.5.0 since it breaks dotnet format

* Restore old default naming rules for dotnet format

* Add naming rule exception for CPU tests

* checks: Include all files before excluding paths

* Fix dotnet format issues

* Check dotnet format version

* checks: Run dotnet format with severity info again

* checks: Disable naming style rules until they won't crash the process anymore

* Remove unread private member

* checks: Attempt to run analyzers 3 times before giving up

* checks: Enable naming style rules again with the new retry logic
2023-07-24 18:35:04 +02:00
Mary
e61c09bc85
infra: Fix PR triage once and for all (#5442)
Switch to a custom made python script that query GitHub API to grab latest state of the PR after label assign.
2023-07-12 18:31:08 +02:00
Mary
4a27d29412 infra: Sync paths-ignore with release job and attempt to fix review assign 2023-06-13 11:51:22 +02:00
TSRBerry
52aa4b6c22
Fix action version (#5299) 2023-06-12 21:57:07 +02:00
TSRBerry
5a02433080
infra: Fix PR triage workflow glob patterns (#5297)
* Use glob patterns to match file paths

* Update ignored paths for releases

* Adjust build.yml as well

* Add names to auto-assign steps

* Fix developer team name

* Allow build workflows to run if workflows changed
2023-06-12 18:42:27 +00:00
Mary
0cc266ff19
infra: Add PR triage action (#5293)
This is a bare minimal triage action that handle big categories.

In the future we could also label all services correctly but
I didn't felt this was required for a first iteration.
2023-06-12 12:29:41 +02:00
TSRBerry
e3c6be5e29
Only run one workflow for a PR at a time (#5137) 2023-06-01 09:42:49 +02:00
Mary
e8f5e97fa4 actions: revert timeout-minutes changes for PR workflow
Varibales aren't exposed to PRs...
2023-05-28 11:34:57 +02:00
Mary
f3873620a3 actions: Workaround YAML limitation for timeout-minutes
Because Github Actions wants an int, we use fromJSON to hack around
this.
2023-05-28 08:10:43 +02:00
TSRBerry
986ac9ff83
Use variables to configure job timeouts (#5123) 2023-05-28 08:02:30 +02:00
Isaac Marovitz
274af65f69
Update release.yml (#5058) 2023-05-25 16:17:37 +02:00
TSRBerry
aae4595bdb
Add timeout of 35 minutes to workflow jobs (#4928) 2023-05-13 13:24:43 +02:00
Isaac Marovitz
c2709b3bdd
macOS CI Adjustments (#4910)
* Fix macOS build name in CI

Fixes updater

* Update build.yml

Don't publish x86 Mac builds

* Naming nitpick

* Berry changes

* Use the same prefix for PR and release build archives

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-05-13 00:53:52 +02:00
Mary
3d42995822
Attempt to fix release.yml after merge 2023-05-11 17:42:33 +02:00
TSRBerry
9095941fd1
Update release workflow & Add jobs for macOS (#4837)
* Add build config and extra args to create_macos_build.sh

* Use matrix strategy for releases

* Add macOS jobs

Co-authored-by: Mary <thog@protonmail.com>

* Fix wrong version argument

* Fix check for the correct amount of args

* Install latest rcodesign release

Co-authored-by: Mary <thog@protonmail.com>

* Set executable bits for PR builds on linux

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-05-11 17:36:53 +02:00
TSR Berry
250fc51374 Adjust github workflows for new src directory 2023-04-27 23:51:14 +02:00
Andrew Glaze
009c1101d2
CI: add a version tag to correlate release versions with commits (#4572)
* add step to tag commit with release version

* add step to tag commit with release version

* Rename step to “Create Tag”

* Fix name
2023-03-22 13:17:28 +01:00
TSRBerry
c09c0c002d
[Flatpak] Beautify multiline strings again & Add full git commit hash (#4535)
* Don't destroy multiline strings

* Use full git commit hash
2023-03-12 10:42:33 +01:00
Mary
81691b9e37 gha(release): Attempt to fix flathub pusher 2023-03-11 20:11:09 +01:00
Mary
2dc422bc14 gha(release): Hopefully fixes it 2023-03-11 19:16:08 +01:00
Mary
a80fa5e33f gha(release): Makes environment variables global 2023-03-11 19:09:48 +01:00
Mary
954e995321
Attempt to fix syntax error of previous merge 2023-03-11 19:06:42 +01:00
TSRBerry
dad9ab6bb6
[Flatpak] Add release github workflow (#4529)
* Add flatpak release workflow

Co-authored-by: Mary <mary@mary.zone>

* infra: Update required SDK version to 7.0.200

---------

Co-authored-by: Mary <mary@mary.zone>
2023-03-11 19:04:13 +01:00
TSRBerry
8c720783f5
linux: Fix packaging step for CI & Add Ryujinx.Headless.SDL2 to Ryujinx.sh (#4249) 2023-01-09 23:45:46 +00:00
TSRBerry
8734ea9dd4
Linux: Add Avalonia detection to Ryujinx.sh (#4224)
* Revert "ava: Fix regression caused by #4013 (#4222)"

This reverts commit b9f2a96595.

* linux: Detect Ryujinx.Ava and don't rename the Ryujinx.Ava assembly
2023-01-09 22:58:51 +01:00
Mary-nyan
b9f2a96595
ava: Fix regression caused by #4013 (#4222)
Avalonia seems to not like when the artifact doesns't match the root namespace...

Address that by moving the binary to "Ryujinx" like we do on macOS build.
2023-01-07 12:24:21 +01:00
RMED24
cbaa845f5d
Include a start.sh file with correct launch options (#4013)
* Include reference to start.sh to be bundled

* Add start.sh

* Fix silly mistake I made on windows-x64

* ... I cannot read properly

* Make same changes for avalonia csproj

* Remove notice from start.sh

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx/Ryujinx.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update distribution/linux/start.sh

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update distribution/linux/start.sh

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.csproj

* Update Ryujinx.Ava.csproj

* Rename start.sh to Ryujinx.sh

* Update Ryujinx.csproj

* Update Ryujinx.Ava.csproj

* Update Ryujinx.Ava.csproj

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Add `GDK_BACKEND` variable

* Update Ryujinx.Ava.csproj

* Update Program.cs

* Update Program.cs

* Update Ryujinx.sh

* Update Program.cs

* linux: Register mime types on launch

* Add DOTNET_EnableAlternateStackCheck=1 to desktop file

* linux: Add exclusion for RegisterMimeTypes for flathub builds

* Update logo path

* Cleanup Ryujinx.sh

* Fix typo in ReleaseInformation

* gha: Fix permissions for linux release binaries

* ava: Rename output assembly to Ryujinx

* Update mime database after installing new types

Wait until logging is available before registering mime types

* Copy mime types to output directory

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-07 09:06:13 +01:00
TSRBerry
dca96122bf
gha: Add concurrency restriction on release workflow (#4081) 2022-12-09 16:15:28 +00:00
Mary-nyan
391e08dd27
ci: Clean up Actions leftovers (#3859)
As title say.

Fix Avalonia build versions for PRs.

Also ensure that the --self-contained doesn't warn at build.
2022-11-17 18:30:54 +01:00
Mary-nyan
c6d05301aa
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00
TSRBerry
141cf61ff7
CI: Run git_short_hash inside of bash (#3808) 2022-10-29 19:00:08 +00:00
Mary-nyan
9b06ee7736
Attempt to fix issues since github-script v6 upgrade 2022-10-23 17:15:15 +02:00
TSRBerry
c7cf1cbc35
CI: Update workflows (#3774)
* ci: Update workflows

* gha: Add no-build switch to test action
2022-10-21 10:31:38 +02:00
Mary
59490d54b5
infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename (#3375)
* infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename

* Address gdkchan's comments
2022-06-01 02:01:16 +02:00
Mary
be1c375589 gh-actions: Prefix Avalonia builds with test- and disable prerelease.
As GitHub sort our builds in an alphanumeric way, we abuse that to fix
both new and old updater behaviour.

This should fix all our issues.

Avalonia updater will be broken between version 1.1.122 to 1.1.126, and
will need manual intervention.
2022-05-15 18:05:55 +02:00
Mary
378d19f87a gh-actions: Attempt to fix the whole mess up with Avalonia changes
Marked as prerelease just in case it break even more
2022-05-15 17:50:16 +02:00
Emmanuel Hansen
f59f65ec4f
add avalonia builds to release (#3339) 2022-05-15 16:28:32 +02:00
Emmanuel Hansen
deb99d2cae
Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00
voldemort2826
256514c7c9
Update the artifact build's version number (#3297) 2022-05-03 23:35:12 +02:00
Mary
5158cdb308
infra: Put SDL2 headless release inside a GUI-less block in PR (#3218)
As title say.
2022-03-26 11:38:35 +01:00
Mary
8117f6a979 Address comment from gdkchan: we are starting at 1.1.3 now 2022-01-22 18:05:30 +01:00
Mary
23000eeb9a Add new release system
As AppVeyor took our project down and deleted it without any comments, we are switching to GitHub Releases earlier than anticipated.

This isn't the most elegant design (and I would have prefered having a release manifest in place) but this will do for now.

The concept of release channel was also defined with this change.

The new base version is now 1.1.x to avoid confusion with older system.

Standard test CI was disabled temporarly and may be chained later as a CI job after the release job.

Users are expected to redownload the emulator to be sure to be up to date.

PS: If someone from AppVeyor read this, thanks again for ruining my week-end, I will be sure to NEVER recommend you to anyone.

Best Regards, Mary.
2022-01-22 17:56:09 +01:00
Mary
57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
Mary
31cbd09a75
frontend: Add a SDL2 headless window (#2310) 2021-07-06 22:08:44 +02:00
gdkchan
aea7a6631c
Reduce number of dlls on distribution with single file publish (#2211)
* Enable single file publish

* Set DebugType to embedded on build scripts
2021-06-24 00:40:19 +02:00
Mary
f48828351c ci: Do not enforce userid on nightly PR comment
This avoid issues when two different users work on a single PR.
2021-05-14 11:08:46 +02:00