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10 commits

Author SHA1 Message Date
gdkchan 6b13c5b439 Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
gdkchan cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk b8528c6317 Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests 2020-01-09 02:13:00 +01:00
gdk e0c95b18eb Add PSET shader instruction 2020-01-09 02:13:00 +01:00
gdk 6a8ba6d600 Add R2P shader instruction 2020-01-09 02:13:00 +01:00
gdk f0a59f345c Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
gdk 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
gdk 278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
gdk 1b7d955195 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk 1876b346fe Initial work 2020-01-09 02:13:00 +01:00
Renamed from Ryujinx.Graphics/Shader/Decoders/OpCodeTable.cs (Browse further)