gdkchan
dc97457bf0
Initial support for double precision shader instructions. ( #963 )
...
* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
2020-03-03 15:02:08 +01:00
gdkchan
2eccc7023a
Partial support for shader memory barriers
2020-01-09 02:13:00 +01:00
gdkchan
6b13c5b439
Support bindless texture gather shader instruction
2020-01-09 02:13:00 +01:00
gdkchan
cb171f6ebf
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
b8528c6317
Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests
2020-01-09 02:13:00 +01:00
gdk
e0c95b18eb
Add PSET shader instruction
2020-01-09 02:13:00 +01:00
gdk
6a8ba6d600
Add R2P shader instruction
2020-01-09 02:13:00 +01:00
gdk
f0a59f345c
Add partial support for the BRX shader instruction
2020-01-09 02:13:00 +01:00
gdk
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
gdk
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00