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Author SHA1 Message Date
gdkchan
c64524a240
Add ADD (zx imm12), NOP, MOV (rs), LDA, TBB, TBH, MOV (zx imm16) and CLZ thumb instructions (#3683)
* Add ADD (zx imm12), NOP, MOV (register shifted), LDA, TBB, TBH, MOV (zx imm16) and CLZ thumb instructions, fix LDRD, STRD, CBZ, CBNZ and BLX (reg)

* Bump PPTC version
2022-09-09 22:09:11 -03:00
gdkchan
eba682b767
Implement some 32-bit Thumb instructions (#3614)
* Implement some 32-bit Thumb instructions

* Optimize OpCode32MemMult using PopCount
2022-08-25 09:59:34 +00:00
merry
98e05ee4b7
ARMeilleure: Thumb support (All T16 instructions) (#3105)
* Decoders: Add InITBlock argument

* OpCodeTable: Minor cleanup

* OpCodeTable: Remove existing thumb instruction implementations

* OpCodeTable: Prepare for thumb instructions

* OpCodeTables: Improve thumb fast lookup

* Tests: Prepare for thumb tests

* T16: Implement BX

* T16: Implement LSL/LSR/ASR (imm)

* T16: Implement ADDS, SUBS (reg)

* T16: Implement ADDS, SUBS (3-bit immediate)

* T16: Implement MOVS, CMP, ADDS, SUBS (8-bit immediate)

* T16: Implement ANDS, EORS, LSLS, LSRS, ASRS, ADCS, SBCS, RORS, TST, NEGS, CMP, CMN, ORRS, MULS, BICS, MVNS (low registers)

* T16: Implement ADD, CMP, MOV (high reg)

* T16: Implement BLX (reg)

* T16: Implement LDR (literal)

* T16: Implement {LDR,STR}{,H,B,SB,SH} (register)

* T16: Implement {LDR,STR}{,B,H} (immediate)

* T16: Implement LDR/STR (SP)

* T16: Implement ADR

* T16: Implement Add to SP (immediate)

* T16: Implement ADD/SUB (SP)

* T16: Implement SXTH, SXTB, UXTH, UTXB

* T16: Implement CBZ, CBNZ

* T16: Implement PUSH, POP

* T16: Implement REV, REV16, REVSH

* T16: Implement NOP

* T16: Implement LDM, STM

* T16: Implement SVC

* T16: Implement B (conditional)

* T16: Implement B (unconditional)

* T16: Implement IT

* fixup! T16: Implement ADD/SUB (SP)

* fixup! T16: Implement Add to SP (immediate)

* fixup! T16: Implement IT

* CpuTestThumb: Add randomized tests

* Remove inITBlock argument

* Address nits

* Use index to handle IfThenBlockState

* Reduce line noise

* fixup

* nit
2022-02-17 19:39:45 -03:00
FICTURE7
22b2cb39af
Reduce JIT GC allocations (#2515)
* Turn `MemoryOperand` into a struct

* Remove `IntrinsicOperation`

* Remove `PhiNode`

* Remove `Node`

* Turn `Operand` into a struct

* Turn `Operation` into a struct

* Clean up pool management methods

* Add `Arena` allocator

* Move `OperationHelper` to `Operation.Factory`

* Move `OperandHelper` to `Operand.Factory`

* Optimize `Operation` a bit

* Fix `Arena` initialization

* Rename `NativeList<T>` to `ArenaList<T>`

* Reduce `Operand` size from 88 to 56 bytes

* Reduce `Operation` size from 56 to 40 bytes

* Add optimistic interning of Register & Constant operands

* Optimize `RegisterUsage` pass a bit

* Optimize `RemoveUnusedNodes` pass a bit

Iterating in reverse-order allows killing dependency chains in a single
pass.

* Fix PPTC symbols

* Optimize `BasicBlock` a bit

Reduce allocations from `_successor` & `DominanceFrontiers`

* Fix `Operation` resize

* Make `Arena` expandable

Change the arena allocator to be expandable by allocating in pages, with
some of them being pooled. Currently 32 pages are pooled. An LRU removal
mechanism should probably be added to it.

Apparently MHR can allocate bitmaps large enough to exceed the 16MB
limit for the type.

* Move `Arena` & `ArenaList` to `Common`

* Remove `ThreadStaticPool` & co

* Add `PhiOperation`

* Reduce `Operand` size from 56 from 48 bytes

* Add linear-probing to `Operand` intern table

* Optimize `HybridAllocator` a bit

* Add `Allocators` class

* Tune `ArenaAllocator` sizes

* Add page removal mechanism to `ArenaAllocator`

Remove pages which have not been used for more than 5s after each reset.

I am on fence if this would be better using a Gen2 callback object like
the one in System.Buffers.ArrayPool<T>, to trim the pool. Because right
now if a large translation happens, the pages will be freed only after a
reset. This reset may not happen for a while because no new translation
is hit, but the arena base sizes are rather small.

* Fix `OOM` when allocating larger than page size in `ArenaAllocator`

Tweak resizing mechanism for Operand.Uses and Assignemnts.

* Optimize `Optimizer` a bit

* Optimize `Operand.Add<T>/Remove<T>` a bit

* Clean up `PreAllocator`

* Fix phi insertion order

Reduce codegen diffs.

* Fix code alignment

* Use new heuristics for degree of parallelism

* Suppress warnings

* Address gdkchan's feedback

Renamed `GetValue()` to `GetValueUnsafe()` to make it more clear that
`Operand.Value` should usually not be modified directly.

* Add fast path to `ArenaAllocator`

* Assembly for `ArenaAllocator.Allocate(ulong)`:

  .L0:
    mov rax, [rcx+0x18]
    lea r8, [rax+rdx]
    cmp r8, [rcx+0x10]
    ja short .L2
  .L1:
    mov rdx, [rcx+8]
    add rax, [rdx+8]
    mov [rcx+0x18], r8
    ret
  .L2:
    jmp ArenaAllocator.AllocateSlow(UInt64)

  A few variable/field had to be changed to ulong so that RyuJIT avoids
  emitting zero-extends.

* Implement a new heuristic to free pooled pages.

  If an arena is used often, it is more likely that its pages will be
  needed, so the pages are kept for longer (e.g: during PPTC rebuild or
  burst sof compilations). If is not used often, then it is more likely
  that its pages will not be needed (e.g: after PPTC rebuild or bursts
  of compilations).

* Address riperiperi's feedback

* Use `EqualityComparer<T>` in `IntrusiveList<T>`

Avoids a potential GC hole in `Equals(T, T)`.
2021-08-17 15:08:34 -03:00
FICTURE7
9d7627af64
Add multi-level function table (#2228)
* Add AddressTable<T>

* Use AddressTable<T> for dispatch

* Remove JumpTable & co.

* Add fallback for out of range addresses

* Add PPTC support

* Add documentation to `AddressTable<T>`

* Make AddressTable<T> configurable

* Fix table walk

* Fix IsMapped check

* Remove CountTableCapacity

* Add PPTC support for fast path

* Rename IsMapped to IsValid

* Remove stale comment

* Change format of address in exception message

* Add TranslatorStubs

* Split DispatchStub

Avoids recompilation of stubs during tests.

* Add hint for 64bit or 32bit

* Add documentation to `Symbol`

* Add documentation to `TranslatorStubs`

Make `TranslatorStubs` disposable as well.

* Add documentation to `SymbolType`

* Add `AddressTableEventSource` to monitor function table size

Add an EventSource which measures the amount of unmanaged bytes
allocated by AddressTable<T> instances.

 dotnet-counters monitor -n Ryujinx --counters ARMeilleure

* Add `AllowLcqInFunctionTable` optimization toggle

This is to reduce the impact this change has on the test duration.
Before everytime a test was ran, the FunctionTable would be initialized
and populated so that the newly compiled test would get registered to
it.

* Implement unmanaged dispatcher

Uses the DispatchStub to dispatch into the next translation, which
allows execution to stay in unmanaged for longer and skips a
ConcurrentDictionary look up when the target translation has been
registered to the FunctionTable.

* Remove redundant null check

* Tune levels of FunctionTable

Uses 5 levels instead of 4 and change unit of AddressTableEventSource
from KB to MB.

* Use 64-bit function table

Improves codegen for direct branches:

    mov qword [rax+0x408],0x10603560
 -  mov rcx,sub_10603560_OFFSET
 -  mov ecx,[rcx]
 -  mov ecx,ecx
 -  mov rdx,JIT_CACHE_BASE
 -  add rdx,rcx
 +  mov rcx,sub_10603560
 +  mov rdx,[rcx]
    mov rcx,rax

Improves codegen for dispatch stub:

    and rax,byte +0x1f
 -  mov eax,[rcx+rax*4]
 -  mov eax,eax
 -  mov rcx,JIT_CACHE_BASE
 -  lea rax,[rcx+rax]
 +  mov rax,[rcx+rax*8]
    mov rcx,rbx

* Remove `JitCacheSymbol` & `JitCache.Offset`

* Turn `Translator.Translate` into an instance method

We do not have to add more parameter to this method and related ones as
new structures are added & needed for translation.

* Add symbol only when PTC is enabled

Address LDj3SNuD's feedback

* Change `NativeContext.Running` to a 32-bit integer

* Fix PageTable symbol for host mapped
2021-05-29 18:06:28 -03:00
riperiperi
54ea2285f0
POWER - Performance Optimizations With Extensive Ramifications (#2286)
* Refactoring of KMemoryManager class

* Replace some trivial uses of DRAM address with VA

* Get rid of GetDramAddressFromVa

* Abstracting more operations on derived page table class

* Run auto-format on KPageTableBase

* Managed to make TryConvertVaToPa private, few uses remains now

* Implement guest physical pages ref counting, remove manual freeing

* Make DoMmuOperation private and call new abstract methods only from the base class

* Pass pages count rather than size on Map/UnmapMemory

* Change memory managers to take host pointers

* Fix a guest memory leak and simplify KPageTable

* Expose new methods for host range query and mapping

* Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists

* Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking)

* Add a SharedMemoryStorage class, will be useful for host mapping

* Sayonara AddVaRangeToPageList, you served us well

* Start to implement host memory mapping (WIP)

* Support memory tracking through host exception handling

* Fix some access violations from HLE service guest memory access and CPU

* Fix memory tracking

* Fix mapping list bugs, including a race and a error adding mapping ranges

* Simple page table for memory tracking

* Simple "volatile" region handle mode

* Update UBOs directly (experimental, rough)

* Fix the overlap check

* Only set non-modified buffers as volatile

* Fix some memory tracking issues

* Fix possible race in MapBufferFromClientProcess (block list updates were not locked)

* Write uniform update to memory immediately, only defer the buffer set.

* Fix some memory tracking issues

* Pass correct pages count on shared memory unmap

* Armeilleure Signal Handler v1 + Unix changes

Unix currently behaves like windows, rather than remapping physical

* Actually check if the host platform is unix

* Fix decommit on linux.

* Implement windows 10 placeholder shared memory, fix a buffer issue.

* Make PTC version something that will never match with master

* Remove testing variable for block count

* Add reference count for memory manager, fix dispose

Can still deadlock with OpenAL

* Add address validation, use page table for mapped check, add docs

Might clean up the page table traversing routines.

* Implement batched mapping/tracking.

* Move documentation, fix tests.

* Cleanup uniform buffer update stuff.

* Remove unnecessary assignment.

* Add unsafe host mapped memory switch

On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work.

* Remove C# exception handlers

They have issues due to current .NET limitations, so the meilleure one fully replaces them for now.

* Fix MapPhysicalMemory on the software MemoryManager.

* Null check for GetHostAddress, docs

* Add configuration for setting memory manager mode (not in UI yet)

* Add config to UI

* Fix type mismatch on Unix signal handler code emit

* Fix 6GB DRAM mode.

The size can be greater than `uint.MaxValue` when the DRAM is >4GB.

* Address some feedback.

* More detailed error if backing memory cannot be mapped.

* SetLastError on all OS functions for consistency

* Force pages dirty with UBO update instead of setting them directly.

Seems to be much faster across a few games. Need retesting.

* Rebase, configuration rework, fix mem tracking regression

* Fix race in FreePages

* Set memory managers null after decrementing ref count

* Remove readonly keyword, as this is now modified.

* Use a local variable for the signal handler rather than a register.

* Fix bug with buffer resize, and index/uniform buffer binding.

Should fix flickering in games.

* Add InvalidAccessHandler to MemoryTracking

Doesn't do anything yet

* Call invalid access handler on unmapped read/write.

Same rules as the regular memory manager.

* Make unsafe mapped memory its own MemoryManagerType

* Move FlushUboDirty into UpdateState.

* Buffer dirty cache, rather than ubo cache

Much cleaner, may be reusable for Inline2Memory updates.

* This doesn't return anything anymore.

* Add sigaction remove methods, correct a few function signatures.

* Return empty list of physical regions for size 0.

* Also on AddressSpaceManager

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 22:52:44 +02:00
gdkchan
9d82d27df2
Fix memory tracking performance regression (#2026)
* Fix memory tracking performance regression

* Set PTC version
2021-02-17 09:16:20 +11:00
gdkchan
715b605e95
Validate CPU virtual addresses on access (#1987)
* Enable PTE null checks again

* Do address validation on EmitPtPointerLoad, and make it branchless

* PTC version increment

* Mask of pointer tag for exclusive access

* Move mask to the correct place

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2021-02-16 19:04:19 +01:00
riperiperi
b4d8d893a4
Memory Read/Write Tracking using Region Handles (#1272)
* WIP Range Tracking

- Texture invalidation seems to have large problems
- Buffer/Pool invalidation may have problems
- Mirror memory tracking puts an additional `add` in compiled code, we likely just want to make HLE access slower if this is the final solution.
- Native project is in the messiest possible location.
- [HACK] JIT memory access always uses native "fast" path
- [HACK] Trying some things with texture invalidation and views.

It works :)

Still a few hacks, messy things, slow things

More work in progress stuff (also move to memory project)

Quite a bit faster now.
- Unmapping GPU VA and CPU VA will now correctly update write tracking regions, and invalidate textures for the former.
- The Virtual range list is now non-overlapping like the physical one.
- Fixed some bugs where regions could leak.
- Introduced a weird bug that I still need to track down (consistent invalid buffer in MK8 ribbon road)

Move some stuff.

I think we'll eventually just put the dll and so for this in a nuget package.

Fix rebase.

[WIP] MultiRegionHandle variable size ranges

- Avoid reprotecting regions that change often (needs some tweaking)
- There's still a bug in buffers, somehow.
- Might want different api for minimum granularity

Fix rebase issue

Commit everything needed for software only tracking.

Remove native components.

Remove more native stuff.

Cleanup

Use a separate window for the background context, update opentk. (fixes linux)

Some experimental changes

Should get things working up to scratch - still need to try some things with flush/modification and res scale.

Include address with the region action.

Initial work to make range tracking work

Still a ton of bugs

Fix some issues with the new stuff.

* Fix texture flush instability

There's still some weird behaviour, but it's much improved without this. (textures with cpu modified data were flushing over it)

* Find the destination texture for Buffer->Texture full copy

Greatly improves performance for nvdec videos (with range tracking)

* Further improve texture tracking

* Disable Memory Tracking for view parents

This is a temporary approach to better match behaviour on master (where invalidations would be soaked up by views, rather than trigger twice)

The assumption is that when views are created to a texture, they will cover all of its data anyways. Of course, this can easily be improved in future.

* Introduce some tracking tests.

WIP

* Complete base tests.

* Add more tests for multiregion, fix existing test.

* Cleanup Part 1

* Remove unnecessary code from memory tracking

* Fix some inconsistencies with 3D texture rule.

* Add dispose tests.

* Use a background thread for the background context.

Rather than setting and unsetting a context as current, doing the work on a dedicated thread with signals seems to be a bit faster.

Also nerf the multithreading test a bit.

* Copy to texture with matching alignment

This extends the copy to work for some videos with unusual size, such as tutorial videos in SMO. It will only occur if the destination texture already exists at XCount size.

* Track reads for buffer copies. Synchronize new buffers before copying overlaps.

* Remove old texture flushing mechanisms.

Range tracking all the way, baby.

* Wake the background thread when disposing.

Avoids a deadlock when games are closed.

* Address Feedback 1

* Separate TextureCopy instance for background thread

Also `BackgroundContextWorker.InBackground` for a more sensible idenfifier for if we're in a background thread.

* Add missing XML docs.

* Address Feedback

* Maybe I should start drinking coffee.

* Some more feedback.

* Remove flush warning, Refocus window after making background context
2020-10-16 17:18:35 -03:00
FICTURE7
f60033e0aa
Implement block placement (#1549)
* Implement block placement

Implement a simple pass which re-orders cold blocks at the end of the
list of blocks in the CFG.

* Set PPTC version

* Use Array.Resize

Address gdkchan's feedback
2020-09-19 20:00:24 -03:00
FICTURE7
92f7f163ef
Improve static branch prediction along fast path for memory accesses (#1484)
* Improve static branch prediction along fast path for memory accesses

* Set PPTC interval version
2020-08-31 20:55:15 -03:00
Ficture Seven
ee22517d92
Improve branch operations (#1442)
* Add Compare instruction

* Add BranchIf instruction

* Use test when BranchIf & Compare against 0

* Propagate Compare into BranchIfTrue/False use

- Propagate Compare operations into their BranchIfTrue/False use and
  turn these into a BranchIf.

- Clean up Comparison enum.

* Replace BranchIfTrue/False with BranchIf

* Use BranchIf in EmitPtPointerLoad

- Using BranchIf early instead of BranchIfTrue/False improves LCQ and
  reduces the amount of work needed by the Optimizer.

  EmitPtPointerLoader was a/the big producer of BranchIfTrue/False.

- Fix asserts firing when assembling BitwiseAnd because of type
  mismatch in EmitStoreExclusive. This is harmless and should not
  cause any diffs.

* Increment PPTC interval version

* Improve IRDumper for BranchIf & Compare

* Use BranchIf in EmitNativeCall

* Clean up

* Do not emit test when immediately preceded by and
2020-08-05 08:52:33 +10:00
gdkchan
9878fc2d3c
Implement inline memory load/store exclusive and ordered (#1413)
* Implement inline memory load/store exclusive

* Fix missing REX prefix on 8-bits CMPXCHG

* Increment PTC version due to bugfix

* Remove redundant memory checks

* Address PR feedback

* Increment PPTC version
2020-07-30 11:29:28 -03:00
gdkchan
57bb0abda3
Print guest stack trace on invalid memory access (#1407)
* Print guest stack trace on invalid memory access

* Improve XML docs
2020-07-30 23:16:41 +10:00
LDj3SNuD
5e724cf24e
Add Profiled Persistent Translation Cache. (#769)
* Delete DelegateTypes.cs

* Delete DelegateCache.cs

* Add files via upload

* Update Horizon.cs

* Update Program.cs

* Update MainWindow.cs

* Update Aot.cs

* Update RelocEntry.cs

* Update Translator.cs

* Update MemoryManager.cs

* Update InstEmitMemoryHelper.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nit.

* 10 fewer MSIL bytes for us

* Add comment. Nits.

* Update Translator.cs

* Update Aot.cs

* Nits.

* Opt..

* Opt..

* Opt..

* Opt..

* Allow to change compression level.

* Update MemoryManager.cs

* Update Translator.cs

* Manage corner cases during the save phase. Nits.

* Update Aot.cs

* Translator response tweak for Aot disabled. Nit.

* Nit.

* Nits.

* Create DelegateHelpers.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nits.

* Fix due to #784.

* Fixes due to #757 & #841.

* Fix due to #846.

* Fix due to #847.

* Use MethodInfo for managed method calls.

Use IR methods instead of managed methods about Max/Min (S/U).
Follow-ups & Nits.

* Add missing exception messages.

Reintroduce slow path for Fmov_Vi.
Implement slow path for Fmov_Si.

* Switch to the new folder structure.

Nits.

* Impl. index-based relocation information. Impl. cache file version field.

* Nit.

* Address gdkchan comments.

Mainly:
- fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI.

* Address AcK77 comment.

* Address Thealexbarney, jduncanator & emmauss comments.

Header magic, CpuId (FI) & Aot -> Ptc.

* Adaptation to the new application reloading system.

Improvements to the call system of managed methods.
Follow-ups.
Nits.

* Get the same boot times as on master when PTC is disabled.

* Profiled Aot.

* A32 support (#897).

* #975 support (1 of 2).

* #975 support (2 of 2).

* Rebase fix & nits.

* Some fixes and nits (still one bug left).

* One fix & nits.

* Tests fix (by gdk) & nits.

* Support translations not only in high quality and rejit.

Nits.

* Added possibility to skip translations and continue execution, using `ESC` key.

* Update SettingsWindow.cs

* Update GLRenderer.cs

* Update Ptc.cs

* Disabled Profiled PTC by default as requested in the past by gdk.

* Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2).

Nits.

* Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations.

* Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling.

Modifications due to rebase.
Nits.

* Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only.

* Nits.

* Nits.

* Update Delegates.cs

* Nit.

* Update InstEmitSimdArithmetic.cs

* Address riperiperi comments.

* Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions.

* Implemented a simple redundant load/save mechanism.

Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator.
Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log.
Nits.

* Nit.

Improved Logger.PrintError in TexturePool.cs to avoid log spawn.
Added missing code for FZ handling (in output) for fp max/min instructions (slow paths).

* Add configuration migration for PTC

Co-authored-by: Thog <me@thog.eu>
2020-06-16 20:28:02 +02:00
gdkchan
f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00
riperiperi
d904706fc0
Use a Jump Table for direct and indirect calls/jumps, removing transitions to managed (#975)
* Implement Jump Table for Native Calls

NOTE: this slows down rejit considerably! Not recommended to be used
without codegen optimisation or AOT.

- Does not work on Linux
- A32 needs an additional commit.

* A32 Support

(WIP)

* Actually write Direct Call pointers to the table

That would help.

* Direct Calls: Rather than returning to the translator, attempt to keep within the native stack frame.

A return to the translator can still happen, but only by exceptionally
bubbling up to it.

Also:
- Always translate lowCq as a function. Faster interop with the direct
jumps, and this will be useful in future if we want to do speculative
translation.
- Tail Call Detection: after the decoding stage, detect if we do a tail
call, and avoid translating into it. Detected if a jump is made to an
address outwith the contiguous sequence of blocks surrounding the entry
point. The goal is to reduce code touched by jit and rejit.

* A32 Support

* Use smaller max function size for lowCq, fix exceptional returns

When a return has an unexpected value and there is no code block
following this one, we now return the value rather than continuing.

* CompareAndSwap (buggy)

* Ensure CompareAndSwap does not get optimized away.

* Use CompareAndSwap to make the dynamic table thread safe.

* Tail call for linux, throw on too many arguments.

* Combine CompareAndSwap 128 and 32/64.

They emit different IR instructions since their PreAllocator behaviour
is different, but now they just have one function on EmitterContext.

* Fix issues separating from optimisations.

* Use a stub to find and execute missing functions.

This allows us to skip doing many runtime comparisons and branches, and reduces the amount of code we need to emit significantly.

For the indirect call table, this stub also does the work of moving in the highCq address to the table when one is found.

* Make Jump Tables and Jit Cache dynmically resize

Reserve virtual memory, commit as needed.

* Move TailCallRemover to its own class.

* Multithreaded Translation (based on heuristic)

A poor one, at that. Need to get core count for a better one, which
means a lot of OS specific garbage.

* Better priority management for background threads.

* Bound core limit a bit more

Past a certain point the load is not paralellizable and starts stealing from the main thread. Likely due to GC, memory, heap allocation thread contention. Reduce by one core til optimisations come to improve the situation.

* Fix memory management on linux.

* Temporary solution to some sync problems.

This will make sure threads exit correctly, most of the time. There is a potential race where setting the sync counter to 0 does nothing (counter stays at what it was before, thread could take too long to exit), but we need to find a better way to do this anyways. Synchronization frequency has been tightened as we never enter blockwise segments of code. Essentially this means, check every x functions or loop iterations, before lowcq blocks existed and were worth just as much. Ideally it should be done in a better way, since functions can be anywhere from 1 to 5000 instructions. (maybe based on host timer, or an interrupt flag from a scheduler thread)

* Address feedback minus CompareAndSwap change.

* Use default ReservedRegion granularity.

* Merge CompareAndSwap with its V128 variant.

* We already got the source, no need to do it again.

* Make sure all background translation threads exit.

* Fix CompareAndSwap128

Detection criteria was a bit scuffed.

* Address Comments.
2020-03-12 14:20:55 +11:00
riperiperi
b1b6f294f2
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)

* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.

* Implement CLZ, fix BFI and BFC

Now stops on SIMD initialization.

* Exclusive access instructions, fix to mul, system instructions.

Now gets to a break after SignalProcessWideKey64.

* Better impl of UBFX, add UDIV and SDIV

Now boots way further - now stuck on VMOV instruction.

* Many more instructions, start on SIMD and testing framework.

* Fix build issues

* svc: Rework 32 bit codepath

Fixing once and for all argument ordering issues.

* Fix 32 bits stacktrace

* hle debug: Add 32 bits dynamic section parsing

* Fix highCq mode, add many tests, fix some instruction bugs

Still suffers from critical malloc failure 😩

* Fix incorrect opcode decoders and a few more instructions.

* Add a few instructions and fix others. re-disable highCq for now.

Disabled the svc memory clear since i'm not sure about it.

* Fix build

* Fix typo in ordered/exclusive stores.

* Implement some more instructions, fix others.

Uxtab16/Sxtab16 are untested.

* Begin impl of pairwise, some other instructions.

* Add a few more instructions, a quick hack to fix svcs for now.

* Add tests and fix issues with VTRN, VZIP, VUZP

* Add a few more instructions, fix Vmul_1 encoding.

* Fix way too many instruction bugs, add tests for some of the more important ones.

* Fix HighCq, enable FastFP paths for some floating point instructions

(not entirely sure why these were disabled, so important to note this
commit exists)

Branching has been removed in A32 shifts until I figure out if it's
worth it

* Cleanup Part 1

There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)

* Implement 32 bits syscalls

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.

* Refactor part 2: Move index/subindex logic to Operand

May have inadvertently fixed one (1) bug

* Add FlushProcessDataCache32

* Address jd's comments

* Remove 16 bit encodings from OpCodeTable

Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.

* Correct Fpscr handling for FP vector slow paths

WIP

* Add StandardFPSCRValue behaviour for all Arithmetic instructions

* Add StandardFPSCRValue behaviour to compare instructions.

* Force passing of fpcr to FPProcessException and FPUnpack.

Reduces potential for code error significantly

* OpCode cleanup

* Remove urgency from DMB comment in MRRC

DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.

* Test Cleanup

* Fix FPDefaultNaN on Ryzen CPUs

* Improve some tests, fix some shift instructions, add slow path for Vadd

* Fix Typo

* More test cleanup

* Flip order of Fx and index, to indicate that the operand's is the "base"

* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.

* Reintroduce alignment to DecoderHelper (removed by accident)

* One more realign as reading diffs is hard

* Use I32 registers in A32 (part 2)

Swap default integer register type based on current execution mode.

* FPSCR flags as Registers (part 1)

Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.

* Use I32 registers in A32 (part 1)

* FPSCR flags as registers (part 2)

Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.

* Address Feedback

* Correct FP->Int behaviour (should saturate)

* Make branches made by writing to PC eligible for Rejit

Greatly improves performance in most games.

* Remove unused branching for Vtbl

* RejitRequest as a class rather than a tuple

Makes a lot more sense than storing tuples on a dictionary.

* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests

* Re-order InstEmitSystem32

Alphabetical sorting.

* Address Feedback

Feedback from Ac_K, remove and sort usings.

* Address Feedback 2

* Address Feedback from LDj3SNuD

Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.

* Add Debug Asserts to A32 helpers

Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.

* Use ConstF rather than creating an operand.

(useful for pooling in future)

* Move exclusive load to helper, reference call flag rather than literal 1.

* Address LDj feedback (minus table flatten)

one final look before it's all gone. the world is so beautiful.

* Flatten OpCodeTable

oh no

* Address more table ordering

* Call Flag as int on A32

Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-24 08:20:40 +11:00
gdk
1876b346fe Initial work 2020-01-09 02:13:00 +01:00
gdkchan
a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00