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18 commits

Author SHA1 Message Date
Alex0007
34a9922b57
Fix architecture preference for MacOS game shortcuts (#6145)
* Fix architecture preference for MacOS game shortcuts

* Detect arch and then pass it to script

Co-authored-by: jcm <john.moody@coloradocollege.edu>

* Remove old script write call in `CreateShortcutMacos`

* Turn launch script into EmbeddedResource

* Added final newline

---------

Co-authored-by: jcm <john.moody@coloradocollege.edu>
2024-01-22 23:10:25 +01:00
shinra-electric
06bff0159c
Correctly set filetypes in Info.plist (#6023)
Currently the filetype association is not working. 

This should hopefully fix it.
2023-12-11 21:49:07 +01:00
shinra-electric
6bce46621c
Change minimum OS to macOS 12 in Info.plist (#5925)
This should prevent the app from opening on macOS 11 and lower, informing the user that their OS is unsupported.
2023-11-14 21:20:33 +01:00
NitroTears
a42f0bbb87
Add "Create Shortcut" To app context menu (#4734)
* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* added back shortcut to new contextmenu file

* Replaced COM reference with ComImport for shortcut functionality

* remove specific platform values and regions

* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers

* Adjust styling and structure

* code feedback changes

* Added MacOS support using .app folder

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Replaced COM reference with ComImport for shortcut functionality

* remove specific platform values and regions

* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers

* Adjust styling and structure

* code feedback changes

* adjust tooltip message

* added shortcut-template.desktop file

* set shortcut icon location to .local/share/icons

* Linux code feedback changes

* change InteropServices to new securifybv.ShellLink Package

* added ShellLink to readme, updated shortcut comment

* Code feedback changes

* Added MacOS Support (As per Jose Estrada's PR)

* dotnet format

* Small restructuring

* Embed template files into Ryujinx.Ui.Common

* Disable "CreateShortcut" option for flatpak builds

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Jose Estrada <joseestradacobo@gmail.com>
2023-10-20 20:51:15 +02:00
siegmund-heiss-ich
f631933e60
Add macOS Headless release workflow (#5272)
* Add macOS Headless release workflow

* Add MACH-O check before applying signature

* Rename script for consistency

* Remove redundant compiler flag

* Fix release.yml arguments + names

* Update headless.sh to include changes of pr #5398
2023-09-05 01:28:44 +02:00
Isaac Marovitz
7b2225c6b0
Ava UI: Avalonia 11 & FluentAvalonia 2 Support (#4362)
* It builds

(Doesn’t run waiting on FluentAvalonia Preview 5 Release)

* Enable CompiledBindings by default

* Ignore `PointerPressedEventArgs` Init warning

* Define MIME and UTI Types

* Update `UserProfileImageSelectorView` to StorageProvider API

* PFS0 Magic

* Update `MainWindowViewModel` to StorageProvider API

* Update `SettingsUIView` to StorageProvider API

* Update `ApplicationHelper` to StorageProvider API

* Use `IsCheckChanged`

* Rename events

* Update Fluent Avalonia to Preivew 5

* More package updates

* Fix long selection bar

* return glyph value directly, instead of using a binding

* fix menu item checkboxes

* Fix build

* Update to Preview 6

Unicorn conflict

Fix remaining package oopsie

* Fix issues from merge

* Fix some warnings

* Warnings

* Squashed commit of the following:

commit 79d1c190db
Author: Mary <mary@mary.zone>
Date:   Sun Apr 16 11:38:07 2023 +0200

    chore: Update Silk.NET to 2.17.1 (#4686)

commit 2bc88467eb
Author: Ac_K <Acoustik666@gmail.com>
Date:   Sun Apr 16 09:37:31 2023 +0000

    Update README.md

commit baf8752e74
Author: Vincenzo Nizza <vincenzonizzaufficio@gmail.com>
Date:   Sun Apr 16 11:19:33 2023 +0200

    Ensure the updater doesn't delete hidden or system files (#4626)

    * Copy desktop.ini to update directory if it exists in HomeDir

    * EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes

commit d5e4378aea
Author: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Date:   Sun Apr 16 09:02:06 2023 +0000

    nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)

    Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
    - [Release notes](https://github.com/reactiveui/DynamicData/releases)
    - [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
    - [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)

    ---
    updated-dependencies:
    - dependency-name: DynamicData
      dependency-type: direct:production
      update-type: version-update:semver-patch
    ...

    Signed-off-by: dependabot[bot] <support@github.com>
    Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

commit 6dbcdfea47
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date:   Sun Apr 16 09:09:02 2023 +0200

    Ava: Fix nca extraction window never closing & minor cleanup (#4569)

    * ava: Remove unused doWhileDeferred parameters

    * ava: Minimally improve swkbd dialog

    It's currently impossible to get the dialog to redirect focus to the InputBox.

    * ava: Fix nca extraction dialog never closing

    Also contains some minor cleanup

commit c5258cf082
Author: NitroTears <73270647+NitroTears@users.noreply.github.com>
Date:   Sun Apr 16 11:03:35 2023 +1000

    Ability to hide file types in Game List (#4555)

    * Added HiddenFileTypes to config state, and check to file enumeration

    * Added hiddenfiletypes checkboxes to the UI

    * Added Ava version of HiddenFileTypes

    * Inverted Hide to Show with file types, minor formatting

    * all variables with a reference to 'hidden' is now 'shown'

    * one more variable name changed

    * review feedback

    * added FileTypes extension methof to get the correlating config value

    * moved extension method to new folder and file in Ryujinx.Ui.Common

    * added default case for ToggleFileType

    * changed exception type to OutOfRangeException

commit 5c89e22bb9
Author: Daniel Shala <daniel.shala08@gmail.com>
Date:   Sat Apr 15 18:11:24 2023 +0200

    Added check for eventual symlink when displaying game files. (#4526)

    * Added check for eventual symlink when displaying game files.

    * Moved symlink check logic

    * Moved symlink check logic

    * Fixed prev commit

    ---------

    Co-authored-by: Daniel Shala <danielshala00@gmail.com>

commit 11ecff2ff0
Author: Alex Barney <thealexbarney@gmail.com>
Date:   Fri Apr 14 16:00:34 2023 -0700

    Rename Hipc to Cmif where appropriate (#3880)

commit 4c3f09644a
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date:   Wed Apr 12 20:18:40 2023 +0100

    Move swkbd message null check into constructor (#4671)

commit e187a8870a
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date:   Wed Apr 12 03:09:47 2023 +0200

    HLE: Deal with empty title names properly (#4643)

    * hle: Deal with empty titleNames in some languages

    * gui: Fix displaying the wrong title name

    * Remove unnecessary bounds check

    * Fix a NRE when getting the version string

    * Restore empty string logic

commit a64fee29dc
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 08:23:41 2023 +0100

    Vulkan: add situational "Fast Flush" mode (#4667)

    * Flush in the middle of long command buffers.

    * Vulkan: add situational "Fast Flush" mode

    The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.

    However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.

    The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.

    The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.

    This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.

    Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).

    * Add conversions in milliseconds next to flush timers.

commit 9ef94c8292
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 07:55:04 2023 +0100

    ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)

    * ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

    Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

    Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

    * Remove unreachable code.

    * Add ulong conversion for offsets

    * Nit

commit 915d6d044c
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 07:32:31 2023 +0100

    OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)

    This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

    I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.

commit a4780ab33b
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date:   Mon Apr 10 23:04:31 2023 +0100

    Force activate parent window before dialog is shown (#4663)

* Fix build

Extraction dialogue not working

* Avalonia Preview 7

Needs Fluent Avalonia update still…

* Fix Render Scaling

* Update Fluent Avalonia

* Remove `pfs0` as runnable file type

* Restore Info.plist formatting

* Plist Format

* Update Avalonia.Svg.Skia

* Update theme code (TODO)

* swtich to using theme variants  for light dark

* Fix crashes

* Text centering issues

* Update `TitleUpdateViewModel` to StorageProvider API

* Fixed for new PR

(Will crash on launch)

* Fixes…

* UI: Fix sections extraction (#4820)

* UI: Fix sections extraction

There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.

Fixes #4521

* Addresses feedback

* Fix issues…

* Preview 8

* Fix fuck ups

* Fixes

* More cleanup

* Ava 11 RC

Maybe there is a god

* Update FluentAvalonia

* update svg

* Second RC (kill me)

* It builds

* Ava 11

* Remove unnecessary usings

* Fix build

* Formatting

* GAS GAS GAS!!!!

* Fix DLC Window Crash

* Linux runner try not to crash challenge (impossible)

* Add app.manifest

* Fix accidental Silk.NET.Vulkan bump

* Try fix truncation

* Linux fix popup Windows

* Fix cutoff text on windows

* Status bar styling fixes

* Volume Toggle Split Button Fixes

* Fix load bar color

* Fix shortcuts

* Best we're gonna get

* Fix spacing

Co-authored-by: Exhigh <exhigh01@gmail.com>

* Formatting

* Fix Profile Dropdown

* Fix Window Startup Position

* Format Fixes

* Fix stupid mistake

* Fix accidental change

* Scaling Handler (peri pls make sure is working)

* Remove Locale Reflection Binding Use + Unsued Usings

* Fix formatting

Code styling

Ughhhh

Fix interface

Make TimeZoneConverter internal

* Remove bell workaround (no longer needed)

* Disable accent menu

* Update to Ava 11.0.2

* Peri suggestions

* Formatting

* Cleanup a bunch of jank

* Dependency update

* Berry fixes and suggestions

* Final suggestions

* Rename assemblyIdentity to Ryujinx.Emulator.Avalonia

---------

Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Exhigh <exhigh01@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-08-12 02:47:22 +02:00
Ac_K
16fa983704
macOS: Fix warning in some shell scripts (#5398)
* macOS: Fix warning in some shell scripts

In a way to continue the cleaning of the project, there are some warnings which can be easily fixed.

* Try to fix CI

* Fix APP_ARGUMENTS

* Addresses feedback
2023-06-28 19:09:48 +02:00
Shihta Kuan
e3bacfa774
Set COMPlus_DefaultStackSize to 2M in macOS (#5349)
* Set COMPlus_DefaultStackSize to 2M in macOS

* Remove the custom thread stack size on Ryujinx.Ava
2023-06-25 14:49:53 +02:00
siegmund-heiss-ich
7e0b4bd538
Improve macOS updater (#5064)
* Fix macOS Updater (once again)

* Also fix my brain's issues

* Move set -e that lsof doesn't trigger exit 1

* Resolve yesterdays brain malfunction 2

* Revert "Move set -e that lsof doesn't trigger exit 1"

This reverts commit 589a630610.

* Also check if PID exists

* Remove lsof and instead check for running processes

* Remove empty lines

* Increase max iterations

* Address feedback

* Remove obsolete check for child processes

* Update comments

* Update comments

* I swear this is the last commit

* lsof + ps check
2023-05-28 22:54:30 +02:00
Isaac Marovitz
bba51c2eeb
Fix macOS Update Script (#5014)
* Update updater.sh

* Better script

* Revert "Better script"

This reverts commit 9bf6be863892e5e10c2f2dba45f1d0a60daca688.
2023-05-19 21:20:01 +02:00
Mary
f8cdd5f484
macos: Fix relaunch with updater when no arguments were provided to the emulator (#4987)
The updater still seems to be erroring when replacing installed folder under normal operations.
2023-05-17 19:02:15 +02:00
Isaac Marovitz
c2709b3bdd
macOS CI Adjustments (#4910)
* Fix macOS build name in CI

Fixes updater

* Update build.yml

Don't publish x86 Mac builds

* Naming nitpick

* Berry changes

* Use the same prefix for PR and release build archives

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-05-13 00:53:52 +02:00
TSRBerry
9095941fd1
Update release workflow & Add jobs for macOS (#4837)
* Add build config and extra args to create_macos_build.sh

* Use matrix strategy for releases

* Add macOS jobs

Co-authored-by: Mary <thog@protonmail.com>

* Fix wrong version argument

* Fix check for the correct amount of args

* Install latest rcodesign release

Co-authored-by: Mary <thog@protonmail.com>

* Set executable bits for PR builds on linux

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-05-11 17:36:53 +02:00
TSRBerry
12504f280c
Fix paths and typos for macOS scripts (#4738)
* Fix paths and typos for macOS scripts

* Update outdated comments about rcodesign

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-04-28 08:14:44 +00:00
TimeZlicer
05a41b31bc
Misc: Support space in path on macOS distribution (#4462)
* .

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* wildcard(*) needs to be outside of quotes(") for cp to work

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-12 17:21:21 +01:00
Mary
f663a5cd38
macos: Add updater support (#4464)
This is a very basic updater but should be enough for now.

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-02-25 12:30:48 +01:00
UltraHDR
d16288a2a8
Set LSApplicationCategoryType to games (#4257)
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
Makes it auto-add to the macOS Launchpad games folder
2023-01-10 21:49:46 +00:00
Mary-nyan
817b89767a
infra: Add distribution files for macOS (#3934)
This upstream macOS packing and distribution files
2022-12-01 14:08:43 +01:00