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15 commits

Author SHA1 Message Date
gdkchan
ab4867505e
Implement GPU scissors (#1058)
* Implement GPU scissors

* Remove unused using

* Add missing changes for Clear
2020-03-29 14:02:58 +11:00
gdkchan
f373f870f7
Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
gdkchan
8b90924c1e Support instanced draw of quads" (#881) 2020-01-13 09:14:50 +11:00
gdkchan
2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
gdkchan
18814d44b2 Address PR feedback
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
59fdaa744b GPU resource disposal 2020-01-09 02:13:00 +01:00
gdkchan
80ff2eab29 Change GPU errors to debug and reduce log messages 2020-01-09 02:13:00 +01:00
gdkchan
c5b9088914 Remove some error logging to avoid log spam 2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7 Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
af8498d679 Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
gdkchan
7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
gdk
396768f3b4 Fix texture 0 not being bound for compute 2020-01-09 02:13:00 +01:00
gdk
d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 2020-01-09 02:13:00 +01:00
gdk
8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
gdk
1b7d955195 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
Renamed from Ryujinx.Graphics.OpenGL/GraphicsPipeline.cs (Browse further)