* Logging: Refactor log targets into Ryujinx.Common
* Logger: Implement JSON Log Target
* Logger: Optimize Console/File logging targets
Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.
We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.
* Logger: Implement LogFormatters
* Config: Refactor configuration file and loading
* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub
* Resolve style nits
* Config: Resolve incorrect default key binding
* Config: Also update key binding default in schema
* Tidy up namespace imports
* Config: Update CONFIG.md to reflect new Config file
* Initial fixes for last release of libnx
For now, the framebuffer aren't okay but it will not crash/
* Improve code reaadability in NvFlinger parsing
* Make surfaces access more userfriendly
* Add ColorFormat
* Fix code style in ColorFormat.cs
* Add multiple framebuffer support in nvnflinger
This fix libnx console rendering
* Move ReadStruct/WriteStruct to Ryujinx.Common
* fix the last nit
* Fix inverted color for R5G6B5
Also add some other format that libnx might uses.
* Remove hardcoded BlockHeight in nvflinger