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Author SHA1 Message Date
riperiperi
b4d8d893a4
Memory Read/Write Tracking using Region Handles (#1272)
* WIP Range Tracking

- Texture invalidation seems to have large problems
- Buffer/Pool invalidation may have problems
- Mirror memory tracking puts an additional `add` in compiled code, we likely just want to make HLE access slower if this is the final solution.
- Native project is in the messiest possible location.
- [HACK] JIT memory access always uses native "fast" path
- [HACK] Trying some things with texture invalidation and views.

It works :)

Still a few hacks, messy things, slow things

More work in progress stuff (also move to memory project)

Quite a bit faster now.
- Unmapping GPU VA and CPU VA will now correctly update write tracking regions, and invalidate textures for the former.
- The Virtual range list is now non-overlapping like the physical one.
- Fixed some bugs where regions could leak.
- Introduced a weird bug that I still need to track down (consistent invalid buffer in MK8 ribbon road)

Move some stuff.

I think we'll eventually just put the dll and so for this in a nuget package.

Fix rebase.

[WIP] MultiRegionHandle variable size ranges

- Avoid reprotecting regions that change often (needs some tweaking)
- There's still a bug in buffers, somehow.
- Might want different api for minimum granularity

Fix rebase issue

Commit everything needed for software only tracking.

Remove native components.

Remove more native stuff.

Cleanup

Use a separate window for the background context, update opentk. (fixes linux)

Some experimental changes

Should get things working up to scratch - still need to try some things with flush/modification and res scale.

Include address with the region action.

Initial work to make range tracking work

Still a ton of bugs

Fix some issues with the new stuff.

* Fix texture flush instability

There's still some weird behaviour, but it's much improved without this. (textures with cpu modified data were flushing over it)

* Find the destination texture for Buffer->Texture full copy

Greatly improves performance for nvdec videos (with range tracking)

* Further improve texture tracking

* Disable Memory Tracking for view parents

This is a temporary approach to better match behaviour on master (where invalidations would be soaked up by views, rather than trigger twice)

The assumption is that when views are created to a texture, they will cover all of its data anyways. Of course, this can easily be improved in future.

* Introduce some tracking tests.

WIP

* Complete base tests.

* Add more tests for multiregion, fix existing test.

* Cleanup Part 1

* Remove unnecessary code from memory tracking

* Fix some inconsistencies with 3D texture rule.

* Add dispose tests.

* Use a background thread for the background context.

Rather than setting and unsetting a context as current, doing the work on a dedicated thread with signals seems to be a bit faster.

Also nerf the multithreading test a bit.

* Copy to texture with matching alignment

This extends the copy to work for some videos with unusual size, such as tutorial videos in SMO. It will only occur if the destination texture already exists at XCount size.

* Track reads for buffer copies. Synchronize new buffers before copying overlaps.

* Remove old texture flushing mechanisms.

Range tracking all the way, baby.

* Wake the background thread when disposing.

Avoids a deadlock when games are closed.

* Address Feedback 1

* Separate TextureCopy instance for background thread

Also `BackgroundContextWorker.InBackground` for a more sensible idenfifier for if we're in a background thread.

* Add missing XML docs.

* Address Feedback

* Maybe I should start drinking coffee.

* Some more feedback.

* Remove flush warning, Refocus window after making background context
2020-10-16 17:18:35 -03:00
LDj3SNuD
04e330cc00
Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577)
* Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths).

No test provided (i.e. draft).

* Ptc InternalVersion = 1577
2020-10-13 22:41:33 +02:00
gdkchan
f2b12c9749
Remove old, unused CPU optimization (#1586) 2020-09-30 16:16:34 -03:00
gdkchan
6c9565693f
IPC refactor part 1: Use explicit separate threads to process requests (#1447)
* Changes to allow explicit management of service threads

* Remove now unused code

* Remove ThreadCounter, its no longer needed

* Allow and use separate server per service, also fix exit issues

* New policy change: PTC version now uses PR number
2020-09-22 14:50:40 +10:00
LDj3SNuD
66b799a6e4
Fix host stack overflow caused by some recursive guest methods. (#1528)
* Fix host stack overflow caused by some recursive guest methods.

* PPTC flag up.

* Address comments.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-09-19 20:16:30 -03:00
FICTURE7
f60033e0aa
Implement block placement (#1549)
* Implement block placement

Implement a simple pass which re-orders cold blocks at the end of the
list of blocks in the CFG.

* Set PPTC version

* Use Array.Resize

Address gdkchan's feedback
2020-09-19 20:00:24 -03:00
FICTURE7
36ec1bc6c0
Relax block ordering constraints (#1535)
* Relax block ordering constraints

Before `block.Next` had to follow `block.ListNext`, now it does not.
Instead `CodeGenerator` will now emit the necessary jump instructions
to ensure control flow.

This makes control flow and block order modifications easier. It also
eliminates some simple cases of redundant branches.

* Set PPTC version
2020-09-12 12:32:53 -03:00
FICTURE7
4c7bebf3e6
Do not emit StoreToContext before Return (#1537)
* Do not emit StoreToContext before Return

* Set PPTC version
2020-09-07 12:52:17 +10:00
gdkchan
6cc187da59
SIMD&FP load/store with scale > 4 should be undefined (#1522)
* SIMD&FP load/store with scale > 4 should be undefined

* Catch more invalid encodings for FP&SIMD LDR/STR (reg variant)

* Set PTC version to PR number
2020-09-01 17:02:23 -03:00
FICTURE7
92f7f163ef
Improve static branch prediction along fast path for memory accesses (#1484)
* Improve static branch prediction along fast path for memory accesses

* Set PPTC interval version
2020-08-31 20:55:15 -03:00
LDj3SNuD
2cb8bd7006
CPU (A64): Add Scvtf_S_Fixed & Ucvtf_S_Fixed with Tests. (#1492) 2020-08-31 20:48:21 -03:00
Mary
4f3ae6f62c
Remove the Ryujinx.Debugger project (#1506)
This project wasn't really used by anyone and isn't worth mantaining.

This commit remove the profiler entirely from Ryujinx and remove the associated CI tasks.
2020-08-30 19:06:05 +02:00
mageven
b9398f1f3a
Allow launching with custom data directories (#1505)
* Allow launching with custom data directories

Don't load alternate keys when using custom directory

* Address gdkchan's comments

* Misc fixes to log levels

Added more enabled log levels by default

Moved successful config updation to Notice as
1. It's not a warning
2. Warnings could've been disabled by the config load and hence message
   would be lost
2020-08-30 18:51:53 +02:00
Mary
a389dd59bd
Amadeus: Final Act (#1481)
* Amadeus: Final Act

This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!

This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.

Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.

- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).

- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.

* Make timing more precise when sleeping on Windows

Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.

NOTE: This is only active when emulation is running.
2020-08-17 22:49:37 -03:00
LDj3SNuD
6938988427
Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests. (#1471)
* Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests.

* Address PR feedback & Nit.
2020-08-13 02:34:02 -03:00
mageven
9c6a3aacc2
Fix PTC version increment from #1433 (#1462) 2020-08-09 05:32:00 +02:00
LDj3SNuD
e36e97c64d
CPU: This PR fixes Fpscr, among other things. (#1433)
* CPU: This PR fixes Fpscr, among other things.

* Add Fpscr.Qc = 1 if sat. for Vqrshrn & Vqrshrun.

* Fix Vcmp & Vcmpe opcode table.

* Revert "Fix Vcmp & Vcmpe opcode table."

This reverts commit c117d9410d.

* Address PR feedbacks.
2020-08-08 17:18:51 +02:00
Ficture Seven
ee22517d92
Improve branch operations (#1442)
* Add Compare instruction

* Add BranchIf instruction

* Use test when BranchIf & Compare against 0

* Propagate Compare into BranchIfTrue/False use

- Propagate Compare operations into their BranchIfTrue/False use and
  turn these into a BranchIf.

- Clean up Comparison enum.

* Replace BranchIfTrue/False with BranchIf

* Use BranchIf in EmitPtPointerLoad

- Using BranchIf early instead of BranchIfTrue/False improves LCQ and
  reduces the amount of work needed by the Optimizer.

  EmitPtPointerLoader was a/the big producer of BranchIfTrue/False.

- Fix asserts firing when assembling BitwiseAnd because of type
  mismatch in EmitStoreExclusive. This is harmless and should not
  cause any diffs.

* Increment PPTC interval version

* Improve IRDumper for BranchIf & Compare

* Use BranchIf in EmitNativeCall

* Clean up

* Do not emit test when immediately preceded by and
2020-08-05 08:52:33 +10:00
mageven
a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00
gdkchan
9878fc2d3c
Implement inline memory load/store exclusive and ordered (#1413)
* Implement inline memory load/store exclusive

* Fix missing REX prefix on 8-bits CMPXCHG

* Increment PTC version due to bugfix

* Remove redundant memory checks

* Address PR feedback

* Increment PPTC version
2020-07-30 11:29:28 -03:00
gdkchan
57bb0abda3
Print guest stack trace on invalid memory access (#1407)
* Print guest stack trace on invalid memory access

* Improve XML docs
2020-07-30 23:16:41 +10:00
Ficture Seven
b3c051bbec
Use movd,movq for i32/64 VectorExtract %x, 0x0 (#1439)
* Use movd,movq for i32/64 VectorExtract %x, 0x0

* Increment PPTC interval version

* Use else-if instead

- Address gdkchan's feedback.
- Clean up Debug.Assert calls

* Inline `count` expression into Debug.Assert

Apparently the CoreCLR JIT will not eliminate this. :(
2020-07-30 15:52:26 +10:00
gdkchan
2678bf0010
PPTC version increment (#1427) 2020-07-25 20:01:57 +02:00
gdkchan
80d4199fb3
Refactor NativeContext (#1410)
* Refactor NativeContext

* Fix bugs

* Use correct counts

* Check index using register count constants
2020-07-24 16:13:14 -03:00
Valentin PONS
3af2ce74ec
Implements some 32-bit instructions (VBIC, VTST, VSRA) (#1192)
* Added some 32 bits instructions:

* VBIC
* VTST
* VSRA

* Incremented the PTC

* Add tests and fix implementation

* Fixed VBIC immediate opcode mapping

* Hey hey!

* Nit.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: LDj3SNuD <dvitiello@gmail.com>
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2020-07-19 15:11:58 -03:00
LDj3SNuD
56a61a5758
CPU: A32: Fix Vabs_V & Vneg_V (S8, S16, S32 & F32); add Tests. (#1394)
* Fix Vabs_V & Vneg_V (S8, S16, S32 & F32); add Tests.

* Update Ptc.cs
2020-07-17 10:57:49 -03:00
LDj3SNuD
88619d71b8
CPU: A32: Add Vadd & Vsub Wide (S/U_8/16/32) Inst.s with Test. (#1390) 2020-07-17 14:21:40 +10:00
Ficture Seven
863b0c8dcb
Fix Decode exception condition (#1377) 2020-07-15 17:48:16 +10:00
LDj3SNuD
a804db6eed
Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d d… (#1335)
* Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d double zero sign handling. Allows better handling of NaNs.

* Optimized EmitSse2VectorIsNaNOpF() for multiple uses per opF.
2020-07-13 21:08:47 +10:00
riperiperi
d7044b10a2
Add SSE4.2 Path for CRC32, add A32 variant, add tests for non-castagnoli variants. (#1328)
* Add CRC32 A32 instructions.

* Fix CRC32 instructions.

* Add CRC intrinsic and fast path.

Loop is currently unrolled, will look into adding temp vars after tests are added.

* Begin work on Crc tests

* Fix SSE4.2 path for CRC32C, finialize tests.

* Remove unused IR path.

* Fix spacing between prefix checks.

* This should be Src.

* PTC Version

* OpCodeTable Order

* Integer check improvement. Value and Crc can be either 32 or 64 size.

* This wasn't necessary...

* If size is 3, value type must be I64.

* Fix same src+dest handling for non crc intrinsics.

* Pre-fix (ha) issue with vex encodings
2020-07-13 20:48:14 +10:00
Ficture Seven
30d4f752f4
Fix Node Uses/Assignments (#1376)
* Fix Node Uses/Assignments

* Bump PPTC Version Number

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-07-13 20:20:07 +10:00
Ficture Seven
b5127131c5
Fix folding of ConvertI64ToI32 imm64 (#1383)
* Fix folding of ConvertI64ToI32 imm64

* Increment PTC internal version

* Clean up
2020-07-13 19:10:33 +10:00
gdkchan
38b26cf424
Mask shift constants on x86 backend (#1382)
* Mask shift constants on x86 backendd

* Version bump
2020-07-11 15:52:38 +10:00
Ficture Seven
0195d0938d
Fold ZeroExtend8/16/32 imm32/64 (#1358)
* Fold ZeroExtend8/16/32 imm32/64

* Increment PTC version
2020-07-11 11:00:41 +10:00
Ficture Seven
7639bb2e86
Fold ConvertI64ToI32 imm64 (#1359)
* Fold ConvertI64ToI32 imm64

* Increment PTC version

* Bump PPTC InternalVersion

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-07-11 10:35:38 +10:00
LDj3SNuD
c050994995
Fix PPTC on Windows 7. (#1369)
* Fix PPTC on Windows 7.

* Address gdkchan comment.
2020-07-09 10:45:24 +10:00
riperiperi
9a49f8aec9
Fix VMVN (immediate), Add VPMIN, VPMAX, VMVN (register) (#1303)
* Add Vmvn (register), tests for both Vmvn variants.

* Add Vpmin, Vpmax, improve Non-FastFp accuracy for Vpadd

* Rebase on top of PTC.

* Add Nopcode

* Increment PTC version.

* Fix nits.
2020-06-24 10:43:44 +10:00
Thog
05c63f3061
Increment PTC version (#1311)
Fix issues caused by 2421186d97
2020-06-18 13:41:00 +02:00
Ficture Seven
2421186d97
Generalize tail continues (#1298)
* Generalize tail continues

* Fix DecodeBasicBlock

`Next` and `Branch` would be null, which is not the state expected by
the branch instructions. They end up branching or falling into a block
which is never populated by the `Translator`. This causes an assert to
be fired when building the CFG.

* Clean up Decode overloads

* Do not synchronize when branching into exit block

If we're branching into an exit block, that exit block will tail
continue into another translation which already has a synchronization.

* Remove A32 predicate tail continue

If `block` is not an exit block then the `block.Next` must exist (as
per the last instruction of `block`).

* Throw if decoded 0 blocks

Address gdkchan's feedback

* Rebuild block list instead of setting to null

Address gdkchan's feedback
2020-06-18 13:37:21 +10:00
LDj3SNuD
5e724cf24e
Add Profiled Persistent Translation Cache. (#769)
* Delete DelegateTypes.cs

* Delete DelegateCache.cs

* Add files via upload

* Update Horizon.cs

* Update Program.cs

* Update MainWindow.cs

* Update Aot.cs

* Update RelocEntry.cs

* Update Translator.cs

* Update MemoryManager.cs

* Update InstEmitMemoryHelper.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nit.

* 10 fewer MSIL bytes for us

* Add comment. Nits.

* Update Translator.cs

* Update Aot.cs

* Nits.

* Opt..

* Opt..

* Opt..

* Opt..

* Allow to change compression level.

* Update MemoryManager.cs

* Update Translator.cs

* Manage corner cases during the save phase. Nits.

* Update Aot.cs

* Translator response tweak for Aot disabled. Nit.

* Nit.

* Nits.

* Create DelegateHelpers.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nits.

* Fix due to #784.

* Fixes due to #757 & #841.

* Fix due to #846.

* Fix due to #847.

* Use MethodInfo for managed method calls.

Use IR methods instead of managed methods about Max/Min (S/U).
Follow-ups & Nits.

* Add missing exception messages.

Reintroduce slow path for Fmov_Vi.
Implement slow path for Fmov_Si.

* Switch to the new folder structure.

Nits.

* Impl. index-based relocation information. Impl. cache file version field.

* Nit.

* Address gdkchan comments.

Mainly:
- fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI.

* Address AcK77 comment.

* Address Thealexbarney, jduncanator & emmauss comments.

Header magic, CpuId (FI) & Aot -> Ptc.

* Adaptation to the new application reloading system.

Improvements to the call system of managed methods.
Follow-ups.
Nits.

* Get the same boot times as on master when PTC is disabled.

* Profiled Aot.

* A32 support (#897).

* #975 support (1 of 2).

* #975 support (2 of 2).

* Rebase fix & nits.

* Some fixes and nits (still one bug left).

* One fix & nits.

* Tests fix (by gdk) & nits.

* Support translations not only in high quality and rejit.

Nits.

* Added possibility to skip translations and continue execution, using `ESC` key.

* Update SettingsWindow.cs

* Update GLRenderer.cs

* Update Ptc.cs

* Disabled Profiled PTC by default as requested in the past by gdk.

* Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2).

Nits.

* Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations.

* Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling.

Modifications due to rebase.
Nits.

* Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only.

* Nits.

* Nits.

* Update Delegates.cs

* Nit.

* Update InstEmitSimdArithmetic.cs

* Address riperiperi comments.

* Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions.

* Implemented a simple redundant load/save mechanism.

Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator.
Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log.
Nits.

* Nit.

Improved Logger.PrintError in TexturePool.cs to avoid log spawn.
Added missing code for FZ handling (in output) for fp max/min instructions (slow paths).

* Add configuration migration for PTC

Co-authored-by: Thog <me@thog.eu>
2020-06-16 20:28:02 +02:00
riperiperi
fa286d3535
VABS takes one input register, not two. (#1300) 2020-06-14 10:32:21 +10:00
merry
f8cd072b62
Faster crc32 implementation (#1294)
* Add Pclmulqdq intrinsic

* Implement crc32 in terms of pclmulqdq

* Address PR comments
2020-06-05 20:58:27 +10:00
LDj3SNuD
83d94b21d0
Add FMaxNmV & FMinNmV Inst.s with Test. (#1279)
Successful unit testing on Windows (debug and release mode).
2020-05-27 18:51:59 +02:00
mageven
6416bc1938
Implement CNTVCT_EL0 (#1268)
* Implement CNTVCT_EL0

* Fix comment
2020-05-23 12:15:59 +02:00
LDj3SNuD
3b70a28087
Unwinding Follow-up. Fix a bug in JitUnwindWindows where ... (#1238)
... in case of "Vector" unwind codes the remaining unwind codes could be corrupted.
Nits.
2020-05-15 13:46:35 +02:00
Thog
378259a40a
Surface Flinger: Implement GetBufferHistory (#1232)
* Surface Flinger: Implement GetBufferHistory

Also fix some bugs on the Surface Flinger implementation

* Address Ac_K's comment
2020-05-15 03:30:08 +02:00
Ficture Seven
430a48338b
Fix RET Xn translation (#1242) 2020-05-14 14:50:35 +10:00
gdkchan
96c7988671
Remove CpuId IR instruction (#1227) 2020-05-13 15:30:21 +10:00
Ficture Seven
4b79b78b8c
Fix tailcall case in EmitterContext (#1235) 2020-05-11 10:04:52 +10:00
mageven
492bb6ee5f
Suppress CS0169 CS0649 warns from HID structs (#1222)
Also fix typo in a pragma restore in Logger
2020-05-10 16:02:41 +02:00
Ac_K
4c54f36c38
Upgrade projects to C#8 (#1193)
Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
2020-05-04 12:14:48 +10:00
Ficture Seven
180ad8605d
Improve IRDumper (#1135)
* Improve IRDumper

* Make Symbols.Add(ulong, ulong, ulong, string) thread safe

* Use a StringBuilder for MemoryOperand

* Add #if M_DEBUG guards

* Fix JMP_TABLE typo

* Fix using in Symbols

* Use Conditional("M_DEBUG") instead

Address gdkchan's feedback

* Use a struct instead of 4-tuple

Address gdkchan's feedback

* Place symbols in comments instead

Address gdkchan's feedback

* Use StringBuilder throughout

* Handle offsetted symbols

* Fix naming convention of Builder

* Avoid ArgumentException

* Remove unnecessary using

* Use switch expression instead

* Turn into a class

* Clean up

* Remove unnecessary using
2020-05-04 12:06:22 +10:00
gdkchan
f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00
Ficture Seven
71dbb38b9a
Do not compute dominance information when not in SSA (#1176) 2020-05-01 23:15:55 +02:00
gdkchan
fe5bb439f1
Do temp constant copy for CompareAndSwap, other improvements to PreAllocator (#1126)
* Do temp constant copy for CompareAndSwap, other improvements to PreAllocator

* Nit
2020-04-25 23:00:54 +10:00
Michael Kuklinski
c46edfab85
Update .NET Core to 3.1, and update NuGet Packages (#1121)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-04-22 14:13:41 +10:00
Cristallix
4738113f29
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
* chore : disable unwanted warnings and minor code cleanup

* chore : remove more warnings

* fix : reorder struct correctly

* fix : restore _isKernel and remove useless comment

* fix : copy/paste error

* fix : restore CallMethod call

* fix : whitespace

* chore : clean using

* feat : remove warnings

* fix : simplify warning removal on struct

* fix : revert fields deletion and code clean up

* fix : re-add RE value

* fix : typo
2020-04-21 07:59:59 +10:00
Ficture Seven
ca8745fc8e
Avoid temporaries when pre-allocating Store %x, imm8/16/32 (#1123) 2020-04-20 22:40:13 +10:00
Ficture Seven
e4ee61d6c3
Improve V128 (#1097)
* Improve V128

* Use LayoutKind.Sequential instead

* Add As<T>, Get<T> & Set<T>

* Fix CpuTest

* Rename Get<T> & Set<T> to Extract<T> & Insert<T>

* Add XML documentation

* Nit
2020-04-17 08:19:20 +10:00
Ficture Seven
496db602ff
Optimize %x ^ %x = 0 (#1094)
* JIT: Optimize %x ^ %x = 0

* Address feedback

* Fix typo
2020-04-09 09:36:19 +10:00
riperiperi
e99e6d0ad1
Use the jump table for HighCq tail continues. (#1088)
* Use the jump table for tail continues.

This path is always reached when a function larger than our current length limit (currently 5000) is compiled.

* Use Call Flag rather than 1L
2020-04-04 19:05:11 +11:00
riperiperi
f695a215ad
Add Fast Paths for Crypto instructions (A32/A64) (#1026)
* Add Fast Paths for Crypto instructions (A32/A64)

* Replace additional XOR with passing in const zero.
2020-03-25 17:20:29 +11:00
LDj3SNuD
1de16f7653
Add Fcvtas_S/V & Fcvtau_S/V. (#1018) 2020-03-24 22:53:49 +01:00
Chenj168
31b94f4641
Move the MakeOp to OpCodeTable class, for reduce the use of ConcurrentDictionary (#996) 2020-03-20 15:15:37 +11:00
Chenj168
561d64e5bf
Modify TranslatedFunction.GetPointer () to optimize performance (#995)
* add local var to reduce calling Marshal.GetFunctionPointerForDelegate

* modify code style
2020-03-20 09:11:20 +11:00
riperiperi
8226997bc7
CodeGen Optimisations (LSRA and Translator) (#978)
* Start of JIT garbage collection improvements

- thread static pool for Operand, MemoryOperand, Operation
- Operands and Operations are always to be constructed via their static
helper classes, so they can be pooled.
- removing LinkedList from Node for sources/destinations (replaced with
List<>s for now, but probably could do arrays since size is bounded)
- removing params constructors from Node
- LinkedList<> to List<> with Clear() for Operand assignments/uses
- ThreadStaticPool is very simple and basically just exists for the
purpose of our specific translation allocation problem. Right now it
will stay at the worst case allocation count for that thread (so far) -
the pool can never shrink.

- Still some cases of Operand[] that haven't been removed yet. Will need
to evaluate them (eg. is there a reasonable max number of params for
Calls?)

* ConcurrentStack instead of ConcurrentQueue for Rejit

* Optimize some parts of LSRA

- BitMap now operates on 64-bit int rather than 32-bit
- BitMap is now pooled in a ThreadStatic pool (within lrsa)
- BitMap now is now its own iterator. Marginally speeds up iterating
through the bits.
- A few cases where enumerators were generated have been converted to
forms that generate less garbage.
- New data structure for sorting _usePositions in LiveIntervals. Much
faster split, NextUseAfter, initial insertion. Random insertion is
slightly slower.
- That last one is WIP since you need to insert the values backwards. It
would be ideal if it just flipped it for you, uncomplicating things on
the caller side.

* Use a static pool of thread static pools. (yes.)

Prevents each execution thread creating its own lowCq pool and making me cry.

* Move constant value to top, change naming convention.

* Fix iteration of memory operands.

* Increase max thread count.

* Address Feedback
2020-03-18 22:44:32 +11:00
riperiperi
dd433c1296
Implement AESMC, AESIMC, AESE, AESD and VEOR AArch32 instructions (#982)
* Add VEOR and AES instructions.

* Add tests for crypto instructions.

* Update ValueSource name.
2020-03-14 10:29:58 +11:00
riperiperi
d904706fc0
Use a Jump Table for direct and indirect calls/jumps, removing transitions to managed (#975)
* Implement Jump Table for Native Calls

NOTE: this slows down rejit considerably! Not recommended to be used
without codegen optimisation or AOT.

- Does not work on Linux
- A32 needs an additional commit.

* A32 Support

(WIP)

* Actually write Direct Call pointers to the table

That would help.

* Direct Calls: Rather than returning to the translator, attempt to keep within the native stack frame.

A return to the translator can still happen, but only by exceptionally
bubbling up to it.

Also:
- Always translate lowCq as a function. Faster interop with the direct
jumps, and this will be useful in future if we want to do speculative
translation.
- Tail Call Detection: after the decoding stage, detect if we do a tail
call, and avoid translating into it. Detected if a jump is made to an
address outwith the contiguous sequence of blocks surrounding the entry
point. The goal is to reduce code touched by jit and rejit.

* A32 Support

* Use smaller max function size for lowCq, fix exceptional returns

When a return has an unexpected value and there is no code block
following this one, we now return the value rather than continuing.

* CompareAndSwap (buggy)

* Ensure CompareAndSwap does not get optimized away.

* Use CompareAndSwap to make the dynamic table thread safe.

* Tail call for linux, throw on too many arguments.

* Combine CompareAndSwap 128 and 32/64.

They emit different IR instructions since their PreAllocator behaviour
is different, but now they just have one function on EmitterContext.

* Fix issues separating from optimisations.

* Use a stub to find and execute missing functions.

This allows us to skip doing many runtime comparisons and branches, and reduces the amount of code we need to emit significantly.

For the indirect call table, this stub also does the work of moving in the highCq address to the table when one is found.

* Make Jump Tables and Jit Cache dynmically resize

Reserve virtual memory, commit as needed.

* Move TailCallRemover to its own class.

* Multithreaded Translation (based on heuristic)

A poor one, at that. Need to get core count for a better one, which
means a lot of OS specific garbage.

* Better priority management for background threads.

* Bound core limit a bit more

Past a certain point the load is not paralellizable and starts stealing from the main thread. Likely due to GC, memory, heap allocation thread contention. Reduce by one core til optimisations come to improve the situation.

* Fix memory management on linux.

* Temporary solution to some sync problems.

This will make sure threads exit correctly, most of the time. There is a potential race where setting the sync counter to 0 does nothing (counter stays at what it was before, thread could take too long to exit), but we need to find a better way to do this anyways. Synchronization frequency has been tightened as we never enter blockwise segments of code. Essentially this means, check every x functions or loop iterations, before lowcq blocks existed and were worth just as much. Ideally it should be done in a better way, since functions can be anywhere from 1 to 5000 instructions. (maybe based on host timer, or an interrupt flag from a scheduler thread)

* Address feedback minus CompareAndSwap change.

* Use default ReservedRegion granularity.

* Merge CompareAndSwap with its V128 variant.

* We already got the source, no need to do it again.

* Make sure all background translation threads exit.

* Fix CompareAndSwap128

Detection criteria was a bit scuffed.

* Address Comments.
2020-03-12 14:20:55 +11:00
gdkchan
c26f3774bd
Implement VMULL, VMLSL, VRSHR, VQRSHRN, VQRSHRUN AArch32 instructions + other fixes (#977)
* Implement VMULL, VMLSL, VQRSHRN, VQRSHRUN AArch32 instructions plus other fixes

* Re-align opcode table

* Re-enable undefined, use subclasses to fix checks

* Add test and fix VRSHR instruction

* PR feedback
2020-03-11 11:49:27 +11:00
gdkchan
89ccec197e
Implement VMOVL and VORR.I32 AArch32 SIMD instructions (#960)
* Implement VMOVL and VORR.I32 AArch32 SIMD instructions

* Rename <dt> to <size> on test description

* Rename Widen to Long and improve VMOVL implementation a bit
2020-03-10 16:17:30 +11:00
gdkchan
61d79facd1
Optimize x64 loads and stores using complex addressing modes (#972)
* Optimize x64 loads and stores using complex addressing modes

* This was meant to be used for testing
2020-03-10 09:29:34 +11:00
gdkchan
ab3b6ea6d4
A64 SIMD LDP and STP with size = 0b11 is undefined (#971) 2020-03-07 13:39:52 +11:00
jduncanator
68e15c1a74
Implement Fast Paths for most A32 SIMD instructions (#952)
* Begin work on A32 SIMD Intrinsics

* More instructions, some cleanup.

* Intrinsics for Move instructions (zip etc)

These pass the existing tests.

* Intrinsics for some of Cvt

While doing this I noticed that the conversion for int/fp was incorrect
in the slow path. I'll fix this in the original repo.

* Intrinsics for more Arithmetic instructions.

* Intrinsics for Vext

* Fix VEXT Intrinsic for double words.

* Use InsertPs to move scalar values.

* Cleanup, fix VPADD.f32 and VMIN signed integer.

* Cleanup, add SSE2 support for scalar insert.

Works similarly to the IR scalar insert, but obviously this one works
directly on V128.

* Minor cleanup.

* Enable intrinsic for FP64 to integer conversion.

* Address feedback apart from splitting out intrinsic float abs

Also: bad VREV encodings as undefined rather than throwing in translation.

* Move float abs to helper, fix bug with cvt

* Rename opc2 & 3 to match A32 docs, use ArgumentOutOfRangeException appropriately.

* Get name of variable at compilation rather than string literal.

* Use correct double sign mask.
2020-03-05 11:41:33 +11:00
gdkchan
d9ed827696
Don't decode blocks starting outside mapped memory & undefined instead of throw on invalid sysreg coprocessor (#964)
* Don't decode blocks in invalid memory locations.

* Emit undefined instruction on invalid coprocessor

...rather than throwing.

* Call undefined instruction directly.
2020-03-04 16:25:27 -03:00
gdkchan
fb0939f9b6
Add SSAT, SSAT16, USAT and USAT16 ARM32 instructions (#954)
* Implement SMULWB, SMULWT, SMLAWB, SMLAWT, and add tests for some multiply instructions

* Improve test descriptions

* Rename SMULH to SMUL__

* Add SSAT, SSAT16, USAT and USAT16 ARM32 instructions

* Fix new tests

* Replace AND 0xFFFF with 16-bits zero extension (more efficient)
2020-03-01 07:51:55 +11:00
gdkchan
b8ee5b15ab
Implement FACGE and FACGT (Scalar and Vector) AArch64 SIMD instructions (#956) 2020-03-01 07:51:17 +11:00
gdkchan
6204f0e47a
Set Undefined instruction emitter for Undefined property on InstDescriptor (#957) 2020-02-29 12:12:15 +01:00
riperiperi
b1b6f294f2
Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)

* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.

* Implement CLZ, fix BFI and BFC

Now stops on SIMD initialization.

* Exclusive access instructions, fix to mul, system instructions.

Now gets to a break after SignalProcessWideKey64.

* Better impl of UBFX, add UDIV and SDIV

Now boots way further - now stuck on VMOV instruction.

* Many more instructions, start on SIMD and testing framework.

* Fix build issues

* svc: Rework 32 bit codepath

Fixing once and for all argument ordering issues.

* Fix 32 bits stacktrace

* hle debug: Add 32 bits dynamic section parsing

* Fix highCq mode, add many tests, fix some instruction bugs

Still suffers from critical malloc failure 😩

* Fix incorrect opcode decoders and a few more instructions.

* Add a few instructions and fix others. re-disable highCq for now.

Disabled the svc memory clear since i'm not sure about it.

* Fix build

* Fix typo in ordered/exclusive stores.

* Implement some more instructions, fix others.

Uxtab16/Sxtab16 are untested.

* Begin impl of pairwise, some other instructions.

* Add a few more instructions, a quick hack to fix svcs for now.

* Add tests and fix issues with VTRN, VZIP, VUZP

* Add a few more instructions, fix Vmul_1 encoding.

* Fix way too many instruction bugs, add tests for some of the more important ones.

* Fix HighCq, enable FastFP paths for some floating point instructions

(not entirely sure why these were disabled, so important to note this
commit exists)

Branching has been removed in A32 shifts until I figure out if it's
worth it

* Cleanup Part 1

There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)

* Implement 32 bits syscalls

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.

* Refactor part 2: Move index/subindex logic to Operand

May have inadvertently fixed one (1) bug

* Add FlushProcessDataCache32

* Address jd's comments

* Remove 16 bit encodings from OpCodeTable

Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.

* Correct Fpscr handling for FP vector slow paths

WIP

* Add StandardFPSCRValue behaviour for all Arithmetic instructions

* Add StandardFPSCRValue behaviour to compare instructions.

* Force passing of fpcr to FPProcessException and FPUnpack.

Reduces potential for code error significantly

* OpCode cleanup

* Remove urgency from DMB comment in MRRC

DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.

* Test Cleanup

* Fix FPDefaultNaN on Ryzen CPUs

* Improve some tests, fix some shift instructions, add slow path for Vadd

* Fix Typo

* More test cleanup

* Flip order of Fx and index, to indicate that the operand's is the "base"

* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.

* Reintroduce alignment to DecoderHelper (removed by accident)

* One more realign as reading diffs is hard

* Use I32 registers in A32 (part 2)

Swap default integer register type based on current execution mode.

* FPSCR flags as Registers (part 1)

Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.

* Use I32 registers in A32 (part 1)

* FPSCR flags as registers (part 2)

Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.

* Address Feedback

* Correct FP->Int behaviour (should saturate)

* Make branches made by writing to PC eligible for Rejit

Greatly improves performance in most games.

* Remove unused branching for Vtbl

* RejitRequest as a class rather than a tuple

Makes a lot more sense than storing tuples on a dictionary.

* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests

* Re-order InstEmitSystem32

Alphabetical sorting.

* Address Feedback

Feedback from Ac_K, remove and sort usings.

* Address Feedback 2

* Address Feedback from LDj3SNuD

Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.

* Add Debug Asserts to A32 helpers

Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.

* Use ConstF rather than creating an operand.

(useful for pooling in future)

* Move exclusive load to helper, reference call flag rather than literal 1.

* Address LDj feedback (minus table flatten)

one final look before it's all gone. the world is so beautiful.

* Flatten OpCodeTable

oh no

* Address more table ordering

* Call Flag as int on A32

Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-24 08:20:40 +11:00
gdkchan
e5f78fb1d4
Replace LinkedList by IntrusiveList to avoid allocations on JIT (#931)
* Replace LinkedList by IntrusiveList to avoid allocations on JIT

* Fix wrong replacements
2020-02-17 22:30:54 +01:00
emmauss
f2b9a9c2b0
Render Profiler in GUI (#854)
* move profiler output to gui

* addressed commits, rebased

* removed whitespaces
2020-02-06 11:25:47 +00:00
Ac_K
5facc0c07f Name all threads (#886)
* Name all threads

Close #874

* use ThreadName instead of ThreadId in Logging
2020-01-13 01:21:54 +01:00
gdkchan
b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
gdkchan
6cf9a04d98 Stop memory modification check when a invalid address is found 2020-01-09 02:13:00 +01:00
gdk
8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
gdk
1876b346fe Initial work 2020-01-09 02:13:00 +01:00
LDj3SNuD
0915731a9d Implemented fast paths for: (#846)
* opt

* Nit.

* opt_p2

* Nit.
2019-12-29 22:22:47 -03:00
gdkchan
e5858e2c7d
Add a limit for the number of instructions in a function (#843) 2019-12-14 18:18:51 -03:00
LDj3SNuD
8c85bdf2ed Implemented fast paths for: (#841)
* cpu-misc_opt

* B = ~b

* ;
2019-12-07 13:45:32 +01:00
LDj3SNuD
7c111a3567 Add Mrs & Msr (Nzcv) Inst., with Tests. (#819)
* Add Mrs & Msr (Nzcv) Inst., with Tests.

* Don't use `NativeInterface`.
2019-11-14 13:08:07 +11:00
LDj3SNuD
eefe2b20fc Fix Fcmge_S/V & Fcmgt_S/V Inst.s (#815)
* Fix Fcmge_S/V & Fcmgt_S/V.

Follow-up Fcm**_S/V & Fc*mp*_S.
Improve CmpCondition enum.
Nits.

* Optimize Fccmp*_S & Fcmp*_S.

* Fix cvtsd2si opcode.

* Address PR feedback.
2019-11-09 23:21:03 -03:00
LDj3SNuD
eee639d6ba .NET Core 3.0 is here! (#784)
* .NET Core 3.0 is here!

* Remove IMemoryManager.cs and its references.

* Add T Math/F.FusedMultiplyAdd(T, T, T). Nits.

* Nit.

* Update appveyor.yml

* Revert "Resolve Visual Studio build issues"

This reverts commit 1772128ce0.

* Update SvcTable.cs
2019-10-31 19:09:03 +01:00
LDj3SNuD
eff8379d2a Add Sli_S/V & Sri_S/V inst.s (fast & slow paths), with Tests. (#797)
* Add Sli & Sri.

* Add scalar variants.
2019-10-24 20:37:42 -03:00
jduncanator
1772128ce0 Resolve Visual Studio build issues
Visual Studio defaults to a C# version of "latest major". Some of the new projects require C# 7.1 features.
2019-10-22 14:09:49 +11:00
LDj3SNuD
16869402bf Add Tbx Inst. (fast & slow paths), with Tests. (#782)
* Update OpCodeTable.cs

* Update InstName.cs

* Update InstEmitSimdMove.cs

* Update SoftFallback.cs

* Update DelegateTypes.cs

* Update CpuTestSimdTbl.cs

* Update CpuTest.cs

* Update Ryujinx.Tests.csproj

* Nit.
2019-10-04 11:43:20 -03:00
gdkchan
a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00