gdkchan
ee1038e542
Initial support for shader attribute indexing ( #2546 )
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* Initial support for shader attribute indexing
* Support output indexing too, other improvements
* Fix order
* Address feedback
2021-08-27 01:44:47 +02:00
gdkchan
49745cfa37
Move shader resource descriptor creation out of the backend ( #2290 )
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* Move shader resource descriptor creation out of the backend
* Remove now unused code, and other nits
* Shader cache version bump
* Nits
* Set format for bindless image load/store
* Fix buffer write flag
2021-05-19 23:15:26 +02:00
gdkchan
0e9823d7e6
Fix shader buffer write flag on atomic instructions ( #2261 )
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* Fix shader buffer write flag on atomic instructions
* Shader cache version bump
2021-05-01 20:46:21 +02:00
gdkchan
a8e9dd2f83
Fix regression on shader atomic SSBO operations ( #1967 )
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* Fix regression on shader atomic SSBO operations
* Update comment
2021-01-27 11:26:23 +11:00
gdkchan
e453ba69f4
Add support for shader atomic min/max (S32) ( #1948 )
2021-01-26 17:38:33 +11:00
gdkchan
49f970d5bd
Implement CAL and RET shader instructions ( #1618 )
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* Add support for CAL and RET shader instructions
* Remove unused stuff
* Fix a bug that could cause the wrong values to be passed to a function
* Avoid repopulating function id dictionary every time
* PR feedback
* Fix vertex shader A/B merge
2020-10-25 17:00:44 -03:00
gdkchan
b066cfc1a3
Add support for shader constant buffer slot indexing ( #1608 )
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* Add support for shader constant buffer slot indexing
* Fix typo
2020-10-12 21:40:50 -03:00
gdkchan
991784868f
Fix shader regression on Intel iGPUs by reverting layout changes ( #1425 )
2020-07-29 08:01:11 +10:00
gdkchan
03711dd7b5
Implement SULD shader instruction ( #1117 )
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* Implement SULD shader instruction
* Some nits
2020-04-22 09:35:28 +10:00
gdkchan
dc97457bf0
Initial support for double precision shader instructions. ( #963 )
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* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
2020-03-03 15:02:08 +01:00
gdkchan
f2c85c5d58
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdk
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00