//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Server.Sink
{
///
/// Sink context.
///
public class SinkContext
{
///
/// Storage for .
///
private BaseSink[] _sinks;
///
/// The total sink count.
///
private uint _sinkCount;
///
/// Initialize the .
///
/// The total sink count.
public void Initialize(uint sinksCount)
{
_sinkCount = sinksCount;
_sinks = new BaseSink[_sinkCount];
for (int i = 0; i < _sinkCount; i++)
{
_sinks[i] = new BaseSink();
}
}
///
/// Get the total sink count.
///
/// The total sink count.
public uint GetCount()
{
return _sinkCount;
}
///
/// Get a reference to a at the given .
///
/// The index to use.
/// A reference to a at the given .
public ref BaseSink GetSink(int id)
{
Debug.Assert(id >= 0 && id < _sinkCount);
return ref _sinks[id];
}
}
}