using System.Collections.Generic; using System.Text; namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { class CodeGenContext { private const string Tab = " "; public ShaderConfig Config { get; } public List CBufferDescriptors { get; } public List TextureDescriptors { get; } public OperandManager OperandManager { get; } private StringBuilder _sb; private int _level; private string _identation; public CodeGenContext(ShaderConfig config) { Config = config; CBufferDescriptors = new List(); TextureDescriptors = new List(); OperandManager = new OperandManager(); _sb = new StringBuilder(); } public void AppendLine() { _sb.AppendLine(); } public void AppendLine(string str) { _sb.AppendLine(_identation + str); } public string GetCode() { return _sb.ToString(); } public void EnterScope() { AppendLine("{"); _level++; UpdateIdentation(); } public void LeaveScope(string suffix = "") { if (_level == 0) { return; } _level--; UpdateIdentation(); AppendLine("}" + suffix); } private void UpdateIdentation() { _identation = GetIdentation(_level); } private static string GetIdentation(int level) { string identation = string.Empty; for (int index = 0; index < level; index++) { identation += Tab; } return identation; } } }