using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard { /// /// Active input options set by the keyboard applet. These options allow keyboard /// players to input text without conflicting with the controller mappings. /// enum KeyboardInputMode : uint { ControllerAndKeyboard, KeyboardOnly, ControllerOnly, Count, } }