using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Utils;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
///
/// A Generic implementation of .
///
/// The header implementation of the performance frame.
/// The entry implementation of the performance frame.
/// A detailed implementation of the performance frame.
public class PerformanceManagerGeneric : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
{
///
/// The magic used for the .
///
private const uint MagicPerformanceBuffer = 0x46524550;
///
/// The fixed amount of that can be stored in a frame.
///
private const int MaxFrameDetailCount = 100;
private Memory _buffer;
private Memory _historyBuffer;
private Memory CurrentBuffer => _buffer.Slice(0, _frameSize);
private Memory CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf());
private ref THeader CurrentHeader => ref MemoryMarshal.Cast(CurrentBuffer.Span)[0];
private Span Entries => MemoryMarshal.Cast(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
private Span EntriesDetail => MemoryMarshal.Cast(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
private int _frameSize;
private int _availableFrameCount;
private int _entryCountPerFrame;
private int _detailTarget;
private int _entryIndex;
private int _entryDetailIndex;
private int _indexHistoryWrite;
private int _indexHistoryRead;
private uint _historyFrameIndex;
public PerformanceManagerGeneric(Memory buffer, ref AudioRendererConfiguration parameter)
{
_buffer = buffer;
_frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
_entryCountPerFrame = (int)GetEntryCount(ref parameter);
_availableFrameCount = buffer.Length / _frameSize - 1;
_historyFrameIndex = 0;
_historyBuffer = _buffer.Slice(_frameSize);
SetupNewHeader();
}
private Span GetBufferFromIndex(Span data, int index)
{
return data.Slice(index * _frameSize, _frameSize);
}
private ref THeader GetHeaderFromBuffer(Span data, int index)
{
return ref MemoryMarshal.Cast(GetBufferFromIndex(data, index))[0];
}
private Span GetEntriesFromBuffer(Span data, int index)
{
return MemoryMarshal.Cast(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf(), GetEntriesSize()));
}
private Span GetEntriesDetailFromBuffer(Span data, int index)
{
return MemoryMarshal.Cast(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf() + GetEntriesSize(), GetEntriesDetailSize()));
}
private void SetupNewHeader()
{
_entryIndex = 0;
_entryDetailIndex = 0;
CurrentHeader.SetEntryCount(0);
CurrentHeader.SetEntryDetailCount(0);
}
public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
{
return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
}
public int GetEntriesSize()
{
return Unsafe.SizeOf() * _entryCountPerFrame;
}
public static int GetEntriesDetailSize()
{
return Unsafe.SizeOf() * MaxFrameDetailCount;
}
public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
{
return Unsafe.SizeOf() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf();
}
public override uint CopyHistories(Span performanceOutput)
{
if (performanceOutput.IsEmpty)
{
return 0;
}
int nextOffset = 0;
while (_indexHistoryRead != _indexHistoryWrite)
{
if (nextOffset >= performanceOutput.Length)
{
break;
}
ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
Span inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
Span inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
Span targetSpan = performanceOutput.Slice(nextOffset);
// NOTE: We check for the space for two headers for the final blank header.
int requiredSpace = Unsafe.SizeOf() + Unsafe.SizeOf() * inputHeader.GetEntryCount()
+ Unsafe.SizeOf() * inputHeader.GetEntryDetailCount()
+ Unsafe.SizeOf();
if (targetSpan.Length < requiredSpace)
{
break;
}
ref THeader outputHeader = ref MemoryMarshal.Cast(targetSpan)[0];
nextOffset += Unsafe.SizeOf();
Span outputEntries = MemoryMarshal.Cast(performanceOutput.Slice(nextOffset));
int totalProcessingTime = 0;
int effectiveEntryCount = 0;
for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
{
ref TEntry input = ref inputEntries[entryIndex];
if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
{
ref TEntry output = ref outputEntries[effectiveEntryCount++];
output = input;
nextOffset += Unsafe.SizeOf();
totalProcessingTime += input.GetProcessingTime();
}
}
Span outputEntriesDetail = MemoryMarshal.Cast(performanceOutput.Slice(nextOffset));
int effectiveEntryDetailCount = 0;
for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
{
ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
{
ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
output = input;
nextOffset += Unsafe.SizeOf();
}
}
outputHeader = inputHeader;
outputHeader.SetMagic(MagicPerformanceBuffer);
outputHeader.SetTotalProcessingTime(totalProcessingTime);
outputHeader.SetNextOffset(nextOffset);
outputHeader.SetEntryCount(effectiveEntryCount);
outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
_indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
}
if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf())
{
ref THeader outputHeader = ref MemoryMarshal.Cast(performanceOutput.Slice(nextOffset))[0];
outputHeader = default;
}
return (uint)nextOffset;
}
public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
{
performanceEntry = new PerformanceEntryAddresses();
performanceEntry.BaseMemory = SpanMemoryManager.Cast(CurrentBuffer);
performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
uint baseEntryOffset = (uint)(Unsafe.SizeOf() + Unsafe.SizeOf() * _entryIndex);
ref TEntry entry = ref Entries[_entryIndex];
performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
entry = default;
entry.SetEntryType(entryType);
entry.SetNodeId(nodeId);
_entryIndex++;
return true;
}
public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
{
performanceEntry = null;
if (_entryDetailIndex > MaxFrameDetailCount)
{
return false;
}
performanceEntry = new PerformanceEntryAddresses();
performanceEntry.BaseMemory = SpanMemoryManager.Cast(CurrentBuffer);
performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
uint baseEntryOffset = (uint)(Unsafe.SizeOf() + GetEntriesSize() + Unsafe.SizeOf() * _entryDetailIndex);
ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
entryDetail = default;
entryDetail.SetDetailType(detailType);
entryDetail.SetEntryType(entryType);
entryDetail.SetNodeId(nodeId);
_entryDetailIndex++;
return true;
}
public override bool IsTargetNodeId(int target)
{
return _detailTarget == target;
}
public override void SetTargetNodeId(int target)
{
_detailTarget = target;
}
public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
{
if (_availableFrameCount > 0)
{
int targetIndexForHistory = _indexHistoryWrite;
_indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
uint targetHistoryFrameIndex = _historyFrameIndex;
if (_historyFrameIndex == uint.MaxValue)
{
_historyFrameIndex = 0;
}
else
{
_historyFrameIndex++;
}
targetHeader.SetDspRunningBehind(dspRunningBehind);
targetHeader.SetVoiceDropCount(voiceDropCount);
targetHeader.SetStartRenderingTicks(startRenderingTicks);
targetHeader.SetIndex(targetHistoryFrameIndex);
// Finally setup the new header
SetupNewHeader();
}
}
}
}