using LibHac.Ns; using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.Common.Memory; using Ryujinx.Common.Utilities; using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService; using Ryujinx.Horizon.Common; using System; using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator { class IFriendService : IpcService { private FriendServicePermissionLevel _permissionLevel; private KEvent _completionEvent; public IFriendService(FriendServicePermissionLevel permissionLevel) { _permissionLevel = permissionLevel; } [CommandHipc(0)] // GetCompletionEvent() -> handle public ResultCode GetCompletionEvent(ServiceCtx context) { if (_completionEvent == null) { _completionEvent = new KEvent(context.Device.System.KernelContext); } if (context.Process.HandleTable.GenerateHandle(_completionEvent.ReadableEvent, out int completionEventHandle) != Result.Success) { throw new InvalidOperationException("Out of handles!"); } context.Response.HandleDesc = IpcHandleDesc.MakeCopy(completionEventHandle); return ResultCode.Success; } [CommandHipc(1)] // nn::friends::Cancel() public ResultCode Cancel(ServiceCtx context) { // TODO: Original service sets an internal field to 1 here. Determine usage. Logger.Stub?.PrintStub(LogClass.ServiceFriend); return ResultCode.Success; } [CommandHipc(10100)] // nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid) // -> int outCount, array public ResultCode GetFriendListIds(ServiceCtx context) { int offset = context.RequestData.ReadInt32(); // Padding context.RequestData.ReadInt32(); UserId userId = context.RequestData.ReadStruct(); FriendFilter filter = context.RequestData.ReadStruct(); // Pid placeholder context.RequestData.ReadInt64(); if (userId.IsNull) { return ResultCode.InvalidArgument; } // There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty. context.ResponseData.Write(0); Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), offset, filter.PresenceStatus, filter.IsFavoriteOnly, filter.IsSameAppPresenceOnly, filter.IsSameAppPlayedOnly, filter.IsArbitraryAppPlayedOnly, filter.PresenceGroupId, }); return ResultCode.Success; } [CommandHipc(10101)] // nn::friends::GetFriendList(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid) // -> int outCount, array public ResultCode GetFriendList(ServiceCtx context) { int offset = context.RequestData.ReadInt32(); // Padding context.RequestData.ReadInt32(); UserId userId = context.RequestData.ReadStruct(); FriendFilter filter = context.RequestData.ReadStruct(); // Pid placeholder context.RequestData.ReadInt64(); if (userId.IsNull) { return ResultCode.InvalidArgument; } // There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty. context.ResponseData.Write(0); Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), offset, filter.PresenceStatus, filter.IsFavoriteOnly, filter.IsSameAppPresenceOnly, filter.IsSameAppPlayedOnly, filter.IsArbitraryAppPlayedOnly, filter.PresenceGroupId, }); return ResultCode.Success; } [CommandHipc(10120)] // 10.0.0+ // nn::friends::IsFriendListCacheAvailable(nn::account::Uid userId) -> bool public ResultCode IsFriendListCacheAvailable(ServiceCtx context) { UserId userId = context.RequestData.ReadStruct(); if (userId.IsNull) { return ResultCode.InvalidArgument; } // TODO: Service mount the friends:/ system savedata and try to load friend.cache file, returns true if exists, false otherwise. // NOTE: If no cache is available, guest then calls nn::friends::EnsureFriendListAvailable, we can avoid that by faking the cache check. context.ResponseData.Write(true); // TODO: Since we don't support friend features, it's fine to stub it for now. Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() }); return ResultCode.Success; } [CommandHipc(10121)] // 10.0.0+ // nn::friends::EnsureFriendListAvailable(nn::account::Uid userId) public ResultCode EnsureFriendListAvailable(ServiceCtx context) { UserId userId = context.RequestData.ReadStruct(); if (userId.IsNull) { return ResultCode.InvalidArgument; } // TODO: Service mount the friends:/ system savedata and create a friend.cache file for the given user id. // Since we don't support friend features, it's fine to stub it for now. Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() }); return ResultCode.Success; } [CommandHipc(10400)] // nn::friends::GetBlockedUserListIds(int offset, nn::account::Uid userId) -> (u32, buffer) public ResultCode GetBlockedUserListIds(ServiceCtx context) { int offset = context.RequestData.ReadInt32(); // Padding context.RequestData.ReadInt32(); UserId userId = context.RequestData.ReadStruct(); // There are no friends blocked, so we return 0 because the nn::account::NetworkServiceAccountId array is empty. context.ResponseData.Write(0); Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { offset, UserId = userId.ToString() }); return ResultCode.Success; } [CommandHipc(10600)] // nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid userId) public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context) { UserId userId = context.RequestData.ReadStruct(); if (userId.IsNull) { return ResultCode.InvalidArgument; } context.Device.System.AccountManager.OpenUserOnlinePlay(userId); Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() }); return ResultCode.Success; } [CommandHipc(10601)] // nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid userId) public ResultCode DeclareCloseOnlinePlaySession(ServiceCtx context) { UserId userId = context.RequestData.ReadStruct(); if (userId.IsNull) { return ResultCode.InvalidArgument; } context.Device.System.AccountManager.CloseUserOnlinePlay(userId); Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() }); return ResultCode.Success; } [CommandHipc(10610)] // nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer) public ResultCode UpdateUserPresence(ServiceCtx context) { UserId uuid = context.RequestData.ReadStruct(); // Pid placeholder context.RequestData.ReadInt64(); ulong position = context.Request.PtrBuff[0].Position; ulong size = context.Request.PtrBuff[0].Size; ReadOnlySpan userPresenceInputArray = MemoryMarshal.Cast(context.Memory.GetSpan(position, (int)size)); if (uuid.IsNull) { return ResultCode.InvalidArgument; } Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray = userPresenceInputArray.ToArray() }); return ResultCode.Success; } [CommandHipc(10700)] // nn::friends::GetPlayHistoryRegistrationKey(b8 unknown, nn::account::Uid) -> buffer public ResultCode GetPlayHistoryRegistrationKey(ServiceCtx context) { bool unknownBool = context.RequestData.ReadBoolean(); UserId userId = context.RequestData.ReadStruct(); context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize(0x40UL); ulong bufferPosition = context.Request.RecvListBuff[0].Position; if (userId.IsNull) { return ResultCode.InvalidArgument; } // NOTE: Calls nn::friends::detail::service::core::PlayHistoryManager::GetInstance and stores the instance. byte[] randomBytes = new byte[8]; Random.Shared.NextBytes(randomBytes); // NOTE: Calls nn::friends::detail::service::core::UuidManager::GetInstance and stores the instance. // Then call nn::friends::detail::service::core::AccountStorageManager::GetInstance and store the instance. // Then it checks if an Uuid is already stored for the UserId, if not it generates a random Uuid. // And store it in the savedata 8000000000000080 in the friends:/uid.bin file. Array16 randomGuid = new Array16(); Guid.NewGuid().ToByteArray().AsSpan().CopyTo(randomGuid.AsSpan()); PlayHistoryRegistrationKey playHistoryRegistrationKey = new PlayHistoryRegistrationKey { Type = 0x101, KeyIndex = (byte)(randomBytes[0] & 7), UserIdBool = 0, // TODO: Find it. UnknownBool = (byte)(unknownBool ? 1 : 0), // TODO: Find it. Reserved = new Array11(), Uuid = randomGuid }; ReadOnlySpan playHistoryRegistrationKeyBuffer = SpanHelpers.AsByteSpan(ref playHistoryRegistrationKey); /* NOTE: The service uses the KeyIndex to get a random key from a keys buffer (since the key index is stored in the returned buffer). We currently don't support play history and online services so we can use a blank key for now. Code for reference: byte[] hmacKey = new byte[0x20]; HMACSHA256 hmacSha256 = new HMACSHA256(hmacKey); byte[] hmacHash = hmacSha256.ComputeHash(playHistoryRegistrationKeyBuffer); */ context.Memory.Write(bufferPosition, playHistoryRegistrationKeyBuffer); context.Memory.Write(bufferPosition + 0x20, new byte[0x20]); // HmacHash return ResultCode.Success; } [CommandHipc(10702)] // nn::friends::AddPlayHistory(nn::account::Uid, u64, pid, buffer, buffer, buffer) public ResultCode AddPlayHistory(ServiceCtx context) { UserId userId = context.RequestData.ReadStruct(); // Pid placeholder context.RequestData.ReadInt64(); ulong pid = context.Request.HandleDesc.PId; ulong playHistoryRegistrationKeyPosition = context.Request.PtrBuff[0].Position; ulong PlayHistoryRegistrationKeySize = context.Request.PtrBuff[0].Size; ulong inAppScreenName1Position = context.Request.PtrBuff[1].Position; ulong inAppScreenName1Size = context.Request.PtrBuff[1].Size; ulong inAppScreenName2Position = context.Request.PtrBuff[2].Position; ulong inAppScreenName2Size = context.Request.PtrBuff[2].Size; if (userId.IsNull || inAppScreenName1Size > 0x48 || inAppScreenName2Size > 0x48) { return ResultCode.InvalidArgument; } // TODO: Call nn::arp::GetApplicationControlProperty here when implemented. ApplicationControlProperty controlProperty = context.Device.Processes.ActiveApplication.ApplicationControlProperties; /* NOTE: The service calls nn::friends::detail::service::core::PlayHistoryManager to store informations using the registration key computed in GetPlayHistoryRegistrationKey. Then calls nn::friends::detail::service::core::FriendListManager to update informations on the friend list. We currently don't support play history and online services so it's fine to do nothing. */ Logger.Stub?.PrintStub(LogClass.ServiceFriend); return ResultCode.Success; } } }