using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using System;
namespace Ryujinx.Graphics.Gpu
{
///
/// Represents a GPU channel.
///
public class GpuChannel : IDisposable
{
private readonly GpuContext _context;
private readonly GPFifoDevice _device;
private readonly GPFifoProcessor _processor;
///
/// Channel buffer bindings manager.
///
internal BufferManager BufferManager { get; }
///
/// Channel texture bindings manager.
///
internal TextureManager TextureManager { get; }
///
/// Creates a new instance of a GPU channel.
///
/// GPU context that the channel belongs to
internal GpuChannel(GpuContext context)
{
_context = context;
_device = context.GPFifo;
_processor = new GPFifoProcessor(context, this);
BufferManager = new BufferManager(context);
TextureManager = new TextureManager(context, this);
}
///
/// Push a GPFIFO entry in the form of a prefetched command buffer.
/// It is intended to be used by nvservices to handle special cases.
///
/// The command buffer containing the prefetched commands
public void PushHostCommandBuffer(int[] commandBuffer)
{
_device.PushHostCommandBuffer(_processor, commandBuffer);
}
///
/// Pushes GPFIFO entries.
///
/// GPFIFO entries
public void PushEntries(ReadOnlySpan entries)
{
_device.PushEntries(_processor, entries);
}
///
/// Disposes the GPU channel.
/// It's an error to use the GPU channel after disposal.
///
public void Dispose()
{
_context.DisposedChannels.Enqueue(this);
}
///
/// Performs disposal of the host GPU resources used by this channel, that are not shared.
/// This must only be called from the render thread.
///
internal void Destroy()
{
BufferManager.Dispose();
TextureManager.Dispose();
}
}
}