using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Effect { /// /// for . /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct BufferMixParameter { /// /// The input channel indices that will be used by the . /// public Array24 Input; /// /// The output channel indices that will be used by the . /// public Array24 Output; /// /// The output volumes of the mixes. /// public Array24 Volumes; /// /// The total count of mixes used. /// public uint MixesCount; } }