using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
/// A structure with configuration options of the software keyboard when starting a new input request in inline mode.
/// This is the extended version of the structure with extended appear options.
///
[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardCalcEx
{
///
/// This struct was built following Switchbrew's specs, but this size (larger) is also found in real games.
/// It's assumed that this is padding at the end of this struct, because all members seem OK.
///
public const int AlternativeSize = 1256;
public const int InputTextLength = 505;
public uint Unknown;
///
/// The size of the Calc struct, as reported by the process communicating with the applet.
///
public ushort Size;
public byte Unknown1;
public byte Unknown2;
///
/// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard
/// using the data provided with the Calc structure.
///
public KeyboardCalcFlags Flags;
///
/// The original parameters used when initializing the keyboard applet.
/// Flag: 0x1
///
public SoftwareKeyboardInitialize Initialize;
///
/// The audio volume used by the sound effects of the keyboard.
/// Flag: 0x2
///
public float Volume;
///
/// The initial position of the text cursor (caret) in the provided input text.
/// Flag: 0x10
///
public int CursorPos;
///
/// Appearance configurations for the on-screen keyboard.
///
public SoftwareKeyboardAppearEx Appear;
///
/// The initial input text to be used by the software keyboard.
/// Flag: 0x8
///
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
public string InputText;
///
/// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
/// Flag: 0x20
///
[MarshalAs(UnmanagedType.I1)]
public bool UseUtf8;
public byte Unknown3;
///
/// [5.0.0+] Enable the backspace key in the software keyboard.
/// Flag: 0x8000
///
[MarshalAs(UnmanagedType.I1)]
public bool BackspaceEnabled;
public short Unknown4;
public byte Unknown5;
///
/// Flag: 0x200
///
[MarshalAs(UnmanagedType.I1)]
public bool KeytopAsFloating;
///
/// Flag: 0x100
///
[MarshalAs(UnmanagedType.I1)]
public bool FooterScalable;
///
/// Flag: 0x100
///
[MarshalAs(UnmanagedType.I1)]
public bool AlphaEnabledInInputMode;
///
/// Flag: 0x100
///
public byte InputModeFadeType;
///
/// When set, the software keyboard ignores touch input.
/// Flag: 0x200
///
[MarshalAs(UnmanagedType.I1)]
public bool TouchDisabled;
///
/// When set, the software keyboard ignores hardware keyboard commands.
/// Flag: 0x800
///
[MarshalAs(UnmanagedType.I1)]
public bool HardwareKeyboardDisabled;
public uint Unknown6;
public uint Unknown7;
///
/// Default value is 1.0.
/// Flag: 0x200
///
public float KeytopScale0;
///
/// Default value is 1.0.
/// Flag: 0x200
///
public float KeytopScale1;
public float KeytopTranslate0;
public float KeytopTranslate1;
///
/// Default value is 1.0.
/// Flag: 0x100
///
public float KeytopBgAlpha;
///
/// Default value is 1.0.
/// Flag: 0x100
///
public float FooterBgAlpha;
///
/// Default value is 1.0.
/// Flag: 0x200
///
public float BalloonScale;
public float Unknown8;
public uint Unknown9;
public uint Unknown10;
public uint Unknown11;
///
/// [5.0.0+] Enable sound effect.
/// Flag: Enable: 0x2000
/// Disable: 0x4000
///
public byte SeGroup;
///
/// [6.0.0+] Enables the Trigger field when Trigger is non-zero.
///
public byte TriggerFlag;
///
/// [6.0.0+] Always set to zero.
///
public byte Trigger;
public byte Padding;
}
}