using System.IO; namespace Ryujinx.HLE.Loaders.Npdm { public class FSAccessControl { public int Version; public ulong PermissionsBitmask; public int Unknown1; public int Unknown2; public int Unknown3; public int Unknown4; public FSAccessControl(Stream FSAccessHeaderStream, int Offset, int Size) { FSAccessHeaderStream.Seek(Offset, SeekOrigin.Begin); BinaryReader Reader = new BinaryReader(FSAccessHeaderStream); Version = Reader.ReadInt32(); PermissionsBitmask = Reader.ReadUInt64(); Unknown1 = Reader.ReadInt32(); Unknown2 = Reader.ReadInt32(); Unknown3 = Reader.ReadInt32(); Unknown4 = Reader.ReadInt32(); } } }