using System; using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper; namespace Ryujinx.Graphics.Gal.Shader { static partial class ShaderDecode { private enum IntType { U8 = 0, U16 = 1, U32 = 2, U64 = 3, S8 = 4, S16 = 5, S32 = 6, S64 = 7 } private enum FloatType { F16 = 1, F32 = 2, F64 = 3 } public static void I2f_C(ShaderIrBlock Block, long OpCode) { EmitI2f(Block, OpCode, ShaderOper.CR); } public static void I2f_I(ShaderIrBlock Block, long OpCode) { EmitI2f(Block, OpCode, ShaderOper.Imm); } public static void I2f_R(ShaderIrBlock Block, long OpCode) { EmitI2f(Block, OpCode, ShaderOper.RR); } private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { IntType Type = GetIntType(OpCode); if (Type == IntType.U64 || Type == IntType.S64) { //TODO: 64-bits support. //Note: GLSL doesn't support 64-bits integers. throw new NotImplementedException(); } int Sel = (int)(OpCode >> 41) & 3; bool Na = ((OpCode >> 45) & 1) != 0; bool Aa = ((OpCode >> 49) & 1) != 0; ShaderIrNode OperA; switch (Oper) { case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break; case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break; case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break; default: throw new ArgumentException(nameof(Oper)); } OperA = GetAluAbsNeg(OperA, Aa, Na); bool Signed = Type >= IntType.S8; int Shift = Sel * 8; int Size = 8 << ((int)Type & 3); ulong Mask = ulong.MaxValue >> (64 - Size); int Mask32 = (int)Mask; if (Shift != 0) { OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift)); } if (Mask != uint.MaxValue) { OperA = new ShaderIrOp(ShaderIrInst.And, OperA, new ShaderIrOperImm(Mask32)); } ShaderIrInst Inst = Signed ? ShaderIrInst.Stof : ShaderIrInst.Utof; ShaderIrNode Op = new ShaderIrOp(Inst, OperA); Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); } public static void Mov32i(ShaderIrBlock Block, long OpCode) { ShaderIrOperImm Imm = GetOperImm32_20(OpCode); Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode)); } private static IntType GetIntType(long OpCode) { bool Signed = ((OpCode >> 13) & 1) != 0; IntType Type = (IntType)((OpCode >> 10) & 3); if (Signed) { Type += (int)IntType.S8; } return Type; } private static FloatType GetFloatType(long OpCode) { return (FloatType)((OpCode >> 8) & 3); } } }