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Ryujinx/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs
ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280)
* Implement Geometry shaders

* Add EmitVertex() and EndPrimitive()

* Read output geometry data from header

* Stub Vmad

* Add Iadd_I32

* Stub Mov_S (S2R)

* Stub Isberd

* Change vertex index to gpr39 in Abuf

* Add stub messages for consistency

* Do not print input block when there is no attributes

* Use GL_ARB_enhanced_layouts

* Skip geometry shaders when there's no GL_ARB_enhanced_layouts

* Address feedback

* Address feedback
2018-07-19 02:33:27 -03:00

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349 B
C#

namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperAbuf : ShaderIrNode
{
public int Offs { get; private set; }
public ShaderIrNode Vertex { get; private set; }
public ShaderIrOperAbuf(int Offs, ShaderIrNode Vertex)
{
this.Offs = Offs;
this.Vertex = Vertex;
}
}
}