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Ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan 4770cfa920
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
2021-04-20 12:33:54 +02:00
..
GPFifo Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
MME
Compute.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
ComputeQmd.cs
ConditionalRenderEnabled.cs
IbStreamer.cs
Inline2Memory.cs Fix compute reserved constant buffer updates (#1892) 2021-01-10 21:02:58 +01:00
MethodClear.cs
MethodConditionalRendering.cs Fix conditional rendering without queries (#1965) 2021-01-27 08:42:12 +11:00
MethodCopyBuffer.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
MethodCopyTexture.cs Allow copy destination to have a different scale from source (#1711) 2020-11-20 17:14:45 -03:00
MethodDraw.cs
MethodFirmware.cs Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
MethodReport.cs
MethodResetCounter.cs
Methods.cs Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
MethodUniformBufferBind.cs
MethodUniformBufferUpdate.cs
ShaderTexture.cs