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AutoDeleteCache.cs
Memory Read/Write Tracking using Region Handles ( #1272 )
2020-10-16 17:18:35 -03:00
FormatInfo.cs
Allow swizzles to match with "undefined" components ( #1538 )
2020-09-11 09:48:48 +10:00
FormatTable.cs
Implement ETC2 (RGB) texture format ( #2000 )
2021-02-08 10:23:56 +11:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
Pool.cs
Improve handling for unmapped GPU resources ( #2083 )
2021-03-06 11:43:55 -03:00
ReductionFilter.cs
Sampler.cs
Add seamless cubemap flag in sampler parameters. ( #1658 )
2020-11-02 17:03:06 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. ( #1977 )
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Use a descriptor cache for faster pool invalidation. ( #1977 )
2021-01-29 14:19:06 +11:00
Texture.cs
Use copy dependencies for the Intel/AMD view format workaround ( #2144 )
2021-05-16 20:43:27 +02:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Pass CbufSlot when getting info from the texture descriptor ( #2291 )
2021-05-19 20:05:43 +02:00
TextureCompatibility.cs
Improve linear texture compatibility rules ( #2099 )
2021-03-19 02:17:38 +01:00
TextureComponent.cs
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00
TextureDescriptorType.cs
TextureGroup.cs
Improve linear texture compatibility rules ( #2099 )
2021-03-19 02:17:38 +01:00
TextureGroupHandle.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureInfo.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureManager.cs
Pass CbufSlot when getting info from the texture descriptor ( #2291 )
2021-05-19 20:05:43 +02:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones ( #1754 )
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TexturePool.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00
TexturePoolCache.cs
Remove unused texture and sampler pool invalidation code ( #1648 )
2020-11-01 15:17:29 -03:00
TextureScaleMode.cs
TextureSearchFlags.cs
Fix depth stencil formats copy by matching equivalent color formats ( #1198 )
2020-07-13 21:41:30 +10:00
TextureTarget.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
TextureViewCompatibility.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00