mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 08:16:42 +00:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using Ryujinx.Graphics.Nvdec.H264;
|
|
using Ryujinx.Graphics.Nvdec.Image;
|
|
using Ryujinx.Graphics.Nvdec.Types.H264;
|
|
using Ryujinx.Graphics.Video;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Nvdec
|
|
{
|
|
static class H264Decoder
|
|
{
|
|
private const int MbSizeInPixels = 16;
|
|
|
|
private static readonly Decoder _decoder = new Decoder();
|
|
|
|
public unsafe static void Decode(NvdecDevice device, ResourceManager rm, ref NvdecRegisters state)
|
|
{
|
|
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
|
|
H264PictureInfo info = pictureInfo.Convert();
|
|
|
|
ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.BitstreamSize);
|
|
|
|
int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels;
|
|
int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels;
|
|
|
|
ISurface outputSurface = rm.Cache.Get(_decoder, CodecId.H264, 0, 0, width, height);
|
|
|
|
if (_decoder.Decode(ref info, outputSurface, bitstream))
|
|
{
|
|
int li = (int)pictureInfo.LumaOutputSurfaceIndex;
|
|
int ci = (int)pictureInfo.ChromaOutputSurfaceIndex;
|
|
|
|
uint lumaOffset = state.SetSurfaceLumaOffset[li];
|
|
uint chromaOffset = state.SetSurfaceChromaOffset[ci];
|
|
|
|
SurfaceWriter.Write(rm.Gmm, outputSurface, lumaOffset, chromaOffset);
|
|
|
|
device.OnFrameDecoded(CodecId.H264, lumaOffset, chromaOffset);
|
|
}
|
|
|
|
rm.Cache.Put(outputSurface);
|
|
}
|
|
}
|
|
}
|