.. |
Optimizations
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Support bindless textures with separate constant buffers for texture and sampler (#2339)
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2021-06-09 00:42:25 +02:00 |
AttributeConsts.cs
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Implement shader HelperThreadNV (#2163)
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2021-04-02 21:50:35 +11:00 |
ControlFlowGraph.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
Dominance.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
EmitterContext.cs
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Move shader resource descriptor creation out of the backend (#2290)
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2021-05-19 23:15:26 +02:00 |
EmitterContextInsts.cs
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Move shader resource descriptor creation out of the backend (#2290)
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2021-05-19 23:15:26 +02:00 |
FeatureFlags.cs
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Move shader resource descriptor creation out of the backend (#2290)
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2021-05-19 23:15:26 +02:00 |
GlobalMemory.cs
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Support compute uniform buffers emulated with global memory (#924)
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2020-02-11 01:10:05 +01:00 |
RegisterUsage.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
Rewriter.cs
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Do not attempt to normalize SNORM image buffers on shaders (#2317)
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2021-05-31 21:59:23 +02:00 |
ShaderConfig.cs
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Fix dimensions check for scale eligibility (#2301)
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2021-05-21 01:09:18 +02:00 |
ShaderHeader.cs
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Implement geometry shader passthrough (#1961)
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2021-01-29 14:38:51 +11:00 |
Ssa.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
TranslationCounts.cs
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Use explicit buffer and texture bindings on shaders (#1666)
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2020-11-08 12:10:00 +01:00 |
TranslationFlags.cs
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Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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2020-07-29 08:01:11 +10:00 |
Translator.cs
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Fix value of constant vertex attributes (#2307)
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2021-05-24 17:38:38 +10:00 |
TranslatorContext.cs
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Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
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2021-05-20 21:43:23 +02:00 |