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Ryujinx/Ryujinx.Graphics.Shader
gdkchan 04dfb86fde
Preserve image types for shader bindless surface instructions (.D variants) (#2779)
* Preserve image types for SULD/SUST .D variants

* Make format unknown for surface atomic if bindless and not sized
2021-10-24 19:40:20 -03:00
..
CodeGen/Glsl Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
Decoders Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Instructions Preserve image types for shader bindless surface instructions (.D variants) (#2779) 2021-10-24 19:40:20 -03:00
IntermediateRepresentation Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
StructuredIr Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
Translation Preserve image types for shader bindless surface instructions (.D variants) (#2779) 2021-10-24 19:40:20 -03:00
BufferDescriptor.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
Constants.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
IGpuAccessor.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
InputTopology.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
SamplerType.cs
ShaderProgram.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
ShaderStage.cs
SupportBuffer.cs Ensure render scale is initialized to 1 on the backend (#2543) 2021-08-11 19:44:41 -03:00
TessPatchType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TessSpacing.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
TextureFormat.cs
TextureHandle.cs Extend bindless elimination to work with masked and shifted handles (#2727) 2021-10-17 17:28:18 -03:00
TextureUsageFlags.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00