mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-14 07:16:40 +00:00
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
717 lines
30 KiB
C#
717 lines
30 KiB
C#
using Ryujinx.HLE.Ui;
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using Ryujinx.Memory;
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.Drawing.Text;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Class that generates the graphics for the software keyboard applet during inline mode.
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/// </summary>
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internal class SoftwareKeyboardRenderer : IDisposable
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{
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const int TextBoxBlinkThreshold = 8;
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const int TextBoxBlinkSleepMilliseconds = 100;
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const int TextBoxBlinkJoinWaitMilliseconds = 1000;
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const string MessageText = "Please use the keyboard to input text";
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const string AcceptText = "Accept";
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const string CancelText = "Cancel";
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const string ControllerToggleText = "Toggle input";
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private RenderingSurfaceInfo _surfaceInfo;
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private Bitmap _surface = null;
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private object _renderLock = new object();
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private string _inputText = "";
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private int _cursorStart = 0;
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private int _cursorEnd = 0;
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private bool _acceptPressed = false;
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private bool _cancelPressed = false;
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private bool _overwriteMode = false;
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private bool _typingEnabled = true;
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private bool _controllerEnabled = true;
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private Image _ryujinxLogo = null;
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private Image _padAcceptIcon = null;
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private Image _padCancelIcon = null;
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private Image _keyModeIcon = null;
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private float _textBoxOutlineWidth;
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private float _padPressedPenWidth;
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private Brush _panelBrush;
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private Brush _disabledBrush;
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private Brush _textNormalBrush;
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private Brush _textSelectedBrush;
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private Brush _textOverCursorBrush;
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private Brush _cursorBrush;
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private Brush _selectionBoxBrush;
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private Brush _keyCapBrush;
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private Brush _keyProgressBrush;
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private Pen _gridSeparatorPen;
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private Pen _textBoxOutlinePen;
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private Pen _cursorPen;
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private Pen _selectionBoxPen;
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private Pen _padPressedPen;
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private int _inputTextFontSize;
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private int _padButtonFontSize;
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private Font _messageFont;
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private Font _inputTextFont;
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private Font _labelsTextFont;
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private Font _padSymbolFont;
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private Font _keyCapFont;
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private float _inputTextCalibrationHeight;
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private float _panelPositionY;
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private RectangleF _panelRectangle;
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private PointF _logoPosition;
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private float _messagePositionY;
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private TRef<int> _textBoxBlinkCounter = new TRef<int>(0);
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private TimedAction _textBoxBlinkTimedAction = new TimedAction();
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public SoftwareKeyboardRenderer(IHostUiTheme uiTheme)
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{
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_surfaceInfo = new RenderingSurfaceInfo(0, 0, 0, 0, 0);
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string ryujinxLogoPath = "Ryujinx.Ui.Resources.Logo_Ryujinx.png";
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int ryujinxLogoSize = 32;
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_ryujinxLogo = LoadResource(Assembly.GetEntryAssembly(), ryujinxLogoPath, ryujinxLogoSize, ryujinxLogoSize);
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string padAcceptIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnA.png";
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string padCancelIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnB.png";
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string keyModeIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_KeyF6.png";
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_padAcceptIcon = LoadResource(Assembly.GetExecutingAssembly(), padAcceptIconPath , 0, 0);
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_padCancelIcon = LoadResource(Assembly.GetExecutingAssembly(), padCancelIconPath , 0, 0);
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_keyModeIcon = LoadResource(Assembly.GetExecutingAssembly(), keyModeIconPath , 0, 0);
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Color panelColor = ToColor(uiTheme.DefaultBackgroundColor, 255);
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Color panelTransparentColor = ToColor(uiTheme.DefaultBackgroundColor, 150);
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Color normalTextColor = ToColor(uiTheme.DefaultForegroundColor);
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Color invertedTextColor = ToColor(uiTheme.DefaultForegroundColor, null, true);
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Color selectedTextColor = ToColor(uiTheme.SelectionForegroundColor);
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Color borderColor = ToColor(uiTheme.DefaultBorderColor);
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Color selectionBackgroundColor = ToColor(uiTheme.SelectionBackgroundColor);
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Color gridSeparatorColor = Color.FromArgb(180, 255, 255, 255);
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float cursorWidth = 2;
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_textBoxOutlineWidth = 2;
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_padPressedPenWidth = 2;
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_panelBrush = new SolidBrush(panelColor);
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_disabledBrush = new SolidBrush(panelTransparentColor);
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_textNormalBrush = new SolidBrush(normalTextColor);
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_textSelectedBrush = new SolidBrush(selectedTextColor);
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_textOverCursorBrush = new SolidBrush(invertedTextColor);
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_cursorBrush = new SolidBrush(normalTextColor);
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_selectionBoxBrush = new SolidBrush(selectionBackgroundColor);
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_keyCapBrush = Brushes.White;
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_keyProgressBrush = new SolidBrush(borderColor);
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_gridSeparatorPen = new Pen(gridSeparatorColor, 2);
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_textBoxOutlinePen = new Pen(borderColor, _textBoxOutlineWidth);
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_cursorPen = new Pen(normalTextColor, cursorWidth);
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_selectionBoxPen = new Pen(selectionBackgroundColor, cursorWidth);
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_padPressedPen = new Pen(borderColor, _padPressedPenWidth);
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_inputTextFontSize = 20;
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_padButtonFontSize = 24;
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string font = uiTheme.FontFamily;
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_messageFont = new Font(font, 26, FontStyle.Regular, GraphicsUnit.Pixel);
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_inputTextFont = new Font(font, _inputTextFontSize, FontStyle.Regular, GraphicsUnit.Pixel);
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_labelsTextFont = new Font(font, 24, FontStyle.Regular, GraphicsUnit.Pixel);
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_padSymbolFont = new Font(font, _padButtonFontSize, FontStyle.Regular, GraphicsUnit.Pixel);
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_keyCapFont = new Font(font, 15, FontStyle.Regular, GraphicsUnit.Pixel);
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// System.Drawing has serious problems measuring strings, so it requires a per-pixel calibration
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// to ensure we are rendering text inside the proper region
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_inputTextCalibrationHeight = CalibrateTextHeight(_inputTextFont);
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StartTextBoxBlinker(_textBoxBlinkTimedAction, _textBoxBlinkCounter);
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}
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private static void StartTextBoxBlinker(TimedAction timedAction, TRef<int> blinkerCounter)
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{
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timedAction.Reset(() =>
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{
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// The blinker is on falf of the time and events such as input
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// changes can reset the blinker.
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var value = Volatile.Read(ref blinkerCounter.Value);
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value = (value + 1) % (2 * TextBoxBlinkThreshold);
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Volatile.Write(ref blinkerCounter.Value, value);
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}, TextBoxBlinkSleepMilliseconds);
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}
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private Color ToColor(ThemeColor color, byte? overrideAlpha = null, bool flipRgb = false)
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{
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var a = (byte)(color.A * 255);
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var r = (byte)(color.R * 255);
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var g = (byte)(color.G * 255);
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var b = (byte)(color.B * 255);
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if (flipRgb)
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{
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r = (byte)(255 - r);
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g = (byte)(255 - g);
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b = (byte)(255 - b);
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}
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return Color.FromArgb(overrideAlpha.GetValueOrDefault(a), r, g, b);
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}
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private Image LoadResource(Assembly assembly, string resourcePath, int newWidth, int newHeight)
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{
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Stream resourceStream = assembly.GetManifestResourceStream(resourcePath);
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Debug.Assert(resourceStream != null);
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var originalImage = Image.FromStream(resourceStream);
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if (newHeight == 0 || newWidth == 0)
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{
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return originalImage;
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}
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var newSize = new Rectangle(0, 0, newWidth, newHeight);
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var newImage = new Bitmap(newWidth, newHeight);
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using (var graphics = System.Drawing.Graphics.FromImage(newImage))
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using (var wrapMode = new ImageAttributes())
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{
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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graphics.CompositingMode = CompositingMode.SourceCopy;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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wrapMode.SetWrapMode(WrapMode.TileFlipXY);
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graphics.DrawImage(originalImage, newSize, 0, 0, originalImage.Width, originalImage.Height, GraphicsUnit.Pixel, wrapMode);
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}
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return newImage;
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}
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#pragma warning disable CS8632
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public void UpdateTextState(string? inputText, int? cursorStart, int? cursorEnd, bool? overwriteMode, bool? typingEnabled)
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#pragma warning restore CS8632
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{
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lock (_renderLock)
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{
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// Update the parameters that were provided.
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_inputText = inputText != null ? inputText : _inputText;
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_cursorStart = cursorStart.GetValueOrDefault(_cursorStart);
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_cursorEnd = cursorEnd.GetValueOrDefault(_cursorEnd);
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_overwriteMode = overwriteMode.GetValueOrDefault(_overwriteMode);
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_typingEnabled = typingEnabled.GetValueOrDefault(_typingEnabled);
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// Reset the cursor blink.
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Volatile.Write(ref _textBoxBlinkCounter.Value, 0);
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}
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}
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public void UpdateCommandState(bool? acceptPressed, bool? cancelPressed, bool? controllerEnabled)
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{
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lock (_renderLock)
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{
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// Update the parameters that were provided.
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_acceptPressed = acceptPressed.GetValueOrDefault(_acceptPressed);
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_cancelPressed = cancelPressed.GetValueOrDefault(_cancelPressed);
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_controllerEnabled = controllerEnabled.GetValueOrDefault(_controllerEnabled);
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}
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}
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private void Redraw()
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{
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if (_surface == null)
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{
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return;
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}
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using (var graphics = CreateGraphics())
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{
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var messageRectangle = MeasureString(graphics, MessageText, _messageFont);
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float messagePositionX = (_panelRectangle.Width - messageRectangle.Width) / 2 - messageRectangle.X;
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float messagePositionY = _messagePositionY - messageRectangle.Y;
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PointF messagePosition = new PointF(messagePositionX, messagePositionY);
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graphics.Clear(Color.Transparent);
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graphics.TranslateTransform(0, _panelPositionY);
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graphics.FillRectangle(_panelBrush, _panelRectangle);
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graphics.DrawImage(_ryujinxLogo, _logoPosition);
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DrawString(graphics, MessageText, _messageFont, _textNormalBrush, messagePosition);
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if (!_typingEnabled)
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{
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// Just draw a semi-transparent rectangle on top to fade the component with the background.
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// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
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graphics.FillRectangle(_disabledBrush, messagePositionX, messagePositionY, messageRectangle.Width, messageRectangle.Height);
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}
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DrawTextBox(graphics);
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float halfWidth = _panelRectangle.Width / 2;
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PointF acceptButtonPosition = new PointF(halfWidth - 180, 185);
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PointF cancelButtonPosition = new PointF(halfWidth , 185);
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PointF disableButtonPosition = new PointF(halfWidth + 180, 185);
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DrawPadButton (graphics, acceptButtonPosition , _padAcceptIcon, AcceptText, _acceptPressed, _controllerEnabled);
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DrawPadButton (graphics, cancelButtonPosition , _padCancelIcon, CancelText, _cancelPressed, _controllerEnabled);
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DrawControllerToggle(graphics, disableButtonPosition, _controllerEnabled);
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}
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}
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private void RecreateSurface()
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{
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Debug.Assert(_surfaceInfo.ColorFormat == Services.SurfaceFlinger.ColorFormat.A8B8G8R8);
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// Use the whole area of the image to draw, even the alignment, otherwise it may shear the final
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// image if the pitch is different.
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uint totalWidth = _surfaceInfo.Pitch / 4;
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uint totalHeight = _surfaceInfo.Size / _surfaceInfo.Pitch;
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Debug.Assert(_surfaceInfo.Width <= totalWidth);
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Debug.Assert(_surfaceInfo.Height <= totalHeight);
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Debug.Assert(_surfaceInfo.Pitch * _surfaceInfo.Height <= _surfaceInfo.Size);
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_surface = new Bitmap((int)totalWidth, (int)totalHeight, PixelFormat.Format32bppArgb);
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}
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private void RecomputeConstants()
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{
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float totalWidth = _surfaceInfo.Width;
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float totalHeight = _surfaceInfo.Height;
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float panelHeight = 240;
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_panelPositionY = totalHeight - panelHeight;
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_panelRectangle = new RectangleF(0, 0, totalWidth, panelHeight);
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_messagePositionY = 60;
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float logoPositionX = (totalWidth - _ryujinxLogo.Width) / 2;
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float logoPositionY = 18;
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_logoPosition = new PointF(logoPositionX, logoPositionY);
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}
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private StringFormat CreateStringFormat(string text)
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{
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StringFormat format = new StringFormat(StringFormat.GenericTypographic);
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format.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces;
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format.SetMeasurableCharacterRanges(new CharacterRange[] { new CharacterRange(0, text.Length) });
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return format;
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}
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private RectangleF MeasureString(System.Drawing.Graphics graphics, string text, System.Drawing.Font font)
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{
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bool isEmpty = false;
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if (string.IsNullOrEmpty(text))
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{
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isEmpty = true;
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text = " ";
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}
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var format = CreateStringFormat(text);
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var rectangle = new RectangleF(0, 0, float.PositiveInfinity, float.PositiveInfinity);
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var regions = graphics.MeasureCharacterRanges(text, font, rectangle, format);
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Debug.Assert(regions.Length == 1);
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rectangle = regions[0].GetBounds(graphics);
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if (isEmpty)
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{
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rectangle.Width = 0;
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}
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else
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{
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rectangle.Width += 1.0f;
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}
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return rectangle;
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}
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private float CalibrateTextHeight(Font font)
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{
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// This is a pixel-wise calibration that tests the offset of a reference character because Windows text measurement
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// is horrible when compared to other frameworks like Cairo and diverge across systems and fonts.
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Debug.Assert(font.Unit == GraphicsUnit.Pixel);
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var surfaceSize = (int)Math.Ceiling(2 * font.Size);
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string calibrationText = "|";
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using (var surface = new Bitmap(surfaceSize, surfaceSize, PixelFormat.Format32bppArgb))
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using (var graphics = CreateGraphics(surface))
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{
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var measuredRectangle = MeasureString(graphics, calibrationText, font);
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Debug.Assert(measuredRectangle.Right <= surfaceSize);
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Debug.Assert(measuredRectangle.Bottom <= surfaceSize);
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var textPosition = new PointF(0, 0);
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graphics.Clear(Color.Transparent);
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DrawString(graphics, calibrationText, font, Brushes.White, textPosition);
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var lockRectangle = new Rectangle(0, 0, surface.Width, surface.Height);
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var surfaceData = surface.LockBits(lockRectangle, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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var surfaceBytes = new byte[surfaceData.Stride * surfaceData.Height];
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Marshal.Copy(surfaceData.Scan0, surfaceBytes, 0, surfaceBytes.Length);
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Point topLeft = new Point();
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Point bottomLeft = new Point();
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bool foundTopLeft = false;
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for (int y = 0; y < surfaceData.Height; y++)
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{
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for (int x = 0; x < surfaceData.Stride; x += 4)
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{
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int position = y * surfaceData.Stride + x;
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if (surfaceBytes[position] != 0)
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{
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if (!foundTopLeft)
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{
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topLeft.X = x;
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topLeft.Y = y;
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foundTopLeft = true;
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break;
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}
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else
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{
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bottomLeft.X = x;
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bottomLeft.Y = y;
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break;
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}
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}
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}
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}
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return bottomLeft.Y - topLeft.Y;
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}
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}
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private void DrawString(System.Drawing.Graphics graphics, string text, Font font, Brush brush, PointF point)
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{
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var format = CreateStringFormat(text);
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graphics.DrawString(text, font, brush, point, format);
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}
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private System.Drawing.Graphics CreateGraphics()
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{
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return CreateGraphics(_surface);
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}
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private System.Drawing.Graphics CreateGraphics(Image surface)
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{
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var graphics = System.Drawing.Graphics.FromImage(surface);
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graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
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graphics.InterpolationMode = InterpolationMode.NearestNeighbor;
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graphics.CompositingQuality = CompositingQuality.HighSpeed;
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graphics.CompositingMode = CompositingMode.SourceOver;
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graphics.PixelOffsetMode = PixelOffsetMode.HighSpeed;
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graphics.SmoothingMode = SmoothingMode.HighSpeed;
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return graphics;
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}
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private void DrawTextBox(System.Drawing.Graphics graphics)
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{
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var inputTextRectangle = MeasureString(graphics, _inputText, _inputTextFont);
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float boxWidth = (int)(Math.Max(300, inputTextRectangle.Width + inputTextRectangle.X + 8));
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float boxHeight = 32;
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float boxY = 110;
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float boxX = (int)((_panelRectangle.Width - boxWidth) / 2);
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graphics.DrawRectangle(_textBoxOutlinePen, boxX, boxY, boxWidth, boxHeight);
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float inputTextX = (_panelRectangle.Width - inputTextRectangle.Width) / 2 - inputTextRectangle.X;
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float inputTextY = boxY + boxHeight - inputTextRectangle.Bottom - 5;
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var inputTextPosition = new PointF(inputTextX, inputTextY);
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DrawString(graphics, _inputText, _inputTextFont, _textNormalBrush, inputTextPosition);
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// Draw the cursor on top of the text and redraw the text with a different color if necessary.
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Brush cursorTextBrush;
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Brush cursorBrush;
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Pen cursorPen;
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float cursorPositionYBottom = inputTextY + inputTextRectangle.Bottom;
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float cursorPositionYTop = cursorPositionYBottom - _inputTextCalibrationHeight - 2;
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float cursorPositionXLeft;
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float cursorPositionXRight;
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bool cursorVisible = false;
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if (_cursorStart != _cursorEnd)
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{
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cursorTextBrush = _textSelectedBrush;
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cursorBrush = _selectionBoxBrush;
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cursorPen = _selectionBoxPen;
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string textUntilBegin = _inputText.Substring(0, _cursorStart);
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string textUntilEnd = _inputText.Substring(0, _cursorEnd);
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RectangleF selectionBeginRectangle = MeasureString(graphics, textUntilBegin, _inputTextFont);
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RectangleF selectionEndRectangle = MeasureString(graphics, textUntilEnd , _inputTextFont);
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cursorVisible = true;
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cursorPositionXLeft = inputTextX + selectionBeginRectangle.Width + selectionBeginRectangle.X;
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cursorPositionXRight = inputTextX + selectionEndRectangle.Width + selectionEndRectangle.X;
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}
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else
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{
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cursorTextBrush = _textOverCursorBrush;
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cursorBrush = _cursorBrush;
|
|
cursorPen = _cursorPen;
|
|
|
|
if (Volatile.Read(ref _textBoxBlinkCounter.Value) < TextBoxBlinkThreshold)
|
|
{
|
|
// Show the blinking cursor.
|
|
|
|
int cursorStart = Math.Min(_inputText.Length, _cursorStart);
|
|
string textUntilCursor = _inputText.Substring(0, cursorStart);
|
|
RectangleF cursorTextRectangle = MeasureString(graphics, textUntilCursor, _inputTextFont);
|
|
|
|
cursorVisible = true;
|
|
cursorPositionXLeft = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
|
|
|
|
if (_overwriteMode)
|
|
{
|
|
// The blinking cursor is in overwrite mode so it takes the size of a character.
|
|
|
|
if (_cursorStart < _inputText.Length)
|
|
{
|
|
textUntilCursor = _inputText.Substring(0, cursorStart + 1);
|
|
cursorTextRectangle = MeasureString(graphics, textUntilCursor, _inputTextFont);
|
|
cursorPositionXRight = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
|
|
}
|
|
else
|
|
{
|
|
cursorPositionXRight = cursorPositionXLeft + _inputTextFontSize / 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The blinking cursor is in insert mode so it is only a line.
|
|
cursorPositionXRight = cursorPositionXLeft;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cursorPositionXLeft = inputTextX;
|
|
cursorPositionXRight = inputTextX;
|
|
}
|
|
}
|
|
|
|
if (_typingEnabled && cursorVisible)
|
|
{
|
|
float cursorWidth = cursorPositionXRight - cursorPositionXLeft;
|
|
float cursorHeight = cursorPositionYBottom - cursorPositionYTop;
|
|
|
|
if (cursorWidth == 0)
|
|
{
|
|
graphics.DrawLine(cursorPen, cursorPositionXLeft, cursorPositionYTop, cursorPositionXLeft, cursorPositionYBottom);
|
|
}
|
|
else
|
|
{
|
|
graphics.DrawRectangle(cursorPen, cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
|
|
graphics.FillRectangle(cursorBrush, cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
|
|
|
|
var cursorRectangle = new RectangleF(cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
|
|
|
|
var oldClip = graphics.Clip;
|
|
graphics.Clip = new Region(cursorRectangle);
|
|
|
|
DrawString(graphics, _inputText, _inputTextFont, cursorTextBrush, inputTextPosition);
|
|
|
|
graphics.Clip = oldClip;
|
|
}
|
|
}
|
|
else if (!_typingEnabled)
|
|
{
|
|
// Just draw a semi-transparent rectangle on top to fade the component with the background.
|
|
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
|
|
graphics.FillRectangle(_disabledBrush, boxX - _textBoxOutlineWidth, boxY - _textBoxOutlineWidth,
|
|
boxWidth + 2* _textBoxOutlineWidth, boxHeight + 2* _textBoxOutlineWidth);
|
|
}
|
|
}
|
|
|
|
private void DrawPadButton(System.Drawing.Graphics graphics, PointF point, Image icon, string label, bool pressed, bool enabled)
|
|
{
|
|
// Use relative positions so we can center the the entire drawing later.
|
|
|
|
float iconX = 0;
|
|
float iconY = 0;
|
|
float iconWidth = icon.Width;
|
|
float iconHeight = icon.Height;
|
|
|
|
var labelRectangle = MeasureString(graphics, label, _labelsTextFont);
|
|
|
|
float labelPositionX = iconWidth + 8 - labelRectangle.X;
|
|
float labelPositionY = (iconHeight - labelRectangle.Height) / 2 - labelRectangle.Y - 1;
|
|
|
|
float fullWidth = labelPositionX + labelRectangle.Width + labelRectangle.X;
|
|
float fullHeight = iconHeight;
|
|
|
|
// Convert all relative positions into absolute.
|
|
|
|
float originX = (int)(point.X - fullWidth / 2);
|
|
float originY = (int)(point.Y - fullHeight / 2);
|
|
|
|
iconX += originX;
|
|
iconY += originY;
|
|
|
|
var labelPosition = new PointF(labelPositionX + originX, labelPositionY + originY);
|
|
|
|
graphics.DrawImageUnscaled(icon, (int)iconX, (int)iconY);
|
|
|
|
DrawString(graphics, label, _labelsTextFont, _textNormalBrush, labelPosition);
|
|
|
|
GraphicsPath frame = new GraphicsPath();
|
|
frame.AddRectangle(new RectangleF(originX - 2 * _padPressedPenWidth, originY - 2 * _padPressedPenWidth,
|
|
fullWidth + 4 * _padPressedPenWidth, fullHeight + 4 * _padPressedPenWidth));
|
|
|
|
if (enabled)
|
|
{
|
|
if (pressed)
|
|
{
|
|
graphics.DrawPath(_padPressedPen, frame);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Just draw a semi-transparent rectangle on top to fade the component with the background.
|
|
// TODO (caian): This will not work if one decides to add make background semi-transparent as well.
|
|
graphics.FillPath(_disabledBrush, frame);
|
|
}
|
|
}
|
|
|
|
private void DrawControllerToggle(System.Drawing.Graphics graphics, PointF point, bool enabled)
|
|
{
|
|
var labelRectangle = MeasureString(graphics, ControllerToggleText, _labelsTextFont);
|
|
|
|
// Use relative positions so we can center the the entire drawing later.
|
|
|
|
float keyWidth = _keyModeIcon.Width;
|
|
float keyHeight = _keyModeIcon.Height;
|
|
|
|
float labelPositionX = keyWidth + 8 - labelRectangle.X;
|
|
float labelPositionY = -labelRectangle.Y - 1;
|
|
|
|
float keyX = 0;
|
|
float keyY = (int)((labelPositionY + labelRectangle.Height - keyHeight) / 2);
|
|
|
|
float fullWidth = labelPositionX + labelRectangle.Width;
|
|
float fullHeight = Math.Max(labelPositionY + labelRectangle.Height, keyHeight);
|
|
|
|
// Convert all relative positions into absolute.
|
|
|
|
float originX = (int)(point.X - fullWidth / 2);
|
|
float originY = (int)(point.Y - fullHeight / 2);
|
|
|
|
keyX += originX;
|
|
keyY += originY;
|
|
|
|
var labelPosition = new PointF(labelPositionX + originX, labelPositionY + originY);
|
|
var overlayPosition = new Point((int)keyX, (int)keyY);
|
|
|
|
graphics.DrawImageUnscaled(_keyModeIcon, overlayPosition);
|
|
|
|
DrawString(graphics, ControllerToggleText, _labelsTextFont, _textNormalBrush, labelPosition);
|
|
}
|
|
|
|
private unsafe bool TryCopyTo(IVirtualMemoryManager destination, ulong position)
|
|
{
|
|
if (_surface == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Rectangle lockRectangle = new Rectangle(0, 0, _surface.Width, _surface.Height);
|
|
BitmapData surfaceData = _surface.LockBits(lockRectangle, ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
|
|
|
Debug.Assert(surfaceData.Stride == _surfaceInfo.Pitch);
|
|
Debug.Assert(surfaceData.Stride * surfaceData.Height == _surfaceInfo.Size);
|
|
|
|
// Convert the pixel format used in System.Drawing to the one required by a Switch Surface.
|
|
int dataLength = surfaceData.Stride * surfaceData.Height;
|
|
byte* dataPointer = (byte*)surfaceData.Scan0;
|
|
byte* dataEnd = dataPointer + dataLength;
|
|
|
|
for (; dataPointer < dataEnd; dataPointer += 4)
|
|
{
|
|
*(uint*)dataPointer = (uint)(
|
|
(*(dataPointer + 0) << 16) |
|
|
(*(dataPointer + 1) << 8 ) |
|
|
(*(dataPointer + 2) << 0 ) |
|
|
(*(dataPointer + 3) << 24));
|
|
}
|
|
|
|
try
|
|
{
|
|
Span<byte> dataSpan = new Span<byte>((void*)surfaceData.Scan0, dataLength);
|
|
destination.Write(position, dataSpan);
|
|
}
|
|
finally
|
|
{
|
|
_surface.UnlockBits(surfaceData);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
internal bool DrawTo(RenderingSurfaceInfo surfaceInfo, IVirtualMemoryManager destination, ulong position)
|
|
{
|
|
lock (_renderLock)
|
|
{
|
|
if (!_surfaceInfo.Equals(surfaceInfo))
|
|
{
|
|
_surfaceInfo = surfaceInfo;
|
|
RecreateSurface();
|
|
RecomputeConstants();
|
|
}
|
|
|
|
Redraw();
|
|
|
|
return TryCopyTo(destination, position);
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_textBoxBlinkTimedAction.RequestCancel();
|
|
}
|
|
}
|
|
}
|