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Ryujinx/Ryujinx.Graphics.OpenGL/EnumConversion.cs
riperiperi 1fc0f569de
GPU: Always draw polygon topology as triangle fan (#3932)
Polygon topology wasn't really supported and would only work on OpenGL on drivers that haven't removed it. As an alternative, this PR makes all cases of polygon topology use triangle fan. The topology type and transform feedback type have not been changed, as I don't think geo shader/tfb should be used with polygons.

The OpenGL spec states:
Only convex polygons are guaranteed to be drawn correctly by the GL.

For convex polygons, triangle fan is equivalent to polygon. I imagine this is probably how it works on device, as this get-out-of-jail-free card is too enticing to pass up.

This fixes the stat display in Pokemon S/V.
2022-11-28 19:18:22 -03:00

555 lines
21 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.OpenGL
{
static class EnumConversion
{
public static TextureWrapMode Convert(this AddressMode mode)
{
switch (mode)
{
case AddressMode.Clamp:
return TextureWrapMode.Clamp;
case AddressMode.Repeat:
return TextureWrapMode.Repeat;
case AddressMode.MirrorClamp:
return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampExt;
case AddressMode.MirrorClampToEdge:
return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToEdgeExt;
case AddressMode.MirrorClampToBorder:
return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToBorderExt;
case AddressMode.ClampToBorder:
return TextureWrapMode.ClampToBorder;
case AddressMode.MirroredRepeat:
return TextureWrapMode.MirroredRepeat;
case AddressMode.ClampToEdge:
return TextureWrapMode.ClampToEdge;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(AddressMode)} enum value: {mode}.");
return TextureWrapMode.Clamp;
}
public static All Convert(this BlendFactor factor)
{
switch (factor)
{
case BlendFactor.Zero:
case BlendFactor.ZeroGl:
return All.Zero;
case BlendFactor.One:
case BlendFactor.OneGl:
return All.One;
case BlendFactor.SrcColor:
case BlendFactor.SrcColorGl:
return All.SrcColor;
case BlendFactor.OneMinusSrcColor:
case BlendFactor.OneMinusSrcColorGl:
return All.OneMinusSrcColor;
case BlendFactor.SrcAlpha:
case BlendFactor.SrcAlphaGl:
return All.SrcAlpha;
case BlendFactor.OneMinusSrcAlpha:
case BlendFactor.OneMinusSrcAlphaGl:
return All.OneMinusSrcAlpha;
case BlendFactor.DstAlpha:
case BlendFactor.DstAlphaGl:
return All.DstAlpha;
case BlendFactor.OneMinusDstAlpha:
case BlendFactor.OneMinusDstAlphaGl:
return All.OneMinusDstAlpha;
case BlendFactor.DstColor:
case BlendFactor.DstColorGl:
return All.DstColor;
case BlendFactor.OneMinusDstColor:
case BlendFactor.OneMinusDstColorGl:
return All.OneMinusDstColor;
case BlendFactor.SrcAlphaSaturate:
case BlendFactor.SrcAlphaSaturateGl:
return All.SrcAlphaSaturate;
case BlendFactor.Src1Color:
case BlendFactor.Src1ColorGl:
return All.Src1Color;
case BlendFactor.OneMinusSrc1Color:
case BlendFactor.OneMinusSrc1ColorGl:
return All.OneMinusSrc1Color;
case BlendFactor.Src1Alpha:
case BlendFactor.Src1AlphaGl:
return All.Src1Alpha;
case BlendFactor.OneMinusSrc1Alpha:
case BlendFactor.OneMinusSrc1AlphaGl:
return All.OneMinusSrc1Alpha;
case BlendFactor.ConstantColor:
return All.ConstantColor;
case BlendFactor.OneMinusConstantColor:
return All.OneMinusConstantColor;
case BlendFactor.ConstantAlpha:
return All.ConstantAlpha;
case BlendFactor.OneMinusConstantAlpha:
return All.OneMinusConstantAlpha;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(BlendFactor)} enum value: {factor}.");
return All.Zero;
}
public static BlendEquationMode Convert(this BlendOp op)
{
switch (op)
{
case BlendOp.Add:
case BlendOp.AddGl:
return BlendEquationMode.FuncAdd;
case BlendOp.Minimum:
case BlendOp.MinimumGl:
return BlendEquationMode.Min;
case BlendOp.Maximum:
case BlendOp.MaximumGl:
return BlendEquationMode.Max;
case BlendOp.Subtract:
case BlendOp.SubtractGl:
return BlendEquationMode.FuncSubtract;
case BlendOp.ReverseSubtract:
case BlendOp.ReverseSubtractGl:
return BlendEquationMode.FuncReverseSubtract;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(BlendOp)} enum value: {op}.");
return BlendEquationMode.FuncAdd;
}
public static TextureCompareMode Convert(this CompareMode mode)
{
switch (mode)
{
case CompareMode.None:
return TextureCompareMode.None;
case CompareMode.CompareRToTexture:
return TextureCompareMode.CompareRToTexture;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(CompareMode)} enum value: {mode}.");
return TextureCompareMode.None;
}
public static All Convert(this CompareOp op)
{
switch (op)
{
case CompareOp.Never:
case CompareOp.NeverGl:
return All.Never;
case CompareOp.Less:
case CompareOp.LessGl:
return All.Less;
case CompareOp.Equal:
case CompareOp.EqualGl:
return All.Equal;
case CompareOp.LessOrEqual:
case CompareOp.LessOrEqualGl:
return All.Lequal;
case CompareOp.Greater:
case CompareOp.GreaterGl:
return All.Greater;
case CompareOp.NotEqual:
case CompareOp.NotEqualGl:
return All.Notequal;
case CompareOp.GreaterOrEqual:
case CompareOp.GreaterOrEqualGl:
return All.Gequal;
case CompareOp.Always:
case CompareOp.AlwaysGl:
return All.Always;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(CompareOp)} enum value: {op}.");
return All.Never;
}
public static ClipDepthMode Convert(this DepthMode mode)
{
switch (mode)
{
case DepthMode.MinusOneToOne:
return ClipDepthMode.NegativeOneToOne;
case DepthMode.ZeroToOne:
return ClipDepthMode.ZeroToOne;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(DepthMode)} enum value: {mode}.");
return ClipDepthMode.NegativeOneToOne;
}
public static All Convert(this DepthStencilMode mode)
{
switch (mode)
{
case DepthStencilMode.Depth:
return All.DepthComponent;
case DepthStencilMode.Stencil:
return All.StencilIndex;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(DepthStencilMode)} enum value: {mode}.");
return All.Depth;
}
public static CullFaceMode Convert(this Face face)
{
switch (face)
{
case Face.Back:
return CullFaceMode.Back;
case Face.Front:
return CullFaceMode.Front;
case Face.FrontAndBack:
return CullFaceMode.FrontAndBack;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(Face)} enum value: {face}.");
return CullFaceMode.Back;
}
public static FrontFaceDirection Convert(this FrontFace frontFace)
{
switch (frontFace)
{
case FrontFace.Clockwise:
return FrontFaceDirection.Cw;
case FrontFace.CounterClockwise:
return FrontFaceDirection.Ccw;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(FrontFace)} enum value: {frontFace}.");
return FrontFaceDirection.Cw;
}
public static DrawElementsType Convert(this IndexType type)
{
switch (type)
{
case IndexType.UByte:
return DrawElementsType.UnsignedByte;
case IndexType.UShort:
return DrawElementsType.UnsignedShort;
case IndexType.UInt:
return DrawElementsType.UnsignedInt;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(IndexType)} enum value: {type}.");
return DrawElementsType.UnsignedByte;
}
public static TextureMagFilter Convert(this MagFilter filter)
{
switch (filter)
{
case MagFilter.Nearest:
return TextureMagFilter.Nearest;
case MagFilter.Linear:
return TextureMagFilter.Linear;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(MagFilter)} enum value: {filter}.");
return TextureMagFilter.Nearest;
}
public static TextureMinFilter Convert(this MinFilter filter)
{
switch (filter)
{
case MinFilter.Nearest:
return TextureMinFilter.Nearest;
case MinFilter.Linear:
return TextureMinFilter.Linear;
case MinFilter.NearestMipmapNearest:
return TextureMinFilter.NearestMipmapNearest;
case MinFilter.LinearMipmapNearest:
return TextureMinFilter.LinearMipmapNearest;
case MinFilter.NearestMipmapLinear:
return TextureMinFilter.NearestMipmapLinear;
case MinFilter.LinearMipmapLinear:
return TextureMinFilter.LinearMipmapLinear;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(MinFilter)} enum value: {filter}.");
return TextureMinFilter.Nearest;
}
public static OpenTK.Graphics.OpenGL.PolygonMode Convert(this GAL.PolygonMode mode)
{
switch (mode)
{
case GAL.PolygonMode.Point:
return OpenTK.Graphics.OpenGL.PolygonMode.Point;
case GAL.PolygonMode.Line:
return OpenTK.Graphics.OpenGL.PolygonMode.Line;
case GAL.PolygonMode.Fill:
return OpenTK.Graphics.OpenGL.PolygonMode.Fill;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(GAL.PolygonMode)} enum value: {mode}.");
return OpenTK.Graphics.OpenGL.PolygonMode.Fill;
}
public static PrimitiveType Convert(this PrimitiveTopology topology)
{
switch (topology)
{
case PrimitiveTopology.Points:
return PrimitiveType.Points;
case PrimitiveTopology.Lines:
return PrimitiveType.Lines;
case PrimitiveTopology.LineLoop:
return PrimitiveType.LineLoop;
case PrimitiveTopology.LineStrip:
return PrimitiveType.LineStrip;
case PrimitiveTopology.Triangles:
return PrimitiveType.Triangles;
case PrimitiveTopology.TriangleStrip:
return PrimitiveType.TriangleStrip;
case PrimitiveTopology.TriangleFan:
return PrimitiveType.TriangleFan;
case PrimitiveTopology.Quads:
return PrimitiveType.Quads;
case PrimitiveTopology.QuadStrip:
return PrimitiveType.QuadStrip;
case PrimitiveTopology.Polygon:
return PrimitiveType.TriangleFan;
case PrimitiveTopology.LinesAdjacency:
return PrimitiveType.LinesAdjacency;
case PrimitiveTopology.LineStripAdjacency:
return PrimitiveType.LineStripAdjacency;
case PrimitiveTopology.TrianglesAdjacency:
return PrimitiveType.TrianglesAdjacency;
case PrimitiveTopology.TriangleStripAdjacency:
return PrimitiveType.TriangleStripAdjacency;
case PrimitiveTopology.Patches:
return PrimitiveType.Patches;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(PrimitiveTopology)} enum value: {topology}.");
return PrimitiveType.Points;
}
public static TransformFeedbackPrimitiveType ConvertToTfType(this PrimitiveTopology topology)
{
switch (topology)
{
case PrimitiveTopology.Points:
return TransformFeedbackPrimitiveType.Points;
case PrimitiveTopology.Lines:
case PrimitiveTopology.LineLoop:
case PrimitiveTopology.LineStrip:
case PrimitiveTopology.LinesAdjacency:
case PrimitiveTopology.LineStripAdjacency:
return TransformFeedbackPrimitiveType.Lines;
case PrimitiveTopology.Triangles:
case PrimitiveTopology.TriangleStrip:
case PrimitiveTopology.TriangleFan:
case PrimitiveTopology.TrianglesAdjacency:
case PrimitiveTopology.TriangleStripAdjacency:
return TransformFeedbackPrimitiveType.Triangles;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(PrimitiveTopology)} enum value: {topology}.");
return TransformFeedbackPrimitiveType.Points;
}
public static OpenTK.Graphics.OpenGL.StencilOp Convert(this GAL.StencilOp op)
{
switch (op)
{
case GAL.StencilOp.Keep:
case GAL.StencilOp.KeepGl:
return OpenTK.Graphics.OpenGL.StencilOp.Keep;
case GAL.StencilOp.Zero:
case GAL.StencilOp.ZeroGl:
return OpenTK.Graphics.OpenGL.StencilOp.Zero;
case GAL.StencilOp.Replace:
case GAL.StencilOp.ReplaceGl:
return OpenTK.Graphics.OpenGL.StencilOp.Replace;
case GAL.StencilOp.IncrementAndClamp:
case GAL.StencilOp.IncrementAndClampGl:
return OpenTK.Graphics.OpenGL.StencilOp.Incr;
case GAL.StencilOp.DecrementAndClamp:
case GAL.StencilOp.DecrementAndClampGl:
return OpenTK.Graphics.OpenGL.StencilOp.Decr;
case GAL.StencilOp.Invert:
case GAL.StencilOp.InvertGl:
return OpenTK.Graphics.OpenGL.StencilOp.Invert;
case GAL.StencilOp.IncrementAndWrap:
case GAL.StencilOp.IncrementAndWrapGl:
return OpenTK.Graphics.OpenGL.StencilOp.IncrWrap;
case GAL.StencilOp.DecrementAndWrap:
case GAL.StencilOp.DecrementAndWrapGl:
return OpenTK.Graphics.OpenGL.StencilOp.DecrWrap;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(GAL.StencilOp)} enum value: {op}.");
return OpenTK.Graphics.OpenGL.StencilOp.Keep;
}
public static All Convert(this SwizzleComponent swizzleComponent)
{
switch (swizzleComponent)
{
case SwizzleComponent.Zero:
return All.Zero;
case SwizzleComponent.One:
return All.One;
case SwizzleComponent.Red:
return All.Red;
case SwizzleComponent.Green:
return All.Green;
case SwizzleComponent.Blue:
return All.Blue;
case SwizzleComponent.Alpha:
return All.Alpha;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(SwizzleComponent)} enum value: {swizzleComponent}.");
return All.Zero;
}
public static ImageTarget ConvertToImageTarget(this Target target)
{
return (ImageTarget)target.Convert();
}
public static TextureTarget Convert(this Target target)
{
switch (target)
{
case Target.Texture1D:
return TextureTarget.Texture1D;
case Target.Texture2D:
return TextureTarget.Texture2D;
case Target.Texture3D:
return TextureTarget.Texture3D;
case Target.Texture1DArray:
return TextureTarget.Texture1DArray;
case Target.Texture2DArray:
return TextureTarget.Texture2DArray;
case Target.Texture2DMultisample:
return TextureTarget.Texture2DMultisample;
case Target.Texture2DMultisampleArray:
return TextureTarget.Texture2DMultisampleArray;
case Target.Cubemap:
return TextureTarget.TextureCubeMap;
case Target.CubemapArray:
return TextureTarget.TextureCubeMapArray;
case Target.TextureBuffer:
return TextureTarget.TextureBuffer;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(Target)} enum value: {target}.");
return TextureTarget.Texture2D;
}
public static NvViewportSwizzle Convert(this ViewportSwizzle swizzle)
{
switch (swizzle)
{
case ViewportSwizzle.PositiveX:
return NvViewportSwizzle.ViewportSwizzlePositiveXNv;
case ViewportSwizzle.PositiveY:
return NvViewportSwizzle.ViewportSwizzlePositiveYNv;
case ViewportSwizzle.PositiveZ:
return NvViewportSwizzle.ViewportSwizzlePositiveZNv;
case ViewportSwizzle.PositiveW:
return NvViewportSwizzle.ViewportSwizzlePositiveWNv;
case ViewportSwizzle.NegativeX:
return NvViewportSwizzle.ViewportSwizzleNegativeXNv;
case ViewportSwizzle.NegativeY:
return NvViewportSwizzle.ViewportSwizzleNegativeYNv;
case ViewportSwizzle.NegativeZ:
return NvViewportSwizzle.ViewportSwizzleNegativeZNv;
case ViewportSwizzle.NegativeW:
return NvViewportSwizzle.ViewportSwizzleNegativeWNv;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(ViewportSwizzle)} enum value: {swizzle}.");
return NvViewportSwizzle.ViewportSwizzlePositiveXNv;
}
public static All Convert(this LogicalOp op)
{
switch (op)
{
case LogicalOp.Clear:
return All.Clear;
case LogicalOp.And:
return All.And;
case LogicalOp.AndReverse:
return All.AndReverse;
case LogicalOp.Copy:
return All.Copy;
case LogicalOp.AndInverted:
return All.AndInverted;
case LogicalOp.Noop:
return All.Noop;
case LogicalOp.Xor:
return All.Xor;
case LogicalOp.Or:
return All.Or;
case LogicalOp.Nor:
return All.Nor;
case LogicalOp.Equiv:
return All.Equiv;
case LogicalOp.Invert:
return All.Invert;
case LogicalOp.OrReverse:
return All.OrReverse;
case LogicalOp.CopyInverted:
return All.CopyInverted;
case LogicalOp.OrInverted:
return All.OrInverted;
case LogicalOp.Nand:
return All.Nand;
case LogicalOp.Set:
return All.Set;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(LogicalOp)} enum value: {op}.");
return All.Never;
}
public static ShaderType Convert(this ShaderStage stage)
{
return stage switch
{
ShaderStage.Compute => ShaderType.ComputeShader,
ShaderStage.Vertex => ShaderType.VertexShader,
ShaderStage.TessellationControl => ShaderType.TessControlShader,
ShaderStage.TessellationEvaluation => ShaderType.TessEvaluationShader,
ShaderStage.Geometry => ShaderType.GeometryShader,
ShaderStage.Fragment => ShaderType.FragmentShader,
_ => ShaderType.VertexShader
};
}
}
}