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Ryujinx/Ryujinx.Graphics.Gpu/Memory
Hunter c963b3c804
Added Generic Math to BitUtils (#3929)
* Generic Math Update

Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math

* Updated BitUtil calls

* Removed Whitespace

* Switched decrement

* Fixed changed method calls.

The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me

* Update Ryujinx.Common/Utilities/BitUtils.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-12-26 14:11:05 +00:00
..
Buffer.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
BufferBounds.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferCache.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
BufferCacheEntry.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
BufferManager.cs Added Generic Math to BitUtils (#3929) 2022-12-26 14:11:05 +00:00
BufferMigration.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
BufferModifiedRangeList.cs GPU: Track buffer migrations and flush source on incomplete copy (#3952) 2022-12-01 16:30:13 +01:00
BufferTextureBinding.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CounterCache.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GpuRegionHandle.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
IndexBuffer.cs
MemoryManager.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
MultiRangeWritableBlock.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
PhysicalMemory.cs GPU: Don't trigger uploads for redundant buffer updates (#3828) 2022-11-24 15:50:15 +01:00
PteKind.cs De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) 2022-03-20 13:55:07 -03:00
UnmapEventArgs.cs Initial conditional rendering support (#1012) 2020-04-22 16:00:11 +10:00
VertexBuffer.cs