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Ryujinx/Ryujinx.Audio/ResultCode.cs
Mary-nyan dff138229c
amadeus: Fixes and initial 15.0.0 support (#3908)
* amadeus: Allow OOB read of GC-ADPCM coefficients

Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge"

* amadeus: Fix wrong variable usage in delay effect

We should transform the delay line values, not the input.

* amadeus: Update GroupedBiquadFilterCommand documentation

* amadeus: Simplify PoolMapper alignment checks

* amadeus: Update Surround delay effect matrix to REV11

* amadeus: Add drop parameter support and use 32 bits integers for estimate time

Also implement accurate ExecuteAudioRendererRendering stub.

* Address gdkchan's comments

* Address gdkchan's other comments

* Address gdkchan's comment
2022-11-28 08:28:45 +01:00

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C#

namespace Ryujinx.Audio
{
public enum ResultCode
{
ModuleId = 153,
ErrorCodeShift = 9,
Success = 0,
DeviceNotFound = (1 << ErrorCodeShift) | ModuleId,
OperationFailed = (2 << ErrorCodeShift) | ModuleId,
UnsupportedSampleRate = (3 << ErrorCodeShift) | ModuleId,
WorkBufferTooSmall = (4 << ErrorCodeShift) | ModuleId,
BufferRingFull = (8 << ErrorCodeShift) | ModuleId,
UnsupportedChannelConfiguration = (10 << ErrorCodeShift) | ModuleId,
InvalidUpdateInfo = (41 << ErrorCodeShift) | ModuleId,
InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
InvalidExecutionContextOperation = (514 << ErrorCodeShift) | ModuleId,
}
}