.. |
Optimizations
|
IPC refactor part 3+4: New server HIPC message processor (#4188)
|
2023-01-04 23:15:45 +01:00 |
AggregateType.cs
|
Use vector outputs for texture operations (#3939)
|
2022-12-29 16:09:34 +01:00 |
AttributeConsts.cs
|
Shader: Implement PrimitiveID (#4067)
|
2022-12-08 10:55:03 +01:00 |
AttributeInfo.cs
|
Vulkan: Add workarounds for MoltenVK (#4202)
|
2023-01-13 01:31:21 +01:00 |
ControlFlowGraph.cs
|
Rewrite shader decoding stage (#2698)
|
2021-10-12 22:35:31 +02:00 |
Dominance.cs
|
Rewrite shader decoding stage (#2698)
|
2021-10-12 22:35:31 +02:00 |
EmitterContext.cs
|
Move gl_Layer to vertex shader if geometry is not supported (#4368)
|
2023-02-25 10:39:51 +00:00 |
EmitterContextInsts.cs
|
Implement remaining shader double-precision instructions (#2845)
|
2021-12-08 17:54:12 -03:00 |
FeatureFlags.cs
|
Implement HLE macro for DrawElementsIndirect (#3748)
|
2022-11-16 14:53:04 -03:00 |
FunctionMatch.cs
|
Make structs readonly when applicable (#4002)
|
2022-12-05 14:47:39 +01:00 |
GlobalMemory.cs
|
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
|
2022-12-06 23:15:44 +00:00 |
RegisterUsage.cs
|
Make structs readonly when applicable (#4002)
|
2022-12-05 14:47:39 +01:00 |
Rewriter.cs
|
Use vector outputs for texture operations (#3939)
|
2022-12-29 16:09:34 +01:00 |
ShaderConfig.cs
|
Move gl_Layer to vertex shader if geometry is not supported (#4368)
|
2023-02-25 10:39:51 +00:00 |
ShaderHeader.cs
|
IPC refactor part 3+4: New server HIPC message processor (#4188)
|
2023-01-04 23:15:45 +01:00 |
ShaderIdentifier.cs
|
Move gl_Layer to vertex shader if geometry is not supported (#4368)
|
2023-02-25 10:39:51 +00:00 |
Ssa.cs
|
Make structs readonly when applicable (#4002)
|
2022-12-05 14:47:39 +01:00 |
TargetApi.cs
|
|
|
TargetLanguage.cs
|
|
|
TranslationFlags.cs
|
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
|
2022-01-21 12:35:21 -03:00 |
TranslationOptions.cs
|
Make structs readonly when applicable (#4002)
|
2022-12-05 14:47:39 +01:00 |
Translator.cs
|
Move gl_Layer to vertex shader if geometry is not supported (#4368)
|
2023-02-25 10:39:51 +00:00 |
TranslatorContext.cs
|
Move gl_Layer to vertex shader if geometry is not supported (#4368)
|
2023-02-25 10:39:51 +00:00 |