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Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan cedd200745
Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
..
Optimizations IPC refactor part 3+4: New server HIPC message processor (#4188) 2023-01-04 23:15:45 +01:00
AggregateType.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
AttributeConsts.cs Shader: Implement PrimitiveID (#4067) 2022-12-08 10:55:03 +01:00
AttributeInfo.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ControlFlowGraph.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Dominance.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
EmitterContext.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
FeatureFlags.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
FunctionMatch.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GlobalMemory.cs Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) 2022-12-06 23:15:44 +00:00
RegisterUsage.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Rewriter.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
ShaderConfig.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
ShaderHeader.cs IPC refactor part 3+4: New server HIPC message processor (#4188) 2023-01-04 23:15:45 +01:00
ShaderIdentifier.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
Ssa.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Translator.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
TranslatorContext.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00