mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-15 08:46:40 +00:00
9f1cf6458c
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
153 lines
5 KiB
C#
153 lines
5 KiB
C#
using BufferHandle = Ryujinx.Graphics.GAL.BufferHandle;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
internal struct VertexBufferState
|
|
{
|
|
public static VertexBufferState Null => new VertexBufferState(null, 0, 0, 0);
|
|
|
|
private readonly int _offset;
|
|
private readonly int _size;
|
|
private readonly int _stride;
|
|
|
|
private readonly BufferHandle _handle;
|
|
private Auto<DisposableBuffer> _buffer;
|
|
|
|
internal readonly int DescriptorIndex;
|
|
internal int AttributeScalarAlignment;
|
|
|
|
public VertexBufferState(Auto<DisposableBuffer> buffer, int descriptorIndex, int offset, int size, int stride = 0)
|
|
{
|
|
_buffer = buffer;
|
|
_handle = BufferHandle.Null;
|
|
|
|
_offset = offset;
|
|
_size = size;
|
|
_stride = stride;
|
|
|
|
DescriptorIndex = descriptorIndex;
|
|
AttributeScalarAlignment = 1;
|
|
|
|
buffer?.IncrementReferenceCount();
|
|
}
|
|
|
|
public VertexBufferState(BufferHandle handle, int descriptorIndex, int offset, int size, int stride = 0)
|
|
{
|
|
// This buffer state may be rewritten at bind time, so it must be retrieved on bind.
|
|
|
|
_buffer = null;
|
|
_handle = handle;
|
|
|
|
_offset = offset;
|
|
_size = size;
|
|
_stride = stride;
|
|
|
|
DescriptorIndex = descriptorIndex;
|
|
AttributeScalarAlignment = 1;
|
|
}
|
|
|
|
public void BindVertexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding, ref PipelineState state)
|
|
{
|
|
var autoBuffer = _buffer;
|
|
|
|
if (_handle != BufferHandle.Null)
|
|
{
|
|
// May need to restride the vertex buffer.
|
|
|
|
if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
|
|
{
|
|
autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
|
|
|
|
if (autoBuffer != null)
|
|
{
|
|
int stride = (_stride + (alignment - 1)) & -alignment;
|
|
int newSize = (_size / _stride) * stride;
|
|
|
|
var buffer = autoBuffer.Get(cbs, 0, newSize).Value;
|
|
|
|
if (gd.Capabilities.SupportsExtendedDynamicState)
|
|
{
|
|
gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
|
|
cbs.CommandBuffer,
|
|
binding,
|
|
1,
|
|
buffer,
|
|
0,
|
|
(ulong)newSize,
|
|
(ulong)stride);
|
|
}
|
|
else
|
|
{
|
|
gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, 0);
|
|
}
|
|
|
|
_buffer = autoBuffer;
|
|
|
|
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
|
|
}
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int size);
|
|
|
|
// The original stride must be reapplied in case it was rewritten.
|
|
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
|
|
|
|
if (_offset >= size)
|
|
{
|
|
autoBuffer = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (autoBuffer != null)
|
|
{
|
|
var buffer = autoBuffer.Get(cbs, _offset, _size).Value;
|
|
|
|
if (gd.Capabilities.SupportsExtendedDynamicState)
|
|
{
|
|
gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
|
|
cbs.CommandBuffer,
|
|
binding,
|
|
1,
|
|
buffer,
|
|
(ulong)_offset,
|
|
(ulong)_size,
|
|
(ulong)_stride);
|
|
}
|
|
else
|
|
{
|
|
gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool BoundEquals(Auto<DisposableBuffer> buffer)
|
|
{
|
|
return _buffer == buffer;
|
|
}
|
|
|
|
public void Swap(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
|
{
|
|
if (_buffer == from)
|
|
{
|
|
_buffer.DecrementReferenceCount();
|
|
to.IncrementReferenceCount();
|
|
|
|
_buffer = to;
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
// Only dispose if this buffer is not refetched on each bind.
|
|
|
|
if (_handle == BufferHandle.Null)
|
|
{
|
|
_buffer?.DecrementReferenceCount();
|
|
}
|
|
}
|
|
}
|
|
}
|