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48 lines
No EOL
1.1 KiB
C#
48 lines
No EOL
1.1 KiB
C#
using System;
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using System.Threading;
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namespace Ryujinx.HLE.OsHle.Handles
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{
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class SchedulerThread : IDisposable
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{
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public KThread Thread { get; private set; }
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public SchedulerThread Next { get; set; }
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public bool IsActive { get; set; }
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public AutoResetEvent WaitSync { get; private set; }
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public ManualResetEvent WaitActivity { get; private set; }
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public AutoResetEvent WaitSched { get; private set; }
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public SchedulerThread(KThread Thread)
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{
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this.Thread = Thread;
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IsActive = true;
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WaitSync = new AutoResetEvent(false);
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WaitActivity = new ManualResetEvent(true);
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WaitSched = new AutoResetEvent(false);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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WaitSync.Dispose();
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WaitActivity.Dispose();
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WaitSched.Dispose();
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}
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}
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}
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} |